14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter and 14 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 fighter and 16 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 26 / 38
        Americans : 52 / 77
        Chinese : 12 / 14
        British : 26 / 29
        UK_Pacific : 24 / 24
        Italians : 16 / 26
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - British
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Rhodesia to Tanganyika Territory
                1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
                1 bomber moved from Egypt to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq


  • forgot one combat move for the UK…I will repost the UK combat moves…


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - British
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 mech_infantry moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Rhodesia to Tanganyika Territory
                1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 bomber and 1 fighter moved from Egypt to Iraq
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 mech_infantry moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Rhodesia to Tanganyika Territory
                1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 bomber and 1 fighter moved from Egypt to Iraq
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Formosa
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win, taking Formosa from Japanese with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in Iraq
                    British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                    1 mech_infantry owned by the British retreated to Northwest Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 :  2/4 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 :  0/3 hits
                        1 infantry owned by the Italians lost in Tanganyika Territory
                    2 mech_infantrys owned by the British retreated to Rhodesia
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kwangtung: 1 infantry
                EDIT: Adding units owned by British to Celebes: 1 infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Tanganyika Territory to Rhodesia
                1 fighter moved from Tanganyika Territory to Rhodesia
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Iraq to Eastern Persia
                1 bomber moved from Iraq to India
                1 infantry moved from West India to India
                1 tactical_bomber moved from Egypt to Eastern Persia
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 armour moved from Egypt to Belgian Congo
                1 fighter moved from 92 Sea Zone to Morocco
                3 aaGuns, 3 artilleries and 18 infantry moved from India to Burma

    Place Units - British
                1 carrier, 1 submarine and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                1 artillery, 4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,5,1,6,5,1,2,2,4
                UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 artillery, 4 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Burma : 3 aaGuns, 3 artilleries and 20 infantry
        India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        20 Sea Zone : 1 transport
        Belgian Congo : 1 armour, 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 artillery, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Rhodesia : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Morocco : 1 fighter
        Tobruk : 1 flag, 1 artillery and 1 infantry
        76 Sea Zone : 1 battleship
        106 Sea Zone : 1 flag, 1 carrier, 1 submarine and 1 transport
        Eire : 1 flag
        Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag
        98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 25 / 38
        Americans : 52 / 77
        Chinese : 12 / 14
        British : 26 / 26
        UK_Pacific : 25 / 26
        Italians : 16 / 26
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.474
            Median : 3.500
            Variance : 0.216
            Standard Deviation : 0.465
            Total rolls : 38

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.700
            Median : 4.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Neutral_Axis Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • changed some ncm…

    forgot to move BB.
    attacked Formosa with an inf from kwang vs Celebes
    didn’t ncm my 2 mechs to rhod, put them in belg congo
    didn’t ncm tac and fgt to belg congo send them to egy

    that’s it sorry about that.


  • yeah know, I think triple a didn’t roll that naval battle in z110 correctly? you had first shot with your ss and hit, then I attacked with my fgt & dd and hit one. I assumed you would lose your ss, but would have given you the opportunity to change this if you wanted to submerge it aftere the turn, wen ahead for expediency purposes.

    Then rather than my fgt getting an attack the german dd rolled on D and scored a two and the fgt didn’t get an opportunity to attack. The fgt should have rolled first then the dd should have rolled it’s D….I think? That 2 should have been mine and your defensive roll should have happened next?

    Let me ask someone in the know about this, sorry, hang on…

  • '12

    this is the way tripleA does it. it is incorrect, but since you rolled it in tripleA you should go with the dice as rolled.  the correct way to roll this battle is the british des and ftr fire, defender chooses casualty, then the defenders fire together.  tripleA always rolls for defending subs first even when there is an attacking destroyer.  so tripleA is in error rolling the sub as though it has a sneak attack here, thus the sub first, then the attackers, then the defending destroyer.  make sense?  really made no difference here as it relates to casualties etc, although as you said, artofwar should be allowed to keep the sub instead of the destroyer if he wishes.

    if you want naval battles to be run by the book, you have to roll them on the forum.

    cheers


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Bulgaria to Slovakia Hungary
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Italians
                6 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • thanks for getting to this so quickly Bold. Art, how do you wish to proceed? And going forward I guess we should roll naval battles on the forum, do you know how to do this?


  • Not sure how to roll naval battles on the forum, but would be glad to learn.


  • @ArtofWar1947:

    Not sure how to roll naval battles on the forum, but would be glad to learn.

    My two attacking dd

    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    Your D rolls: 1 BB, 2CR + 3 fgt, 2cv & dd and your one ss.
    DiceRolls: 1@4 3@2 2@2 1@1; Total Hits: 31@4: (2)3@2: (6, 6, 1)2@2: (1, 6)1@1: (4)


  • it’s pretty simple.

    you typically type what you are rolling, offensive or defensive rolls and then the formula.

    attacking with a BMB, 2 fgt, 2inf & 2art & 4 inf

    ;aaa 1@4 2@3 4@2 4@1; etc……

    simply replace the ; symbol with the : and you are good…give it a try…


  • I think I understand the coding, but what does the aaa indicate?

    Also, where am I typing this?

    Forgive my ignorance.


  • @ArtofWar1947:

    I think I understand the coding, but what does the aaa indicate?

    Also, where am I typing this?

    Forgive my ignorance.

    no worries man, all last year I played global and just screwed around trying to get the hang of the new game and triple a. I didn’t really play a lot of attention to the triple a game mechanics etc…this year I am trying to be a bit more focused, improve my record etc…so, in the past all games here were simply played on this forum using battlemap and all dice were simply recorded here in these posts, so just as I wrote that my attack into sz110 w/fgt, tac & 2 ss’s rolls areDiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 3)1@3: (5)1@4: (5)


  • I would then roll your defending units, BB, CR & 2 ddDiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (3)2@2: (3, 6)


  • So are the rolls still being generating by Marti, and I am simply specifying the results I see with Marti?

    Or is there another dice-rolling mechanism that is used?


  • so I had zero hits and you had one and the combat sequence would continue right here on this site.

    So for triple A I have just been told that we need to roll multiple targeted (IC, Airbase or Harbor) BMB & TAC strategic attacks here in the forum….i.e…3 bmb’s strat attacks on the IC…3 aa guns fireDiceRolls: 3@1; Total Hits: 13@1: (1, 5, 3)& 1 tac strat bombing run on airbase aa fireDiceRolls: 1@1; Total Hits: 01@1: (6)

    because triple a doesn’t handle this correctly either, it rolls all aa fire at once and the attacker can then choose to lose the tac when, perhaps the aa fire should have taken out a bmb.

    This is also true for naval battles, as triple a doesn’t roll these correctly when ss are involved or when there is naval and air involved with a battle. This kind of really stinks as we will need to forgo the triple a dice or supercede and edit the results after we use the forum dice. Many of the tops players do this now and in close games, such as ours when the triple a system screws you out of a fgt I can see why it’s done.

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