Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNew A&A chaos game C vs S
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US chaos
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - Americans
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 unit repaired.
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 mech_infantry moved from British Columbia to Alaska
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to AlaskaCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 3 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 armour and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Chinese chaos
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
British chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 1 and gets 0 hitsPurchase Units - British
British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to France
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 battleship moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 80 Sea Zone to Ethiopia
1 fighter moved from 80 Sea Zone to Ethiopia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova ScotiaCombat - British
Battle in France
British attack with 1 armour
Germans defend with 1 airfield, 1 armour and 1 factory_minor
British roll dice for 1 armour in France, round 2 : 0/1 hits
Germans roll dice for 1 armour in France, round 2 : 1/1 hits
1 armour owned by the British lost in France
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
2 infantry moved from 81 Sea Zone to Egypt
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to TurkmenistanPlace Units - British
2 destroyers and 1 submarine placed in 109 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 3 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 1 and gets 0 hitsPurchase Units - British
British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to France
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 battleship moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 80 Sea Zone to Ethiopia
1 fighter moved from 80 Sea Zone to Ethiopia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova ScotiaCombat - British
Battle in France
British attack with 1 armour
Germans defend with 1 airfield, 1 armour and 1 factory_minor
British roll dice for 1 armour in France, round 2 : 0/1 hits
Germans roll dice for 1 armour in France, round 2 : 1/1 hits
1 armour owned by the British lost in France
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
2 infantry moved from 81 Sea Zone to Egypt
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to TurkmenistanPlace Units - British
2 destroyers and 1 submarine placed in 109 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 3 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to Java: 2 infantry
EDIT: Changing ownership of Java from Dutch to British
EDIT: Adding units owned by British to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Morocco, round 2 : 0/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Morocco, round 3 : 2/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Morocco, round 4 : 1/4 hits
Americans roll dice for 1 armour in Morocco, round 4 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Algeria
5 infantry moved from Bulgaria to Albania
1 armour moved from Bulgaria to AlbaniaPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern France
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
oops
italy
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from Dutch New Guinea to QueenslandCombat - ANZAC
ANZAC creates battle in territory SiamNon Combat Move - ANZAC
1 infantry moved from Shan State to Siam
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Adding units owned by ANZAC to Denmark: 1 infantry
EDIT: Turning off Edit Mode -
ANZAC chaos
Rolling 1d6:
(2) -
French chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 70 Sea Zone to 83 Sea ZoneNon Combat Move - French
Turn Complete - French
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Ger
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
2 armour moved from Germany to Romania
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
2 submarines moved from 91 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour and 1 infantry
Russians defend with 1 tactical_bomber
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
British roll dice for 1 tactical_bomber in Holland Belgium, round 3 : 0/1 hits
1 tactical_bomber owned by the Russians lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 tactical_bomber
Battle in Romania
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 2 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Romania, round 2 : 3/6 hits
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Romania, round 2 : 3/4 hits
1 armour owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Romania
Germans roll dice for 2 armour and 1 artillery in Romania, round 3 : 2/3 hits
Russians roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 mech_infantry
Battle in Denmark
Germans attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Denmark, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Denmark
Germans win with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 2 destroyers and 1 submarine
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 1 submarineNon Combat Move - Germans
3 aaGuns moved from Germany to PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
USSR Chaos
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians buy 1 armour, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 2 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
1 artillery moved from Belarus to Novgorod
1 infantry moved from Novgorod to Belarus
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 bomber moved from Russia to Western Ukraine
1 infantry moved from Caucasus to Rostov
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Central Mongolia to Chahar
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to TimguskaCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Western Ukraine
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber moved from Western Ukraine to RussiaPlace Units - Russians
1 armour and 1 fighter placed in Novgorod
1 submarine placed in 127 Sea Zone
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
I used my Russian National Advantage: Marshal Chuikov!
Sea zone 113. I chose to submerge the German U-Boat.
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I used my Russian National Advantage: Marshal Chuikov!
Sea zone 113. I chose to submerge the German U-Boat.
Cool! Keep in mind that you can re-use it once every turn during your attack phase…
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Hmmm… would have I submerged it though… noot sure.
From what I understand you get choice of what kills get killed first, not what fights?Anyway… I’d be firing at 1, so ok yeah I’ll roll with it!