Good luck - and have fun!
13L Playoff Round2 hobo vs AllWeNeedIsLove
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Okinawa to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
ncm edit
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter moved from Hunan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 fighter and 8 infantry
Yunnan : 3 infantry
Hunan : 1 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 28 / 40
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone -
would you like to scramble in sz97?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 106 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the Italians , 2 submarines owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 2 submarines
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 109 Sea Zone to 88 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour and 1 infantry moved from Alexandria to Egypt
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter and 2 infantry moved from Burma to India
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Shan State : 3 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 fighter and 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 2 infantry
80 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
81 Sea Zone : 1 destroyer
Persia : 1 flag, 1 artillery and 3 infantry
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 28 / 40
Americans : 52 / 52
Chinese : 10 / 16
British : 30 / 36
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar -
need ool for z97.
-
there have been no hits for me to give ools.
-
sub hit, ool. I asked to save time but apparently you want to do everything the hard way this game.
-
You are supposed to roll all attackers before asking for ool. Guess u need to do it on the forum becuz triplea does it wrong.
-
I guess there is a destroyer but if there wasn’t it would be counted differently. 4 hits total, 1 from sub.
-
yes, if the destroyer wasn’t present, he would
have to give ool immediately upon your sub
hitting. tripleA always treats it like the subs
have sneak attack, which is incorrect if the other side has a destroyer of course.cheers, and may the dice be reasonably fair and reasonable. :wink:
-
meant to say reasonably fair and fairly reasonable.
-
sorry hobo, i wasn’t trying to be difficult. i was not wanting to give you an advantage in this important battle. but here you go
the problem is that your sub should role with the rest of the units.
if this round in total you get;
6 - lose everything
5 - carrier tip, carrier sink, fighter, fighter, destroyer
4 - carrier tip, fighter, fighter, destroyer
3 - carrier tip, fighter, fighter
2 - destroyer, fighter
1 - destroyer -
I guess there is a destroyer but if there wasn’t it would be counted differently. 4 hits total, 1 from sub.
ah crap i wasted all that thought and typing.
ok 4 - carrier tip, fighter, fighter, destroyer
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Bulgaria
1 armour moved from Albania to Bulgaria
1 artillery and 2 infantry moved from Ethiopia to Kenya
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 1 infantry
Italians defend with 1 artillery
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits
1 infantry owned by the French lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Nigeria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 28 / 40
Americans : 52 / 52
Chinese : 10 / 16
British : 29 / 36
UK_Pacific : 21 / 21
Italians : 12 / 12
ANZAC : 14 / 16
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to 88 Sea Zone
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Southern France
1 armour moved from France to Southern France
1 bomber moved from Western Germany to MoroccoCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Morocco
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
Germans win, taking Morocco from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
4 artilleries and 1 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
5 armour and 4 mech_infantrys moved from France to Germany
3 armour moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Alexandria
2 fighters and 1 tactical_bomber moved from Western Germany to Alexandria
1 infantry moved from Western Germany to France
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 bomber moved from 88 Sea Zone to Gibraltar
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to FrancePlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs





