• @pr0c3ss:

    US Build

    DiceRolling 12d6:
    (1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6)��

    Gotta roll for each unit separately… so that you know specifically what to build, what not to build.

    So 5 inf:

    DiceRolling 5d6:
    (1, 2, 3, 3, 5)

    4 subs:

    DiceRolling 4d6:
    (2, 2, 3, 6)

    1 destroyer:

    DiceRolling 1d6:
    (5)

    1 battleship:

    DiceRolling 1d6:
    (4)

    1 bomber:

    DiceRolling 1d6:
    (6)

    Please edit accordingly, and then add them back in the end of your next turn, since you’ve already posted savegame.


  • problem using chinese units as uk zombies…
    chinese units arent allowed to move out of certain territories


  • oh thats terrible!!! player should have choice what to remove from the build!

    will edit accordingly


  • @Make_It_Round:

    @pr0c3ss:

    US Build

    DiceRolling 12d6:
    (1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6)��

    Gotta roll for each unit separately… so that you know specifically what to build, what not to build.

    So 5 inf:

    DiceRolling 5d6:
    (1, 2, 3, 3, 5)��

    4 subs:

    DiceRolling 4d6:
    (2, 2, 3, 6)��

    1 destroyer:

    DiceRolling 1d6:
    (5)��

    1 battleship:

    DiceRolling 1d6:
    (4)��

    1 bomber:

    DiceRolling 1d6:
    (6)��

    Please edit accordingly, and then add them back in the end of your next turn, since you’ve already posted savegame.

    Only 1 sub & 1 bomber are affected (should be removed until the end of next turn).

    Chinese zombie bug is noted, but so far it looks acceptable to me… if there are any big plays you wanted to do but couldn’t because of it, let me know.

    Cheers, C


  • UK

    DiceRolling 1d6:
    (5)


  • @pr0c3ss:

    oh thats terrible!!! player should have choice what to remove from the build!

    will edit accordingly

    In order to make things fair, half the things I added to the game must be ‘disbenefits’ to balance out the ‘benefits’ one sometimes gets by rolling good things…

    There are basically three kinds of effects:

    1. Stuff that is indifferent to the rolling power, in that it effects everyone equally (for better or worse)

    2. Stuff that rewards the rolling power

    3. Stuff that punishes the rolling power

    America’s just been getting the sh!tty end of the luck stick lately!


  • Yunan
    DiceRolling 4d6:
    (1, 2, 6, 6)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
                EDIT: Adding units owned by Americans to Western United States: 2 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                6 infantry moved from Caucasus to Volgograd
                2 infantry moved from Caucasus to Rostov
                5 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                2 armour moved from Burma to Yunnan
                3 infantry moved from India to Burma
                1 armour moved from India to Afghanistan
                3 armour moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 bomber moved from Union of South Africa to Egypt
                2 submarines moved from 83 Sea Zone to 91 Sea Zone
                1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 battleship moved from 37 Sea Zone to 79 Sea Zone
                1 destroyer moved from 37 Sea Zone to 79 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 2 armour, 5 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                        British roll dice for 2 armour, 5 infantry and 1 mech_infantry in Yunnan, round 2 :  4/8 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer and 2 submarines
                        British roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 submarine

    Non Combat Move - British

    Place Units - British
                3 submarines placed in 106 Sea Zone
                1 bomber and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3,5,3,4,4,6,1,4,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,1
                British collect 26 PUs (5 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                2 armour, 1 artillery and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 2 armour, 1 artillery and 1 fighter
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
                EDIT: Turning off Edit Mode


  • By the way, US can’t enter SZ 88 due to storms… anywhere else you want to put those cowboys?


  • moved all units in sz88 back to sz89

    file attached

    updatedus.tsvg


  • you forgot BC zombie roll

    British Columbia
    DiceRolling 3d6:
    (1, 4, 6)


  • will edit one ANZAC zombie in BC


  • Malta
    DiceRolling 2d6:
    (5, 6)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ulaanbaatar to Dzavhan
                      Italians take Dzavhan from Russians
                3 infantry moved from Buyant-Uhaa to Central Mongolia
                      Italians take Central Mongolia from Russians
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Kazakhstan to Caucasus
                      Italians take Caucasus from Russians
                2 infantry moved from Sikang to Kazakhstan
                1 armour moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Malta
                1 infantry moved from 96 Sea Zone to Malta
                2 fighters moved from Southern Italy to Malta
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        AA fire in Malta :  0/2 hits
                        Italians roll dice for 1 cruiser in Malta, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 2 fighters and 1 infantry in Malta, round 2 :  3/4 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Malta to Tobruk
                1 artillery moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Malta: 1 infantry
                EDIT: Adding units owned by ANZAC to British Columbia: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry and 1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • Anzak
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • French
    DiceRolling 1d6:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Baltis States
    DiceRolling 6d6:
    (1, 1, 3, 4, 4, 6)  
    Bryansk
    DiceRolling 6d6:
    (1, 3, 5, 5, 5, 6)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Research Technology - Germans
                    Germans roll 1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 3 armour, 1 cruiser, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 armour moved from Germany to 114 Sea Zone
                1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 cruisers moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                3 infantry moved from Poland to Baltic States
                5 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                1 fighter moved from Germany to Baltic States
                1 bomber moved from Germany to Bryansk
                1 armour moved from Germany to Baltic States
                1 fighter moved from Western Germany to Baltic States
                1 bomber moved from Germany to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
                    ANZAC defend with 1 infantry; Russians defend with 1 armour and 2 infantry
                        Germans roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Baltic States, round 2 :  2/7 hits
                        Russians roll dice for 1 armour and 3 infantry in Baltic States, round 2 :  0/4 hits
                        2 infantry owned by the Russians lost in Baltic States
                        Germans roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Baltic States, round 3 :  3/7 hits
                        Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 :  2/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the ANZAC and 2 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Bryansk
                    Germans attack with 3 armour, 1 bomber and 5 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 3 armour, 1 bomber and 5 infantry in Bryansk, round 2 :  5/9 hits
                        Russians roll dice for 4 infantry in Bryansk, round 2 :  2/4 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Cleaning up after movement phases
                1 bomber moved from Bryansk to Ukraine
                1 bomber moved from Baltic States to Ukraine
                2 fighters moved from Baltic States to Eastern Poland
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Germany to Normandy Bordeaux
                3 armour moved from Germany to Eastern Poland
                1 armour moved from 113 Sea Zone to Norway
                1 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 cruiser and 1 transport placed in 113 Sea Zone
                2 armour placed in Germany
                1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Baltic States: 1 infantry
                EDIT: Adding units owned by Japanese to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode

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