i shud mention: fig+tac on ita carrier in 94
14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)
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How does AA work if a defender, say, has 2 AA gun and the attacker attacks 3 fighters, 3 tacs, and 3 bombers? As only 6 aircraft can be targeted for an AA roll @1, how are six of the nine attacking aircraft targeted/chosen?
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How does AA work if a defender, say, has 2 AA gun and the attacker attacks 3 fighters, 3 tacs, and 3 bombers? As only 6 aircraft can be targeted for an AA roll @1, how are six of the nine attacking aircraft targeted/chosen?
The attacker allocates the hits however he wishes.
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Hello Art, I woke up this morning thinking about the last UK turn, and attack in z110. Crazy huh, :roll: anyways, I did figure things incorrectly. Although the sequence of the sz110 attack was incorrect, the proper amount of dice were “thrown”, somehow when it all happened I thought the german dd had a sort of sneak attack on the fgt and this wasn’t the case.
This is probably good for me because it made me delve into the triple a irregularities which is something I need to be more cognizant of. So, I will try to use the in-house dice for AA guns in instances where triple A doesn’t do it right and the same for naval battles, please bear with me.
Other than that I will continue, thanks for your patience.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in HainanNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
2 fighters moved from South Australia to Queensland
1 aaGun and 3 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 fighter in 110 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - French
1 fighter moved from 110 Sea Zone to 106 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
106 Sea Zone : 1 fighter
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 25 / 38
Americans : 52 / 77
Chinese : 12 / 14
British : 26 / 26
UK_Pacific : 25 / 26
Italians : 16 / 21
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3French Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Just in case you missed this……sorry for all the confusion over the z110 UK battle……
@JWW:
Hello Art, I woke up this morning thinking about the last UK turn, and attack in z110. Crazy huh, :roll: anyways, I did figure things incorrectly. Although the sequence of the sz110 attack was incorrect, the proper amount of dice were “thrown”, somehow when it all happened I thought the german dd had a sort of sneak attack on the fgt and this wasn’t the case.
This is probably good for me because it made me delve into the triple a irregularities which is something I need to be more cognizant of. So, I will try to use the in-house dice for AA guns in instances where triple A doesn’t do it right and the same for naval battles, please bear with me.
Other than that I will continue, thanks for your patience.
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With battles where AA or naval errors are not problem, Marti is fine then? Is there really a need to edit in the rolls? Indeed for battles where AA is an issue/problem, could we not agree that the first set of Marti rolls would be applied to fighters, the set to Tacs, and third set to bombers. For example, if an attacker attacks with 2 fighters, 2 Tacs, and 2 bombers; the defender has 2 AA units; and Marti rolls 3, 2, 1, 5, 6, 1; the 3 & 2 would be applied to the fighters, the 1 and 5 to the Tacs (1 Tac lost), and the 6 and 1 would be applied to the bomber (1 bomber lost). This would avoid all the work of the play by web site procedure.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Scotland to Eire
Germans take Eire from British
5 armour, 3 artilleries and 7 infantry moved from Scotland to United Kingdom
7 transports moved from 111 Sea Zone to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
9 infantry moved from Western Germany to 112 Sea Zone
4 armour, 1 carrier, 2 fighters, 9 infantry, 1 mech_infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 9 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Scotland to Eire
Germans take Eire from British
5 armour, 3 artilleries and 7 infantry moved from Scotland to United Kingdom
7 transports moved from 111 Sea Zone to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
9 infantry moved from Western Germany to 112 Sea Zone
4 armour, 1 carrier, 2 fighters, 9 infantry, 1 mech_infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 9 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 3 artilleries, 16 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 56
Casualties for Germans: 7 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 12 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 carrier, 2 fighters and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
3 tactical_bombers moved from Holland Belgium to Slovakia Hungary
3 aaGuns, 11 artilleries and 20 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Holland Belgium to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
10 infantry placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
Round 1
Germans: Bombard 0/1 @ 3 hit; 4/14 @1 hit; 4/6 @2; 7/9 @3.
UK: 5/15 @ 2 hit; 1/1 @ 3 hit.Round 2
Germans: 2/8 @ 2 hit; 3/6 @2; 5/9 @3.
UK: 0/5 @2 hit; 1/1 @ 3 hit. -
With battles where AA or naval errors are not problem, Marti is fine then? Is there really a need to edit in the rolls? Indeed for battles where AA is an issue/problem, could we not agree that the first set of Marti rolls would be applied to fighters, the set to Tacs, and third set to bombers. For example, if an attacker attacks with 2 fighters, 2 Tacs, and 2 bombers;Â the defender has 2 AA units; and Marti rolls 3, 2, 1, 5, 6, 1; the 3 & 2 would be applied to the fighters, the 1 and 5 to the Tacs (1 Tac lost), and the 6 and 1 would be applied to the bomber (1 bomber lost). This would avoid all the work of the play by web site procedure.Â
I believe the two main issues have to do with strategic bombing where there is a need to differentiate between aa fire at bmb’s and aa fire at tac’s and I don’t believe marti/triple A does this. The other major issue, as I am aware, is the naval/air battles. let’s just cross this road when we get there. I didn’t mean to burden you with to much BS.
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i believe that you are correct about AAA not differentiating between bombers and tacs. My suggestion would solve this.
For example, in Round 2 3 Tacs and 2 bombers bombed the airfield and IC, respectively.
From: MARTI marti@tripleawarclub.orgSubject: 32393 ArtofWar1947 (Axis) vs JWW (Allies +10):Roll AA in UK.
Your dice are: 2,6,5,2,2.
In this particular case, it did not matter.However, if the dice had been: 2,6,5,2,1, then the 3 Tacs would have been unharmed and 1 of the 2 bombers would have been hit.
If the dice had been: 2,1,1,2,2, then the 2 o the 3 Tacs would have been hit and 1 of the 2 bombers would have been unharmed.
If the dice had been: 1,6,5,2,1, then 1 Tac and 1 bomber would have been hit./marti@tripleawarclub.org
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I clarified several examples and corrected a couple of errors in my last message:
i believe that you are correct about AAA not differentiating between bombers and tacs. My suggestion would solve this.
For example, in Round 2 3 Tacs and 2 bombers bombed the airfield and IC, respectively.
From: MARTI marti@tripleawarclub.orgSubject: 32393 ArtofWar1947 (Axis) vs JWW (Allies +10):Roll AA in UK.
Your dice are: 2,6,5,2,2.
In this particular case, it did not matter.However, if the dice had been: 2,6,5,2,1 OR 2,6,5,1,2 then the 3 Tacs would have been unharmed and 1 of the 2 bombers would have been hit.
If the dice had been: 2,1,1,2,2; 1,6,1,2,2; OR 1,1,5,2,2; then the 2 of the 3 Tacs would have been hit but BOTH bombers would have been unharmed.
If the dice had been: 1,6,5,2,1 or 2,6,1,1,2, for example, then 1 Tac and 1 bomber would have been hit./marti@tripleawarclub.org
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I clarified several examples and corrected a couple of errors in my last message:
i believe that you are correct about AAA not differentiating between bombers and tacs. My suggestion would solve this.
For example, in Round 2 3 Tacs and 2 bombers bombed the airfield and IC, respectively.
From: MARTI marti@tripleawarclub.orgSubject: 32393 ArtofWar1947 (Axis) vs JWW (Allies +10):Roll AA in UK.
Your dice are: 2,6,5,2,2.
In this particular case, it did not matter.However, if the dice had been: 2,6,5,2,1 OR 2,6,5,1,2 then the 3 Tacs would have been unharmed and 1 of the 2 bombers would have been hit.
If the dice had been: 2,1,1,2,2; 1,6,1,2,2; OR 1,1,5,2,2; then the 2 of the 3 Tacs would have been hit but BOTH bombers would have been unharmed.
If the dice had been: 1,6,5,2,1 or 2,6,1,1,2, for example, then 1 Tac and 1 bomber would have been hit./marti@tripleawarclub.org
this seems like a great idea. So before a battle such as this we would simply remind each other of the tacs or bmb’s getting the first or last set of dice…We can also review the naval issues when they arrive.
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We could agree on the convention that AA targets any fighter first, then any tacs, and finally any bombers. If there are no fighters to target, then tacs would automatically be targeted. Such a convention eliminates the need to check with an opponent and wait for a reply.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
3 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 infantry moved from Manchuria to Korea -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
3 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 13 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 armour moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 9 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery moved from Karelia to Novgorod
1 fighter moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,3,2,2,4,4,6,2,3,4,4,1,1,4,1,4,4,6,1
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUsTerritory Summary for Russians :
Korea : 1 flag, 3 infantry
Amur : 2 aaGuns and 14 infantry
Romania : 1 flag, 2 infantry
Poland : 1 flag, 1 infantry
Rostov : 2 infantry
Eastern Poland : 4 aaGuns, 4 armour, 4 artilleries, 2 fighters, 36 infantry, 5 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 armour
Northwest Persia : 2 infantry and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 45 / 88
Russians : 47 / 58
Japanese : 22 / 38
Americans : 52 / 77
Chinese : 12 / 14
British : 20 / 0
UK_Pacific : 25 / 26
Italians : 16 / 21
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 2.982
Median : 3.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 56Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
Average roll : 2.900
Median : 2.500
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from Siam to Kwangtung
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 fighters moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
4 bombers moved from Japan to Korea
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from Siam to Kwangtung
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 fighters moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
4 bombers moved from Japan to Korea
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Battle in Borneo
Battle in Malaya
Battle in Java
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific, taking Java from ANZAC, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 4 bombers and 4 infantry
Russians defend with 3 infantry
Japanese win, taking Korea from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 fighters moved from Chahar to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Yunnan to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
4 bombers moved from Korea to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
1 armour and 1 infantry moved from Yunnan to KwangsiPlace Units - Japanese
2 armour and 2 infantry placed in Japan
1 factory_minor placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs