• BC?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 armour moved from Novgorod to Bryansk
                5 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Bryansk
                1 bomber moved from Novgorod to Bryansk
                1 armour moved from Finland to Novgorod
                3 infantry moved from Tsagaan Olom to Suiyuyan

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 armour, 1 bomber, 5 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry; Germans defend with 3 armour and 3 infantry
                        Russians roll dice for 3 armour, 1 bomber, 5 infantry and 2 mech_infantrys in Bryansk, round 2 :  3/11 hits
                        Germans roll dice for 3 armour and 4 infantry in Bryansk, round 2 :  3/7 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 3 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Bryansk, round 3 :  3/8 hits
                        Germans roll dice for 3 armour and 1 infantry in Bryansk, round 3 :  1/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 armour owned by the Germans lost in Bryansk
                        Russians roll dice for 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Bryansk, round 4 :  2/7 hits
                        Germans roll dice for 1 armour in Bryansk, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 infantry
                    Casualties for Germans: 3 armour and 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Suiyuyan
                    Russians attack with 3 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 bomber moved from Bryansk to Russia

    Place Units - Russians
                3 infantry placed in Novgorod
                6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Bryansk: 2 infantry
                EDIT: Turning off Edit Mode


  • Canadian short for Brutish Columbia (BC)


  • I put it in twice?  I’m lost



  • JAPAN CHAOS

    DiceRolling 1d6:
    (6)


  • CHAOS

    DiceRolling 1d6:
    (2)

    LEVEL

    DiceRolling 1d3:
    (2)

    CLASS

    DiceRolling 1d3:
    (3)


  • On page 14 you did a roll for the units in British Columbia. I did not see this and did another roll, which produced an ANZAC zombie there. What I am saying is that it is up to you to remove it or not due to my error.


  • oh yeah baby. chaos roll rules. I smell victory.


  • you might as well wait for the results Carl, before you delegate scramble units.


  • Japanese STRATEGIC MASTERSTROKE!

    Any units which SURVIVE COMBAT (i.e., must roll dice OR conquer territory) this turn get to make an EXTRA ATTACK move on the enemy in an adjacent territory or sea zone.

    This additional attack phase and the resultant combats are conducted here, by forum.

    After this is resolved, go back, edit in the results, and finish non-combat movement and placement as normal.

    Example from current game: The Japanese in Chahar attack the Russians in Suiyuyan. Japan wins with 2 infantry left. These troops could then move on to make a second attack on the lone Russian in Tsagaam Olom, if they wish.

    I hope this is clear; please let me know if you have any questions.



  • yes… take hits from carrier 1st


  • Alberta
    DiceRolling 1d6:
    (5)  
    Yunan
    DiceRolling 13d6:
    (2, 2, 2, 2, 2, 3, 3, 4, 4, 6, 6, 6, 6)  
    Suiyuyan Allied victory
    DiceRolling 3d6:
    (2, 6, 6)  
    Timguska
    DiceRolling 2d6:
    (4, 5)  
    Vologda
    DiceRolling 1d6:
    (4)  
    Samara
    DiceRolling 1d6:
    (2)


  • Japanese Masterstroke move:

    Artilery in Urals advances to Evenkiskiy
    One Mech Inf in Volagda advances to Archangel
    One Armour in Volagda advances to Smolensk
    One Armour in Timguska advances to Yenisey for a battle with Russ inf.
    One artilery from Samara advances to Tambov
    One armour from Alberta advances to Central United States


  • What if Zombies were generated in advancing territories? Would they advance together with the winner?


  • I attached the file for you Chris. Non combat move is not finished yet.

    Masterstroke move.tsvg


  • @Grendal:

    What if Zombies were generated in advancing territories? Would they advance together with the winner?

    Zombies belong to other minor nations. They are left behind in the wake of destruction…


  • Yenisey

    J Tank

    DiceRolling 1d6:
    (6)

    R Inf

    DiceRolling 1d6:
    (1)


  • Does Russia get a Zombie for that tank kill?

    Let’s see:

    DiceRolling 1d6:
    (3)

    Also, masterstroke edits are made in the attached file:

    J-Stroke.tsvg

Suggested Topics

  • 9
  • 13
  • 90
  • 40
  • 11
  • 8
  • 118
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

103

Online

17.8k

Users

40.4k

Topics

1.8m

Posts