Pretty sure that’s right now.
14L G40 AWN vs. BOLD
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
7 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 7 fighters
Japanese defend with 2 battleships, 1 cruiser and 2 transports
ANZAC roll dice for 7 fighters in 42 Sea Zone, round 2 : 6/7 hits
Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 2/3 hits
1 transport owned by the Japanese , 1 cruiser owned by the Japanese , 2 battleships owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 1 cruiser and 2 transports
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
5 fighters moved from 42 Sea Zone to Northern Territory
2 mech_infantrys moved from New South Wales to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
2 artilleries moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 aaGun, 2 artilleries, 5 fighters, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Hawaiian Islands : 2 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 12 / 20
Russians : 47 / 68
Japanese : 55 / 65
Americans : 58 / 78
Chinese : 24 / 26
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 10
French : 13 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - French
French buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from France to Egypt
1 infantry moved from Southern France to FrancePlace Units - French
1 infantry and 2 mech_infantrys placed in France
1 infantry placed in Southern FranceTurn Complete - French
French collect 13 PUs; end with 13 PUs totalTerritory Summary for French :
Egypt : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor, 1 harbour and 1 infantry
France : 1 airfield, 2 artilleries, 1 factory_minor, 16 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 12 / 20
Russians : 47 / 68
Japanese : 55 / 65
Americans : 58 / 78
Chinese : 24 / 26
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 10 / 10
French : 13 / 13
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japanese defend with 2 battleships, 1 cruiser and 2 transports
ANZAC roll dice for 7 fighters in 42 Sea Zone, round 2 : 6/7 hits
Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 2/3 hitsnever a whiff from you though. :-)
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i concede - that was a big error by the japanese - i’m just getting sloppy now and it’s no fun with the dice running away as of late. you don’t have to make any attacks that are remotely risky so there is no chance to ever get back in it - game 2?
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i should say, i’m ready to concede if you are ready to start game 2.
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i feel like there is a dice bias that sits in the game the entire time sometimes. i did get a couple of lucky defense rolls on the eastern front if i recall, but there was just never a chance really after that G1 and when i did make riskier attacks after that to try to catch up, they actually went generally poorly as well.
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nah what the hell, let’s play on a bit - may as well roll some dice! maybe i will hit a trillion to one shot! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy nothing; Remaining resources: 20 PUs;Combat Move - Germans
1 infantry moved from Germany to Western Germany
Germans take Western Germany from Americans
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia Hungary
1 fighter moved from Northern Italy to Poland
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - Germans
Battle in French Madagascar
Battle in Poland
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Russians win, taking French Madagascar from French with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Slovakia Hungary from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Adding units owned by Germans to Poland: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Slovakia Hungary to Northern Italy
1 fighter moved from Poland to Germany
5 aaGuns, 8 armour and 7 mech_infantrys moved from Greater Southern Germany to Northern Italy
1 infantry moved from Germany to Greater Southern Germany
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
24 artilleries and 20 infantry moved from Germany to Western GermanyTurn Complete - Germans
Germans collect 23 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 bombers and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Novgorod to Poland
2 infantry moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Italians
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
3 bombers and 2 fighters moved from France to Northern Italy
2 bombers moved from Russia to Poland
1 bomber moved from Russia to Slovakia Hungary
3 tactical_bombers moved from France to Greater Southern Germany
1 bomber moved from France to Slovakia Hungary
1 tactical_bomber moved from France to Greater Southern Germany -
would you like to intercept in northern italy?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 bombers and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Novgorod to Poland
2 infantry moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Italians
2 bombers moved from Russia to Poland
1 bomber moved from Russia to Slovakia Hungary
1 bomber moved from France to Slovakia Hungary
4 tactical_bombers moved from France to Greater Southern GermanyCombat - Russians
Battle in Greater Southern Germany
Russians attack with 2 infantry and 4 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 4 tactical_bombers in Greater Southern Germany, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 bombers and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 bombers and 2 mech_infantrys in Poland, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Russians win, taking Poland from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 2 bombers and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 bombers and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Volgograd to Northwest Persia
4 tactical_bombers moved from Greater Southern Germany to France
2 bombers moved from Slovakia Hungary to France
2 bombers moved from Poland to France
3 mech_infantrys moved from Romania to Yugoslavia
4 mech_infantrys moved from Eastern Poland to Yugoslavia
3 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novosibirsk to Yenisey
1 mech_infantry moved from Novosibirsk to Timguska
2 mech_infantrys moved from Russia to NovosibirskPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 bombers and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,1,4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Russians collect 46 PUs (9 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 75 PUsTerritory Summary for Russians :
Kiangsi : 2 aaGuns and 13 infantry
Manchuria : 2 infantry
Yenisey : 1 mech_infantry
Timguska : 1 mech_infantry
France : 7 bombers, 2 fighters and 4 tactical_bombers
Greater Southern Germany : 1 flag, 2 infantry
Slovakia Hungary : 1 flag, 2 infantry
Romania : 1 flag, 3 mech_infantrys
Poland : 1 flag, 1 mech_infantry
Albania : 1 flag
Eastern Poland : 1 mech_infantry
Russia : 1 airfield, 2 bombers, 1 factory_major and 2 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Novosibirsk : 2 mech_infantrys
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 4 mech_infantrys
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag, 4 aaGuns, 2 armour, 19 artilleries, 2 infantry and 45 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 14 / 43
Russians : 55 / 75
Japanese : 55 / 65
Americans : 53 / 78
Chinese : 24 / 26
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 17 / 20
ANZAC : 10 / 10
French : 12 / 13
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
2 escorts and 3 bombers
Rolls: 5@1; Total Hits: 05@1: (5, 6, 2, 3, 3)4 interceptors
Rolls: 4@1; Total Hits: 04@1: (2, 4, 6, 6) -
3 aaguns
Rolls: 3@1; Total Hits: 13@1: (1, 6, 5) -
2 bombers
Rolls: 2@6; Total Hits: 22@6: (1, 4) -
map with sbr
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i look forward to the game and hope you have fun…. and bad dice.
i will scramble to sz111
and will scramble 3 fighters to sz109next game how about you don’t put the voodoo hex on me right at the beginning - this isn’t even fun when the dice are so lopsided. i mean is it fun for you?
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it really isn’t nice to wish someone terrible dice at the start of the game. please do not do that again. shall we go with the same starting map and commence our second match?
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You did everything right after that crippling g1 and g2. Well played.
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I posted your win and I’m ready for Game two at your convenience just let me know. Cheers





