• UK Chaos
    DiceRolling 1d6:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Research Technology - British
                    British roll 2 and gets 0 hits

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 destroyer moved from 119 Sea Zone to 110 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 carrier moved from 39 Sea Zone to 44 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                3 armour moved from India to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from Turkmenistan to Kazakhstan

    Combat - British

    Non Combat Move - British
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
                1 artillery and 1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 1 fighter


  • HAHHAAHHAA France!!!  Now THAT is funny. :-D


  • Break out the croissants!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Algeria to Alexandria
                1 battleship moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                6 infantry moved from Albania to Yugoslavia
                1 armour moved from Albania to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery and 7 infantry
                    Neutral_Allies defend with 5 infantry
                        Italians roll dice for 1 armour, 1 artillery and 7 infantry in Yugoslavia, round 2 :  3/9 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  5/5 hits
                        3 infantry owned by the Neutral_Allies and 5 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 :  0/4 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 4 :  3/3 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 :  2/2 hits
                        2 infantry owned by the Neutral_Allies , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Italians: 1 artillery and 7 infantry

    Non Combat Move - Italians
                1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery moved from 98 Sea Zone to Alexandria
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • @Make_It_Round:

    HAHHAAHHAA France!!!  Now THAT is funny. :-D

    Hillarious  :roll:

    Italy
    DiceRolling 1d6:
    (4)


  • ANZAC
    DiceRolling 1d6:
    (5)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone
                2 infantry moved from Siam to French Indo China

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Poland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Turning off Edit Mode


  • French Chaos
    DiceRolling 1d6:
    (5)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
                French collect 10 PUs (1 lost to blockades); end with 10 PUs total


  • Roll your chaos roll before you make your move and post it. Forming a bad habit. I do it too, so remind me also.


  • ger
    DiceRolling 1d6:
    (4)

    this is getting rediculous!  I got fkin anzacs popping up everywhere and now neutrals!


  • @pr0c3ss:

    ger
    DiceRolling 1d6:
    (4)

    this is getting rediculous!  I got fkin anzacs popping up everywhere and now neutrals!

    It’s really fun to watch.

    Like a bear getting stung by hundreds of bees, and flailing around all confused.  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Holland Belgium to France
                2 infantry moved from Western Germany to France
                2 armour moved from Germany to France
                1 armour moved from Denmark to France
                1 mech_infantry moved from Germany to France
                8 infantry moved from Baltic States to Poland
                1 infantry moved from Eastern Poland to Bessarabia
                2 armour moved from Romania to Bessarabia
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Poland
                3 artilleries moved from Baltic States to Poland
                4 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in France
                    Germans attack with 4 armour, 2 infantry and 1 mech_infantry
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 infantry
                        Germans roll dice for 4 armour, 2 infantry and 1 mech_infantry in France, round 2 :  1/7 hits
                        French roll dice for 6 infantry in France, round 2 :  2/6 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                        Germans roll dice for 4 armour and 1 mech_infantry in France, round 3 :  3/5 hits
                        French roll dice for 5 infantry in France, round 3 :  2/5 hits
                        2 infantry owned by the French , 1 armour owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 3 armour in France, round 4 :  3/3 hits
                        French roll dice for 2 infantry in France, round 4 :  0/2 hits
                        2 infantry owned by the French lost in France
                    Germans captures 10PUs while taking French capital
                    Germans win, taking France from French with 3 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for French: 4 infantry
                    Casualties for Americans: 2 infantry
                Battle in Poland
                    Germans attack with 3 aaGuns, 3 artilleries and 9 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 3 aaGuns, 3 artilleries and 9 infantry in Poland, round 2 :  5/12 hits
                        ANZAC roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Poland
                    Germans win with 3 aaGuns, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in 113 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits

    Non Combat Move - Germans

    Place Units - Germans
                2 destroyers placed in 113 Sea Zone
                1 artillery and 2 infantry placed in Germany
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 33 PUs; end with 43 PUs total


  • next cahos roll is a 4 or 5…prob a 5!


  • USSR chaos
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 1 and gets 0 hits

    Purchase Units - Russians
                Russians buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bessarabia
                1 armour moved from Novgorod to Eastern Poland
                1 artillery moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Novgorod to 113 Sea Zone
                3 fighters moved from Novgorod to 113 Sea Zone
                1 bomber moved from Russia to 113 Sea Zone
                2 infantry moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Smolensk to Belarus
                1 infantry moved from Rostov to Ukraine
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                8 infantry moved from Novgorod to Belarus
                2 infantry moved from Timguska to Yenisey
                3 infantry moved from Northwest Persia to Caucasus

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 :  2/4 hits
                        Germans roll dice for 2 armour in Bessarabia, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 2 destroyers and 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                        Russians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 :  1/5 hits
                        Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Germans , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
                        Russians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 :  1/5 hits
                        Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
                    Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 destroyers and 1 submarine
                    Casualties for Russians: 1 fighter and 1 submarine

    Non Combat Move - Russians
                1 bomber moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to Norway
                1 tactical_bomber moved from 113 Sea Zone to Norway
                2 aaGuns moved from Archangel to Novgorod

    Place Units - Russians
                2 armour and 1 fighter placed in Russia
                1 armour and 2 infantry placed in Ukraine
                1 armour and 2 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs


  • Quick recap of developments for those watching at home:

    1. ANZAC Commandos
    2. Partisan Uprisings
    3. Russia Chuikov [Brilliant Tactician]
    4. USA National Prestige

    So far, 3 pro-Allied and 1 pro-Axis development…

    Any feedback on how the new mechanics are playing out?


  • It seems pretty even so far. I mean that last game the Axis seemed to be getting the edge but the defeat of Japan crushed that. Now it seems to have swung over to the Allies.

    Those are my thoughts so far.


  • perhaps in the event of an unbalanced amount of positive chaos events, the other team can roll chaos at 5/6…?

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