@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
14L G40 wheatbeer (Axis) vs mrcunego (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to Shan State
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone
2 bombers moved from Kwangsi to 46 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Kiangsi to Kwangtung
2 fighters moved from Jehol to Korea
2 fighters moved from Kwangsi to Kwangtung
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Jehol to Yunnan
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 infantry moved from Kwangsi to Kwangtung
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Jehol to 35 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 tactical_bomber and 3 transports
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 battleship, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Philippines, round 2 : 1/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour and 2 artilleries in Philippines, round 3 : 2/3 hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 0/2 hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 2 cruisers, 2 destroyers and 2 transports in 46 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
1 transport owned by the Americans and 2 infantry owned by the Americans lost in 46 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangtung, round 4 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Korea, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from 46 Sea Zone to Paulau Island
2 fighters moved from Kwangtung to 6 Sea Zone
3 fighters moved from Korea to Japan
2 infantry moved from Hunan to Kwangsi
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 artillery and 1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Jehol to Hunan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to KwangsiPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs totalProduction/PUs Summary :
Germans : 40 / 50
Russians : 37 / 37
Japanese : 43 / 45
Americans : 50 / 55
Chinese : 7 / 15
British : 25 / 36
UK_Pacific : 13 / 21
Italians : 14 / 14
ANZAC : 10 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 41 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to British GuianaPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
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scramble in sz 112?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Denmark
Battle in Norway
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win, taking Denmark from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter moved from 98 Sea Zone to Malta
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Shan State to India
2 fighters moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 battleship moved from 41 Sea Zone to 39 Sea ZonePlace Units - British
1 fighter and 5 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry -
Hi.
When you post your turn summery you have a bit more details in the combat section than I do. Mine just sum up the battle on how many losses, but not the turn-by-turn hit procentage. I’m doing something wrong?
And a happy thanksgiving yesterday. -
Not wrong, it’s just optional. Before clicking post-turn you have some options above that button which you can check on or off, one of those will add the more detailed combat record.
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ahh. I see it now.
Thanks. -
And happy belated Thanksgiving as well.
I was working an overnight Thursday evening into this morning for Black Friday (just woke up again), so I celebrated last week.
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Thanksgiving isn’t a big thing here in denmark. But we are a couple of guys how like the part of the concept with the football and the food.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 2/13 hits
British roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Egypt, round 2 : 2/10 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 3 : 2/11 hits
British roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Egypt, round 3 : 2/8 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 4 : 6/9 hits
British roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Egypt, round 4 : 3/6 hits
1 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British , 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 6 infantry
Battle in Greece
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour and 2 infantry in Greece, round 2 : 1/3 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 2/2 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour in Greece, round 3 : 0/1 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
Italians roll dice for 1 armour in Greece, round 4 : 1/1 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Slovakia Hungary to Poland
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 35 / 50
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 30 / 33
UK_Pacific : 14 / 14
Italians : 20 / 29
ANZAC : 10 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Shan State
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Finland to Norway
1 artillery and 2 infantry moved from Western Germany to Denmark
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from Alexandria to 98 Sea Zone
2 bombers moved from Alexandria to 98 Sea Zone
1 fighter moved from Western Germany to Norway
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to NorwayCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 6/7 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from French with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 2/3 hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 2 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Norway, round 2 : 1/5 hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 fighters and 2 infantry in Norway, round 3 : 0/4 hits
British roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in Norway, round 4 : 1/4 hits
British roll dice for 1 infantry in Norway, round 4 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 aaGun moved from Western Germany to Denmark
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Poland
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 tactical_bombers moved from 98 Sea Zone to Southern Italy
2 bombers moved from 98 Sea Zone to Southern Italy
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Germany to Western Germany
2 fighters moved from Norway to 114 Sea Zone
1 aaGun moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
2 armour moved from Germany to PolandPlace Units - Germans
1 carrier placed in 114 Sea Zone
1 artillery and 1 infantry placed in Germany
1 artillery and 5 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 4.
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 40 / 55
Russians : 37 / 37
Japanese : 39 / 45
Americans : 50 / 70
Chinese : 10 / 16
British : 26 / 33
UK_Pacific : 14 / 14
Italians : 19 / 29
ANZAC : 10 / 20
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Central Mongolia to Chahar
3 infantry moved from Tsagaan Olom to Suiyuyan
3 infantry moved from Ulaanbaatar to Central Mongolia
1 aaGun moved from Ulaanbaatar to Central Mongolia
1 fighter moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to NovgorodPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Chahar
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
2 fighters moved from 6 Sea Zone to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Hopei
1 tactical_bomber moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
2 bombers moved from Paulau Island to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer and 2 tactical_bombers moved from 34 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Siberia from Russians, taking 37 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Shan State : 0/3 hits
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 3/9 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Shan State, round 2 : 0/5 hits
2 infantry owned by the British and 1 aaGun owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 3 : 5/9 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the ANZAC lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 aaGun, 1 artillery and 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Chahar
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 3/6 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 3/4 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Amur, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 1 infantry moved from Hunan to Kwangsi
2 fighters moved from 34 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 armour moved from Manchuria to Anhwe
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Shan State to 37 Sea Zone
2 tactical_bombers moved from Shan State to Kwangsi
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 34 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in Manchuria
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalProduction/PUs Summary :
Germans : 40 / 55
Russians : 35 / 37
Japanese : 46 / 46
Americans : 50 / 70
Chinese : 9 / 16
British : 26 / 33
UK_Pacific : 10 / 14
Italians : 19 / 29
ANZAC : 10 / 20
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 105 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from British Guiana to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to United Kingdom
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
2 destroyers and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Eastern United States
Americans undo move 3.
1 armour placed in Western United States
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
8 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowPlace Units - Chinese
1 artillery and 4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs