Whackamatt (Axis) vs. Karl7 (Allies +12)

  • 20 18 17 15

    Yes please.  1 each on 4 destroyers.  1 each on 2 cruisers.

    Good luck!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Holland Belgium
                1 artillery and 8 infantry moved from Yunnan to Kwangsi
                3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 armour moved from Burma to Kwangsi
                1 infantry moved from French Indo China to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 armour, 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 2 infantry and 1 mech_infantry
                    British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for British: 4 infantry
                Battle in Normandy Bordeaux
                    British attack with 4 infantry
                    Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
                    Germans win with 2 artilleries remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 artillery
                    Casualties for British: 4 infantry
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Holland Belgium to United Kingdom
                5 armour, 2 artilleries and 2 infantry moved from Northwest Persia to Persia
                1 armour moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                1 artillery and 1 infantry moved from Burma to India
                1 aaGun moved from Yunnan to Kwangsi
                1 infantry moved from Kweichow to Shensi
                2 aaGuns moved from Yunnan to Burma
                3 fighters and 1 tactical_bomber moved from Kwangsi to India
                1 infantry moved from Siam to Shan State
                1 infantry moved from Malaya to Shan State
                4 infantry moved from Egypt to 98 Sea Zone
                4 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                3 armour placed in Persia
                1 fighter placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 17 PUs total
                Some Units in India change ownership: 1 armour

  • 22 20 19 18 17 16 15 14 12

    Holy cow!  I got my hat handed to me.  You hit 4 out of 5 Kamakazes! I managed to win out of sheer numbers.  But elsewhere I got diced in almost every battle!  Yikes!

  • 20 18 17 15

    I should have wished you good luck several turns ago!  LOL.  :lol:

  • 22 20 19 18 17 16 15 14 12

    yeah, tell me about it.

    Also, I meant 4 out of 6 hit.

  • 20 18 17 15

    After further review, WHAT are you talking about?  Why do you go out of your way to create a fictional “woe-is-me” attitude about getting diced?  “Holy cow!  I got my hat handed to me.” That’s a bit much, don’t you think?  My rolling was ho-hum average for the big battle, and you didn’t underperform by very much.  I got two extra Kami strikes.  BIG DEAL.
    I did the statistical analysis, out of 66 rolls where you should have gotten 30 hits, you instead got 26.  That means you’re complaining that 4/66 rolls that should have been hits, but weren’t; or 6% of your rolls for that battle.  Really?
    Meanwhile, for my 38 rolls, I got 20 hits out of what should have been 20.5 hits.  Average.  Add in the 4 / 6 kami’s, and I have 44 rolls, and I got 24 hits instead of 22.5.  Wow, that 3.4% of my rolls that hit when they shouldn’t really made the difference.
    That’s not really winning on “sheer numbers”, it’s just being average.  You didn’t take a good pounding or anything as you had lead me to believe.

    YES, the US should have taken Belgium, but if you wanna complain about getting bad dice, I’ve got NUMEROUS battles I could point out in Europe especially that I have yet to mention this game.  Do you just conveniently forget every time you have good dice?!?
    I submit to you:
    GERMANY – ROUND 4 – NORMANDY :  In two rounds, out of 3 2’s, 2 3’s, 3’4’s, combined power of 24, I GOT ONE HIT!  You hit for 4 out of 4 2’s in the first two rounds. 
    JAPAN – ROUND 2 – SZECHWAN:   When the Chinese should statistically get 4 hits, they get 8 hits – all plane casualties.
    GERMANY – ROUND 5 – HOLLAND/BELGIUM:   Your artillery goes 2/2 and I don’t take the territory.
    JAPAN – ROUND 5 – SHAN STATE:   UK Pacific rolls 3 out of 4 2’s, and I don’t take the territory.
    ITALY – ROUND 6 –GREECE:   In round 4 of the combat, the US gets 5 out of 5 hits (including 3 out of 3 3’s), forcing Italy to not take back a factory.
    JAPAN – ROUND 7 – YUNNAN:   I missed on 16 out of 16 1’s to not take the territory.
    GERMANY – ROUND 8 – GREECE: Round 1 I roll average, you get 5 hits instead of 3.  Round 2, I roll 1 out of 6 3’s, you get  3 out of 3 3’s.
    GERMANY – ROUND 9 – HOLLAND/BEGIUM:   Good luck for you again!  You hit on 3 out of 5 2’s.

    Seriously, do you REALLY need to complain about dice WHEN YOU’RE WINNING?

  • 22 20 19 18 17 16 15 14 12

    Well, yes you raise good points.

    I was just saying the Kamikazes were good (which usually is not my experience, they usually miss) and that my attempts to attack Europe were pretty bad.  I lost all my US men and the Britt’s failed to get Normandy.  Missing on almost all my bombards was pretty bad.  I guess, I was just struck that my Europe attacks were all most or less bad all at once….

    I agree in the grand scheme of things I may be ahead or whatever by the dice.

    Also, in the amphib invasions, it’s all or nothing.  You see the bombards miss, and then your heart sinks because you know you’re in big trouble, which is what happened here.

    But I will stop commenting on it.  It’s a bad habit.  Sorry.  :-P

  • 20 18 17 15

    I apologize as well if the tone of my last post was a bit much.  Perhaps I wouldn’t mind the complaining if you also cheered your good luck successes during the game as well.  I understand this is a board game meant to be played face to face, and I suppose a lot of it is lost in translation.  If it were live, all of things you said would be legitimate complaints about bad dice.

    Strategically, I have a great time playing you.  I feel like have to bring my “A-game” or else games like these happen.  But you’ve been so negative about your bad luck in 4 out 5 of our games that it’s starting to wear on me.

    Ultimately I believe the formula for losing is Bad Luck X Strategic Mistakes = A Loss.
    All of the examples I cited didn’t “give you” the game.  Each could have been overcome.  I did not purchase the right combination through so many rounds to effectively push into Russia.  I could have chosen to not attack in Yunnan when I had no fodder and only planes.  Yes, I got diced, but that was the chance I took; I live and die by my aggressive, gambling nature.  There was no reason for me to complain about it, because in other games, that move has worked – vaporizing stacks of infantry for a single plane or two.
    In sum, well played, as usual, and I concede.  I will post the results.

  • 22 20 19 18 17 16 15 14 12

    Point taken on complaining.  Playing Bold and some of the others the smack talking and propagandizing (including self pitying) get a little out of hand.  I suppose there is an insidiousness to it to try to demoralize the other player.  :-(  Thus you always want to note your bad dice and never good dice to try to get the other guy thinking he’s winning when he may not be.

    It’s silly but it creeps in.

    I will also say, I’ve always suspected the dice server of being too random.  The amount of AA’s hit and sub defense hits and totally extreme dice seems too frequent to me.  I realize it’s probably just me, but sometimes the crazy dice make my head spin.

    AS for the game, you play so aggressively that it literally keeps me on the edge of my seat.  I think I’ve lost most my games against you, and I have to say its because I felt rather hopeless.  Either my luck would stop you in time for me to regroup or I would die.

    GG

    Karl

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