• USSR chaos
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 1 and gets 0 hits

    Purchase Units - Russians
                Russians buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bessarabia
                1 armour moved from Novgorod to Eastern Poland
                1 artillery moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Novgorod to 113 Sea Zone
                3 fighters moved from Novgorod to 113 Sea Zone
                1 bomber moved from Russia to 113 Sea Zone
                2 infantry moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Smolensk to Belarus
                1 infantry moved from Rostov to Ukraine
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                8 infantry moved from Novgorod to Belarus
                2 infantry moved from Timguska to Yenisey
                3 infantry moved from Northwest Persia to Caucasus

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 :  2/4 hits
                        Germans roll dice for 2 armour in Bessarabia, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 2 destroyers and 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                        Russians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 :  1/5 hits
                        Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Germans , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
                        Russians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 :  1/5 hits
                        Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
                    Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 destroyers and 1 submarine
                    Casualties for Russians: 1 fighter and 1 submarine

    Non Combat Move - Russians
                1 bomber moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to Norway
                1 tactical_bomber moved from 113 Sea Zone to Norway
                2 aaGuns moved from Archangel to Novgorod

    Place Units - Russians
                2 armour and 1 fighter placed in Russia
                1 armour and 2 infantry placed in Ukraine
                1 armour and 2 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs


  • Quick recap of developments for those watching at home:

    1. ANZAC Commandos
    2. Partisan Uprisings
    3. Russia Chuikov [Brilliant Tactician]
    4. USA National Prestige

    So far, 3 pro-Allied and 1 pro-Axis development…

    Any feedback on how the new mechanics are playing out?


  • It seems pretty even so far. I mean that last game the Axis seemed to be getting the edge but the defeat of Japan crushed that. Now it seems to have swung over to the Allies.

    Those are my thoughts so far.


  • perhaps in the event of an unbalanced amount of positive chaos events, the other team can roll chaos at 5/6…?


  • Jap
    DiceRolling 1d6:
    (6)


  • outcome for Japanese chaos roll:

    ALLIED AUTOMATIC VICTORY!!!


  • Japanese Chaos

    :dice 1d6

    Level

    DiceRolling 1d3:
    (2)

    Class

    DiceRolling 1d3:
    (2)


  • Little slip of the colon there  :-D

    DiceRolling 1d6:
    (5)


  • The Japanese have invented MASS TELEPORTATION!

    In this groundbreaking new discovery, the Japanese have learned how to move bodies through space!

    However, because this tech is so new their aim is still… regrettable.

    Here’s how to use it:

    1. At the beginning of each of your turns, you can teleport ANY NUMBER of your units from any territory containing one of your industrial complexes, or a sea zone adjacent to one.

    2. Just post which units you choose to teleport to the forum, and then I will determine AT RANDOM where they are placed on the board.

    Some things you should know:

    A) When you teleport a land unit, it’s guaranteed to be placed on a territory.
    B) When you teleport a sea unit, it’s guaranteed to be placed in a sea zone.
    C) When you teleport an air unit, there are no guarantees.
    D) There IS a small chance for strange things to happen when you use this technology. The scientists haven’t quite figured it out completely yet. There IS also a chance that the more you use this tech, the effects will become more predictable.

    Will this new wonder weapon turn the tides of war in favor of the Axis?! Stay tuned…


  • sweeet!

    scramble?  If so, I may have to make the entire move again… saved at wrong point  :|

    jap.tsvg


  • Beam me up Scottie!

    You get a good one Carl.

    Yes I’ll scramble at Midway Island. If you have to do the move again then scramble me there. OK?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                10 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 armour moved from Siberia to Buryatia
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Chahar
                2 artilleries moved from Jehol to Chahar
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Kiangsu to Hopei
                1 infantry moved from Hunan to Kweichow
                1 armour moved from Kiangsu to Kweichow
                2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 fighters moved from Hunan to Kweichow
                1 bomber moved from Kwangtung to Kweichow
                1 bomber moved from Kwangtung to Chahar
                2 tactical_bombers moved from Kwangtung to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Amur
                1 infantry moved from Anhwe to Hopei
                1 tactical_bomber moved from Kiangsi to Hopei
                1 tactical_bomber moved from Kwangtung to Yunnan

    Combat - Japanese
                Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in Chahar
                    Japanese attack with 2 artilleries, 1 bomber and 1 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Chahar
                        Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Chahar, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Hopei, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Kweichow, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 3 :  2/6 hits
                        Chinese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 10 submarines
                    Americans defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 6 submarines
                        Japanese roll dice for 10 submarines in 25 Sea Zone, round 2 :  5/10 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 6 submarines in 25 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 2 :  3/5 hits
                        4 submarines owned by the Americans and 5 submarines owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 :  1/5 hits
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 3 :  3/5 hits
                        2 submarines owned by the Americans and 4 submarines owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 4 :  3/5 hits
                        2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 destroyer and 10 submarines
                    Casualties for Americans: 2 destroyers and 6 submarines
                Moving scrambled unit from 25 Sea Zone back to originating territory: Midway

    Non Combat Move - Japanese
                1 artillery moved from 6 Sea Zone to Korea
                1 bomber moved from Chahar to Shantung
                1 bomber moved from Kweichow to Kiangsu
                1 fighter moved from Kweichow to Kwangtung
                1 fighter moved from Kweichow to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                3 tactical_bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Hopei to Anhwe

    Place Units - Japanese
                3 infantry placed in Kiangsu
                4 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total


  • no teleportation Carl?


  • not yet…had nothing to teleport!


  • US Chaos
    DiceRolling 1d6:
    (4)


  • US shall use their great influence on the Soloman Islands and anex them into the federation of states.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 4,1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 2 cruisers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                1 cruiser moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Midway
                1 fighter moved from Western United States to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 4 infantry
                    Italians defend with 2 artilleries and 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Americans roll dice for 4 infantry in Morocco, round 2 :  0/4 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 3 infantry in Morocco, round 3 :  0/3 hits
                        Italians roll dice for 2 artilleries in Morocco, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 2 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 2 artilleries in Morocco, round 4 :  1/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 1 infantry in Morocco, round 5 :  1/1 hits
                        Italians roll dice for 2 artilleries in Morocco, round 5 :  0/2 hits
                        1 artillery owned by the Italians lost in Morocco
                        Americans roll dice for 1 infantry in Morocco, round 6 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 6 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery placed in Eastern United States
                Americans undo move 1.
                1 armour placed in Eastern United States
                1 artillery placed in Western United States
                1 battleship, 2 cruisers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • Chinese chaos (as if they didn’t have any already)
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

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