That’s what I thought. Thanks for clarifying!
Fischer Variant A&A alpha III Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Kansu
3 infantry moved from Shensi to Kansu
6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 6 infantry in Kwangsi, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Kweichow
1 artillery placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British roll 4 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 infantry moved from Quebec to New Brunswick Nova Scotia
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from India to 42 Sea Zone
1 armour moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
2 fighters moved from Persia to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Eastern Persia to Ukraine
1 fighter moved from Eastern Persia to IndiaCombat - British
Battle in Ethiopia
British attack with 1 armour and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 armour and 2 infantry in Ethiopia, round 2 : 0/3 hits
Italians roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 armour and 1 infantry in Ethiopia, round 3 : 1/2 hits
Italians roll dice for 2 infantry in Ethiopia, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour in Ethiopia, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 armour in Ethiopia, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Ethiopia, round 5 : 0/1 hits
British roll dice for 1 armour in Ethiopia, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Ethiopia, round 6 : 1/1 hits
1 armour owned by the British lost in Ethiopia
Italians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 cruiser and 2 fighters
Italians defend with 2 cruisers and 1 destroyer
British roll dice for 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 2 cruisers in 98 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
British roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 12
Casualties for British: 2 fighters
Casualties for Italians: 2 cruisers and 1 destroyer
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 armour, 1 bomber and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.Non Combat Move - British
2 bombers moved from Western Germany to United Kingdom
1 aaGun moved from Burma to India
1 bomber moved from Shan State to India
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from Scotland to United Kingdom
1 aaGun moved from Ontario to Quebec
2 aaGuns moved from Alberta Saskatchewan Manitoba to OntarioPlace Units - British
2 transports placed in 110 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,6,2,4,1,1,6,1,6
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 fighter and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Sicily to Trans-Jordan
1 artillery moved from Greater Southern Germany to Western Germany
4 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to BessarabiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
French defend with 2 destroyers; Americans defend with 1 carrier, 1 destroyer and 1 fighter
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 1 fighter in 91 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Italians lost in 91 Sea Zone
1 submarine owned by the Italians retreated to 92 Sea Zone
Americans win with 1 carrier, 3 destroyers and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 fighter, 2 submarines and 1 transport
British defend with 1 cruiser
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Italians: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 artillery; British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 2/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Alexandria
1 fighter moved from 98 Sea Zone to AlexandriaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 2 and gets 0 hits
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
3 fighters moved from Sumatra to 45 Sea Zone
3 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
3 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 fighters moved from Egypt to EthiopiaCombat - French
Battle in Ethiopia
French attack with 2 fighters and 3 infantry
Italians defend with 1 infantry
French roll dice for 2 fighters and 3 infantry in Ethiopia, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
French win, taking Ethiopia from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
2 fighters moved from Ethiopia to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
3 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 fighters moved from Egypt to EthiopiaCombat - French
Battle in Ethiopia
French attack with 2 fighters and 3 infantry
Italians defend with 1 infantry
French roll dice for 2 fighters and 3 infantry in Ethiopia, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
French win, taking Ethiopia from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
2 fighters moved from Ethiopia to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Siam: 1 infantry
EDIT: Adding units owned by French to French Indo China: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_major; Remaining resources: 55 PUs;
Germans buy 2 armour, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Baltic States to Belarus
4 armour moved from Baltic States to Belarus
2 artilleries moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
5 armour moved from Novgorod to Archangel
1 fighter moved from Finland to Archangel
3 submarines moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Baltic States to Bessarabia
2 tactical_bombers moved from Baltic States to Bessarabia
2 artilleries moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Poland to Bessarabia
5 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 bomber moved from Poland to Russia
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Finland to Norway
1 infantry moved from Denmark to 113 Sea Zone
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Germany to Eastern PolandCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Archangel
Germans attack with 5 armour, 2 artilleries and 1 fighter
Russians defend with 2 infantry
Germans roll dice for 5 armour, 2 artilleries and 1 fighter in Archangel, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 4 armour, 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Belarus, round 2 : 4/10 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Archangel to NovgorodPlace Units - Germans
2 armour and 1 infantry placed in Novgorod
1 fighter and 2 infantry placed in Germany
3 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs; 0 techTokens;
Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Korea
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Buryatia to Amur
3 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Vologda
2 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to RussiaCombat - Russians
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 1 fighter and 4 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 3/8 hits
Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 : 0/5 hits
3 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 7 infantry in Korea, round 3 : 1/8 hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 7 infantry in Korea, round 4 : 4/8 hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,4,3,6,6,4,2,6,1,5
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Suiyuyan to Kansu
1 bomber moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Kansu
1 artillery moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 fighter moved from Hopei to Kansu
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Anhwe
2 armour moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Jehol
1 tactical_bomber moved from Kwangtung to Kweichow
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 fighters in Shensi, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Japanese roll dice for 2 fighters in Shensi, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Tsinghai, round 3 : 1/1 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 5 submarines
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 1/5 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/5 hits
1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -38
Casualties for Japanese: 1 battleship, 1 destroyer and 5 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Kweichow
Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 fighter moved from Shensi to Anhwe
1 fighter moved from Kansu to Chahar
1 tactical_bomber moved from Kansu to Chahar
1 tactical_bomber moved from Kweichow to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
assumed youd want hits taken off carrier, as you had soem where to land. If not, you can remove a unit and revive the carrier
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Caroline IslandsNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to MaltaPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United States
2 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 3 PUs from War Bonds; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Hunan to Kweichow
1 artillery moved from Kwangsi to Hunan
4 infantry moved from Kwangsi to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 armour
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 2 armour in Kweichow, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
1 artillery and 2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - British
British spend 5 on tech rolls
British roll 5 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Shan State to Szechwan
4 infantry moved from India to Burma
2 fighters moved from India to Malaya
1 bomber moved from India to KwangtungCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/3 hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Battle in Normandy Bordeaux
British attack with 3 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits
British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/7 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/7 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from India to West IndiaPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,4,2,1,4,3,3
UK_Pacific collect 19 PUs (4 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 5 infantry -
So this time I’ll play Axis in new world order and show you how it’s done. You ready?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to France
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Morocco to Tunisia
Italians take Algeria from French
1 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 artillery moved from Western Germany to FranceCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
French defend with 2 fighters; British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 4/4 hits
British roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 : 3/4 hits
1 infantry owned by the British , 1 armour owned by the British , 1 fighter owned by the Italians , 2 fighters owned by the French , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 2 fighters
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 armour, 1 bomber and 1 fighter
Battle in Tunisia
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to TobrukPlace Units - Italians
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 1 and gets 0 hits
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 armour and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
will get other map tomoz now
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
3 infantry moved from Ethiopia to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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scramble?
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scramble all