• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                3 infantry moved from Manchuria to Jehol
                2 artilleries moved from Manchuria to Jehol
                2 artilleries moved from Hunan to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                5 tactical_bombers moved from Kwangsi to Yunnan
                4 fighters moved from Kwangsi to Yunnan
                3 infantry moved from Hunan to Yunnan
                2 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                1 artillery moved from Jehol to Anhwe
                4 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Japan to Anhwe
                1 bomber moved from Kiangsu to Yunnan
                3 fighters moved from Kiangsu to Yunnan
                1 cruiser moved from 45 Sea Zone to 35 Sea Zone
                1 battleship moved from 45 Sea Zone to 35 Sea Zone
                1 carrier moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                2 destroyers moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 bomber and 4 infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in Anhwe, round 2 :  1/6 hits
                        Chinese roll dice for 4 infantry in Anhwe, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Anhwe, round 3 :  2/5 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Anhwe, round 4 :  1/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 2 battleships, 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    British win with 2 battleships, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 1 bomber, 7 fighters, 6 infantry and 5 tactical_bombers
                    British defend with 3 aaGuns, 1 artillery, 1 fighter and 4 infantry; Chinese defend with 1 artillery and 10 infantry
                        AA fire in Yunnan :  1/9 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 1 bomber, 6 fighters, 6 infantry and 5 tactical_bombers in Yunnan, round 2 :  7/20 hits
                        Chinese roll dice for 3 aaGuns, 2 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 :  5/17 hits
                        5 infantry owned by the Japanese , 4 infantry owned by the Chinese and 3 aaGuns owned by the British lost in Yunnan
                        Japanese roll dice for 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 :  9/15 hits
                        Chinese roll dice for 2 artilleries, 1 fighter and 10 infantry in Yunnan, round 3 :  5/13 hits
                        3 infantry owned by the British , 1 infantry owned by the Japanese , 6 infantry owned by the Chinese , 2 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 bomber, 4 fighters and 5 tactical_bombers in Yunnan, round 4 :  9/10 hits
                        Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Yunnan, round 4 :  1/4 hits
                        1 infantry owned by the British , 1 artillery owned by the Chinese , 1 artillery owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese win with 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 artilleries, 4 fighters and 6 infantry
                    Casualties for British: 3 aaGuns, 1 artillery, 1 fighter and 4 infantry
                    Casualties for Chinese: 1 artillery and 10 infantry

    Non Combat Move - Japanese
                3 fighters moved from Yunnan to Hunan
                1 bomber moved from Anhwe to Kwangtung
                5 tactical_bombers moved from Yunnan to Kwangtung
                1 bomber moved from Yunnan to Kwangtung

    Place Units - Japanese
                2 armour and 1 infantry placed in Kiangsu
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total


  • @Make_It_Round:

    “We won’t strike at the Baltic convoy until their screen of U-Boats have returned to their sub pens for routine maintenance. Our man on the inside, Emil, will radio us when it’s time to spring the trap.”

    You have issues!


  • US Chaos
    DiceRolling 1d6:
    (6)


  • Ohhhh Say Can You Seeeeee……


  • @pr0c3ss:

    @Make_It_Round:

    “We won’t strike at the Baltic convoy until their screen of U-Boats have returned to their sub pens for routine maintenance. Our man on the inside, Emil, will radio us when it’s time to spring the trap.”

    You have issues!

    I have an imagination!

    USA Chaos

    DiceRolling 1d6:
    (3)

    Level

    DiceRolling 1d3:
    (3)

    Class

    DiceRolling 1d3:
    (3)


  • fine line between imagination and insanity…

    eg. Salvador Dali


  • Ugh. This particular bit of document is back at home, due to a lack of foresight on my part.

    The good news is, this means that it’s something that’s never happened before in one of our games.

    I have one evening class to teach, and then I’m heading home, so please hang on for about 2 hours and then I’ll post the development.

    Sorry for the hang-up, C


  • Carl down load ‘Rising Sun’.

    Lets try that.


  • The United States of America has now reached the absolute height of international prestige.

    It is able to influence the political stance of true neutral countries to join its cause, at will.

    At the beginning of EACH USA turn, name a true neutral country of YOUR CHOICE and roll 1d6 on the forum.

    If your roll is HIGHER than the IPC value of that neutral, you immediately gain control of it, and may replace all neutral units there with units of your own nationality.

    The troops will be home by Christmas!


  • Obviously, if the territory is worth 0 IPCs, there’s no need to roll: you take it automatically.


  • thats BS!  :evil:


  • Switzerland
    DiceRolling 1d6:
    (6)


  • @Grendal:

    Switzerland
    DiceRolling 1d6:
    (6)

    Switzerland’s automatically yours, as it’s worth 0 IPCs…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Turning on Edit Mode
                    EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
                    EDIT: Changing ownership of Switzerland from Neutral_True to Americans
                    EDIT: Adding units owned by Americans to Switzerland: 2 infantry
                    EDIT: Turning off Edit Mode

    Research Technology - Americans
                    Americans roll 3 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 infantry moved from Switzerland to France
                      French take France from Germans
                      French take French Indo China from UK_Pacific
                1 armour moved from Eastern United States to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to Midway
                1 fighter moved from Eastern United States to 26 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 armour
                    Italians defend with 2 artilleries
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 armour in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 2 artilleries in Morocco, round 2 :  2/2 hits
                        1 artillery owned by the Italians and 1 armour owned by the Americans lost in Morocco
                    Italians win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 armour
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • Chinese chaos
    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Hopei

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • UK Chaos
    DiceRolling 1d6:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Research Technology - British
                    British roll 2 and gets 0 hits

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 destroyer moved from 119 Sea Zone to 110 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 carrier moved from 39 Sea Zone to 44 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                3 armour moved from India to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from Turkmenistan to Kazakhstan

    Combat - British

    Non Combat Move - British
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
                1 artillery and 1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 1 fighter


  • HAHHAAHHAA France!!!  Now THAT is funny. :-D


  • Break out the croissants!

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