A GIANT KRAKEN has emerged from the oceanic depths of the coast of Burma.
It must be moved randomly at the beginning of every turn 1 space, but only moves through sea zones.
So at the beginning of each turn, you must do a KRAKEN ROLL in the same post as the normal CHAOS ROLL.
For example! Next turn, KRAKEN can move to 1. SZ 39; 2. SZ 41; 3. SZ 37.
So! I would post these three numbers, list the available SZs beside them, and then roll 1d3 in the forum to see where the KRAKEN goes. Edit him there accordingly (he is represented on the board by the WHITE BATTLESHIP).

If KRAKEN encounters ANY UNITS, Axis or Allies, combat starts immediately.
Leave it to me, and I will do the battle on the forum for you. It looks like it’ll be a few turns before he gets somebody.
Fun facts:
KRAKEN has the ‘submerge’ ability of a submarine. So if you want to kill him for good, you’d better bring destroyers or roll lucky.
KRAKEN must fight for at least one round before submerging.
KRAKEN attacks with 4 TENTACLES at a time, and hits on a 3 OR LESS.
KRAKEN must be HIT 4 TIMES in one battle in order to be killed.
KRAKEN heals automatically at the end of every turn.
Stupid KRAKEN!
Kaiju.tsvg