• not yet…had nothing to teleport!


  • US Chaos
    DiceRolling 1d6:
    (4)


  • US shall use their great influence on the Soloman Islands and anex them into the federation of states.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 4,1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 2 cruisers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                1 cruiser moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Midway
                1 fighter moved from Western United States to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 4 infantry
                    Italians defend with 2 artilleries and 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Americans roll dice for 4 infantry in Morocco, round 2 :  0/4 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 3 infantry in Morocco, round 3 :  0/3 hits
                        Italians roll dice for 2 artilleries in Morocco, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 2 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 2 artilleries in Morocco, round 4 :  1/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 1 infantry in Morocco, round 5 :  1/1 hits
                        Italians roll dice for 2 artilleries in Morocco, round 5 :  0/2 hits
                        1 artillery owned by the Italians lost in Morocco
                        Americans roll dice for 1 infantry in Morocco, round 6 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 6 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery placed in Eastern United States
                Americans undo move 1.
                1 armour placed in Eastern United States
                1 artillery placed in Western United States
                1 battleship, 2 cruisers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • Chinese chaos (as if they didn’t have any already)
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • British Chaos
    DiceRolling 1d6:
    (4)


  • kamakazis


  • ooops here you go

    kamakazi.tsvg


  • 1 on the destroyer attackin transport
    and 1 on the ac carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 3,3 and gets 0 hits

    Purchase Units - British
                British buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                4 infantry moved from Scotland to United Kingdom
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                2 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Italians
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from India to Yunnan
                2 infantry moved from French Indo China to Kwangsi
                3 armour moved from Shan State to Kwangsi
                1 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 artillery moved from India to Burma
                2 infantry moved from Celebes to 44 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                      UK_Pacific take 35 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                3 infantry moved from Malaya to Shan State
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - British
                Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 0 hits.  Rolls: 3
                Battle in 20 Sea Zone
                    Japanese defend with 1 transport
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
                    British winJapanese win with 1 transport remaining, taking 98 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 5 damage total.
                Battle in Kwangsi
                    British attack with 3 armour and 2 infantry
                    Japanese defend with 2 fighters and 3 tactical_bombers
                        British roll dice for 3 armour and 2 infantry in Kwangsi, round 2 :  2/5 hits
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 2 :  2/5 hits
                        2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Kwangsi
                        British roll dice for 3 armour in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 3 :  0/3 hits
                        1 tactical_bomber owned by the Japanese lost in Kwangsi
                        British roll dice for 3 armour in Kwangsi, round 4 :  0/3 hits
                        Japanese roll dice for 2 fighters in Kwangsi, round 4 :  2/2 hits
                        2 armour owned by the British lost in Kwangsi
                        British roll dice for 1 armour in Kwangsi, round 5 :  0/1 hits
                        Japanese roll dice for 2 fighters in Kwangsi, round 5 :  2/2 hits
                        1 armour owned by the British lost in Kwangsi
                    Japanese win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 tactical_bombers
                    Casualties for British: 3 armour and 2 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Denmark
                Battle in Philippines
                    British attack with 2 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        British roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        British roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Philippines
                        British roll dice for 1 infantry in Philippines, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 6 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 8 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 9 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 9 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 10 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 10 :  1/1 hits
                        1 infantry owned by the British lost in Philippines
                    Japanese win, taking Denmark from Germans with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to 35 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 98 Sea Zone to Greece
                1 fighter moved from 98 Sea Zone to Greece
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 battleship and 1 transport placed in 110 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                3 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 3 armour and 1 infantry


  • Italy
    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 battleship moved from 95 Sea Zone to 98 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                3 infantry moved from Alexandria to Egypt
                1 armour moved from Normandy Bordeaux to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 2 submarines and 1 transport
                    British defend with 1 battleship and 1 transport
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British lost in 98 Sea Zone
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 3 :  1/2 hits
                    Italians win, taking 98 Sea Zone from British with 1 battleship, 2 submarines and 1 transport remaining. Battle score for attacker is 23
                    Casualties for British: 1 battleship and 1 transport
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 harbour and 6 infantry
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 :  2/11 hits
                        British roll dice for 2 armour, 1 artillery and 8 infantry in Egypt, round 2 :  4/11 hits
                        2 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 :  2/7 hits
                        British roll dice for 2 armour, 1 artillery and 6 infantry in Egypt, round 3 :  4/9 hits
                        2 infantry owned by the British , 3 artilleries owned by the Italians and 1 mech_infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 2 fighters in Egypt, round 4 :  1/3 hits
                        British roll dice for 2 armour, 1 artillery and 4 infantry in Egypt, round 4 :  1/7 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                    British win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -19
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                    2 fighters owned by the Italians retreated
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Libya

    Place Units - Italians
                2 armour and 4 infantry placed in Northern Italy
                Italians undo move 1.
                1 infantry placed in Southern France
                2 infantry placed in Southern Italy
                2 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 54 Sea Zone to Dutch New Guinea

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Holland Belgium: 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • ANZAC Chaos

    DiceRolling 1d6:
    (2)

    France Chaos

    DiceRolling 1d6:
    (2)

    And since I’m online now, forgive me Carl, Germany chaos

    DiceRolling 1d6:
    (4)


  • scum"!

    DiceRolling 1d6:
    (5)


  • ok forgiven  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Denmark
                1 artillery moved from Western Germany to Denmark
                1 armour moved from France to Holland Belgium
                2 armour moved from France to Greater Southern Germany
                4 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                3 artilleries and 9 infantry moved from Poland to Eastern Poland
                2 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 3 artilleries and 9 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 2 :  4/12 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 :  1/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Denmark, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Denmark
                    Germans win, taking Denmark from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Poland to Eastern Poland

    Place Units - Germans
                1 armour and 2 infantry placed in Germany
                1 fighter and 6 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 32 PUs; end with 32 PUs total


  • USSR
    DiceRolling 1d6:
    (6)

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Axis & Allies Boardgaming Custom Painted Miniatures

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