TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
So who ever attacks Russia will have to save and post then I will choose if I want to use my ability or not. Then if I do save and re-post.
So you mean in any turn I am being attacked I would take over that attack like a scramble but I would choose the casualties. Then save the game and hand it back to the opponent.
No. I don’t mean this. Please read the instructions carefully.
You only get to use this ability when YOU are attacking, and only once per turn.
So who ever attacks Russia will have to save and post then I will choose if I want to use my ability or not. Then if I do save and re-post.
No, they won’t. This is unnecessary.
Jap
Rolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
4 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
2 infantry moved from Kiangsi to Hunan
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Hunan
2 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Kwangsi to Hunan
3 fighters moved from Kwangsi to Hunan
1 tactical_bomber moved from Shantung to Kwangtung
1 fighter moved from Shantung to Kwangtung
1 infantry moved from Chahar to Anhwe
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 artillery moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
3 fighters moved from Manchuria to Jehol
1 bomber moved from Korea to Hunan
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Manchuria to Hunan
2 tactical_bombers moved from Manchuria to Hunan
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
2 destroyers moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/6 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Hunan
Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 4 tactical_bombers in Hunan, round 2 : 6/16 hits
Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Jehol, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Hunan to Kiangsu
3 tactical_bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
2 fighters moved from Jehol to Kwangsi
1 bomber moved from Hunan to Kiangsu
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Jehol to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 artillery placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
whats going on in blabla state and siam? anzacs there…howd they even get there?!
ANZAC Special Commando Raids!
At the end of each of your turns, choose ANY 1 enemy coastal territory or island on the map.
Place one of your infantry that you would have placed on your industrial complex in that territory instead, then end your turn as normal.
Good luck, mate!
US chaos
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - Americans
Americans roll 2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 unit repaired.
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 mech_infantry moved from British Columbia to Alaska
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to Alaska
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 3 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 armour and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Chinese chaos
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
British chaos
Rolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 1 and gets 0 hits
Purchase Units - British
British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to France
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 battleship moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 80 Sea Zone to Ethiopia
1 fighter moved from 80 Sea Zone to Ethiopia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
Combat - British
Battle in France
British attack with 1 armour
Germans defend with 1 airfield, 1 armour and 1 factory_minor
British roll dice for 1 armour in France, round 2 : 0/1 hits
Germans roll dice for 1 armour in France, round 2 : 1/1 hits
1 armour owned by the British lost in France
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
2 infantry moved from 81 Sea Zone to Egypt
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to Turkmenistan
Place Units - British
2 destroyers and 1 submarine placed in 109 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
3 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 3 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 1 and gets 0 hits
Purchase Units - British
British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to France
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 battleship moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 80 Sea Zone to Ethiopia
1 fighter moved from 80 Sea Zone to Ethiopia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
Combat - British
Battle in France
British attack with 1 armour
Germans defend with 1 airfield, 1 armour and 1 factory_minor
British roll dice for 1 armour in France, round 2 : 0/1 hits
Germans roll dice for 1 armour in France, round 2 : 1/1 hits
1 armour owned by the British lost in France
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
2 infantry moved from 81 Sea Zone to Egypt
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to Turkmenistan
Place Units - British
2 destroyers and 1 submarine placed in 109 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
3 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 3 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to Java: 2 infantry
EDIT: Changing ownership of Java from Dutch to British
EDIT: Adding units owned by British to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Morocco, round 2 : 0/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Morocco, round 3 : 2/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Morocco, round 4 : 1/4 hits
Americans roll dice for 1 armour in Morocco, round 4 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
5 infantry moved from Bulgaria to Albania
1 armour moved from Bulgaria to Albania
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern France
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
oops
italy
Rolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from Dutch New Guinea to Queensland
Combat - ANZAC
ANZAC creates battle in territory Siam
Non Combat Move - ANZAC
1 infantry moved from Shan State to Siam
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Adding units owned by ANZAC to Denmark: 1 infantry
EDIT: Turning off Edit Mode
ANZAC chaos
Rolling 1d6:
(2)
French chaos
Rolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French