No problem
New A&A chaos game C vs S
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Natural storms:
Choose 3x random territories / sea zones, and all territories and sea zones adjacent to them. No moves or attacks can take place within these areas for the next 1d8 turns. For each turn that the storms last, remove one unit from the territory that forms the center of the storm.
Storm hits:
Rolling 3d318:
(232, 248, 266)Storm durations:
Rolling 3d8:
(3, 4, 7) -
Western Australia storm: lasts for 3 turns.
No movement in or out of: W. Australia, S. Australia, N. Territory, SZ 56 UNTIL CHINA 5.
French Guiana storm: lasts for 4 turns.
No movement in or out of: F. Guiana, Brazil, Suriname, SZ 88 UNTIL UK 5.
Slovakia / Hungary storm: lasts for 7 turns.
No movement in or out of: Slovakia / Hungary, Germany, Poland, G. Southern Germany, Yugoslavia, Romania, Eastern Poland UNTIL FRANCE 5.
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Consequences:
1. US cannot move units out of Brazil this turn.
2. US cannot move fleet off of Australia this turn.
3. USSR cannot attack Eastern Poland this turn; nor can the Italian there move out.
4. The Italians cannot move across central / eastern Europe this turn. -
Good event Chris, but realistically I don’t think a storm could last eight turns. That’s about a year long, in game time. A (1d6) or (1d5) would be more realistic.
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I mean (3d6) or (3d5)
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Unless we have a post-apocalyptic nuclear winter.
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agree…that is a loooong time
Finland
Rolling 5d6:
(1, 1, 1, 5, 6)Ukraine
Rolling 13d6:
(1, 1, 1, 2, 2, 2, 2, 4, 4, 5, 5, 6, 6)Baltic
Rolling 7d6:
(1, 3, 3, 4, 5, 5, 6) -
Good event Chris, but realistically I don’t think a storm could last eight turns. That’s about a year long, in game time. A (1d6) or (1d5) would be more realistic.
Actually, each full round represents approximately 6 months of real world time.
Round 1 = Summer 1940 start: Battle of France
Round 2 = Winter 1940: Battle of Britain
Round 3 = Summer 1941: Operation Barbarossa
Round 4 = Winter 1941: Pearl Harbor and all that follows…
Nevertheless, the event not only represents actual storms, but also hard winters or monsoon seasons or famines, disruptions of campaign plans, damage to infrastructure, and so on and so forth that follow after major natural disasters.
Even the longest event here, let’s call it the Hungary Rusputitsa, doesn’t slow down the Germans at all. In fact, it protects them from a Russian bollocking!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Belarus to Ukraine
2 armour moved from Volgograd to Ukraine
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Rostov
2 infantry moved from Karelia to Finland
5 infantry moved from Belarus to Baltic States
1 bomber moved from Russia to Finland
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Baltic States
1 mech_infantry moved from Nenetsia to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Olgiy to Timguska
2 infantry moved from Olgiy to Tsagaan OlomCombat - Russians
Battle in Finland
Russians attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 bomber and 2 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour and 1 bomber in Finland, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour and 1 bomber in Finland, round 4 : 2/2 hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 4 armour and 3 infantry
Japanese defend with 2 infantry; Germans defend with 5 armour and 1 factory_minor
Russians roll dice for 4 armour and 3 infantry in Ukraine, round 2 : 3/7 hits
Germans roll dice for 5 armour and 2 infantry in Ukraine, round 2 : 3/7 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 4 armour in Ukraine, round 3 : 2/4 hits
Germans roll dice for 4 armour in Ukraine, round 3 : 2/4 hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 armour in Ukraine, round 4 : 0/2 hits
Germans roll dice for 2 armour in Ukraine, round 4 : 1/2 hits
1 armour owned by the Russians lost in Ukraine
Russians roll dice for 1 armour in Ukraine, round 5 : 1/1 hits
Germans roll dice for 2 armour in Ukraine, round 5 : 1/2 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Germans: 4 armour
Casualties for Russians: 4 armour and 3 infantry
Battle in Baltic States
Russians attack with 1 armour and 5 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 armour and 5 infantry in Baltic States, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 3/4 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 bomber moved from Finland to NovgorodPlace Units - Russians
3 armour placed in Novgorod
1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Finland: 1 infantry
EDIT: Adding units owned by ANZAC to Baltic States: 1 infantry
EDIT: Adding units owned by Japanese to Ukraine: 2 infantry
EDIT: Turning off Edit Mode -
Really happy to see Italian Zombies gobbling up Manchuria!
This is exactly what I had in mind… :-D
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Japan Event Roll
Rolling 1d6:
(2) -
Siam
Rolling 4d6:
(1, 1, 4, 5)
Kazak
Rolling 2d6:
(1, 6)
Shan
Rolling 1d6:
(6)
NovoSiberia
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
2 infantry moved from Greece to Turkey
Japanese take Turkey from British
9 infantry moved from Bulgaria to Greece
1 infantry moved from Vyborg to 115 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to British Columbia
1 infantry moved from 1 Sea Zone to British Columbia
1 infantry moved from 1 Sea Zone to Alaska
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 cruiser moved from 6 Sea Zone to 1 Sea Zone
1 carrier moved from 6 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 1 Sea Zone
1 fighter moved from Japan to 1 Sea Zone
1 armour moved from Yunnan to Siam
1 armour moved from Hunan to Shan State
1 armour moved from Kwangtung to French Indo China
1 armour moved from Hunan to French Indo China
1 infantry moved from French Indo China to Siam
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kiangsu to Kwangtung
4 fighters moved from Szechwan to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Kansu to Novosibirsk
3 artilleries moved from Jehol to Chahar
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Kansu to Novosibirsk
1 armour moved from Tsinghai to Novosibirsk
2 tactical_bombers moved from Szechwan to Siam
1 bomber moved from Japan to Siam
1 armour moved from Kweichow to KansuCombat - Japanese
Battle in Alaska
Battle in British Columbia
Battle in Kazakhstan
Japanese attack with 1 artillery and 4 fighters
Russians defend with 1 infantry; British defend with 1 infantry
Japanese roll dice for 1 artillery and 4 fighters in Kazakhstan, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the British and 2 fighters owned by the Japanese lost in Kazakhstan
Japanese win, taking Alaska from Americans, taking British Columbia from British, taking Kazakhstan from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 2 fighters
Casualties for Russians: 1 infantry
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 tactical_bombers in Siam, round 2 : 3/5 hits
UK_Pacific roll dice for 3 infantry in Siam, round 2 : 2/3 hits
3 infantry owned by the British , 1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for British: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 1 armour
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Turning off Edit Mode
Battle in Shan State
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Szechwan
1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from Siam to French Indo China
1 tactical_bomber moved from Kiangsu to French Indo China
1 aaGun moved from Anhwe to KiangsuPlace Units - Japanese
1 cruiser, 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Italians to Kazakhstan: 1 infantry
EDIT: Adding units owned by Italians to Shan State: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Japanese collect 56 PUs; end with 56 PUs total -
USA
Rolling 1d6:
(6) -
ooops done my buy and made 1 move
B. Colombia
Rolling 3d6:
(1, 3, 4)if the next event interferes with whats been done, let me know…
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USA Chaos
Rolling 1d6:
(2)LEVEL
Rolling 1d3:
(1)CLASS
Rolling 1d3:
(2) -
The US has been infiltrated by Nazi spies… And now that the Japanese have landed in North America, Axis saboteurs rise up across the country in an attempt to hinder American production!
For every unit you build this turn, roll a die on the forum. If you roll a ‘6’ for any units, you must leave those particular units unbuilt (DO NOT place them on the board). At the end of your next turn, you may place those units as normal (the game will remember your purchases for you).
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US Build
Rolling 12d6:
(1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6) -
Tough turn for the Americans!
Invaded by the Japanese in the Pacific!
Held up by Italian diplomacy in Europe!
Sabotaged by Germans on their home soil!
And hindered by supernaturally long storms across the world!
Now we go to the scene on the ground in Brazil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 destroyer, 5 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Western United States to British Columbia
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to British Columbia
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 11 Sea Zone
1 battleship moved from 101 Sea Zone to 11 Sea Zone
1 battleship moved from 101 Sea Zone to 88 Sea Zone
3 submarines moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from Eastern United States to 88 Sea Zone
1 bomber moved from Eastern United States to Brazil
1 bomber moved from Wake Island to Philippines
1 transport moved from 33 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in British Columbia
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in British Columbia, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
Americans roll dice for 2 fighters and 1 mech_infantry in British Columbia, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from British Columbia to Western United StatesPlace Units - Americans
3 infantry placed in Western United States
1 battleship, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs