@simon33 said in L25 Balanced Peirce (L+16) vs Simon33 (X):
Lose the Cruiser or DD in 111?
Assumed DD.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter and 14 infantry moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Territory Summary for Chinese :
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 16 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 26 / 38
Americans : 52 / 77
Chinese : 12 / 14
British : 26 / 29
UK_Pacific : 24 / 24
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 bomber moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
forgot one combat move for the UK…I will repost the UK combat moves…
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Formosa
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Formosa from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Battle in Iraq
British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
1 mech_infantry owned by the British retreated to Northwest Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 2/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Tanganyika Territory
2 mech_infantrys owned by the British retreated to Rhodesia
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Adding units owned by British to Celebes: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Tanganyika Territory to Rhodesia
1 fighter moved from Tanganyika Territory to Rhodesia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to Eastern Persia
1 bomber moved from Iraq to India
1 infantry moved from West India to India
1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 fighter moved from 92 Sea Zone to Morocco
3 aaGuns, 3 artilleries and 18 infantry moved from India to Burma
Place Units - British
1 carrier, 1 submarine and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
1 artillery, 4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,5,1,6,5,1,2,2,4
UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Burma : 3 aaGuns, 3 artilleries and 20 infantry
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
20 Sea Zone : 1 transport
Belgian Congo : 1 armour, 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Rhodesia : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Morocco : 1 fighter
Tobruk : 1 flag, 1 artillery and 1 infantry
76 Sea Zone : 1 battleship
106 Sea Zone : 1 flag, 1 carrier, 1 submarine and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 25 / 38
Americans : 52 / 77
Chinese : 12 / 14
British : 26 / 26
UK_Pacific : 25 / 26
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.474
Median : 3.500
Variance : 0.216
Standard Deviation : 0.465
Total rolls : 38
Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Neutral_Axis Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
changed some ncm…
forgot to move BB.
attacked Formosa with an inf from kwang vs Celebes
didn’t ncm my 2 mechs to rhod, put them in belg congo
didn’t ncm tac and fgt to belg congo send them to egy
that’s it sorry about that.
yeah know, I think triple a didn’t roll that naval battle in z110 correctly? you had first shot with your ss and hit, then I attacked with my fgt & dd and hit one. I assumed you would lose your ss, but would have given you the opportunity to change this if you wanted to submerge it aftere the turn, wen ahead for expediency purposes.
Then rather than my fgt getting an attack the german dd rolled on D and scored a two and the fgt didn’t get an opportunity to attack. The fgt should have rolled first then the dd should have rolled it’s D….I think? That 2 should have been mine and your defensive roll should have happened next?
Let me ask someone in the know about this, sorry, hang on…
this is the way tripleA does it. it is incorrect, but since you rolled it in tripleA you should go with the dice as rolled. the correct way to roll this battle is the british des and ftr fire, defender chooses casualty, then the defenders fire together. tripleA always rolls for defending subs first even when there is an attacking destroyer. so tripleA is in error rolling the sub as though it has a sneak attack here, thus the sub first, then the attackers, then the defending destroyer. make sense? really made no difference here as it relates to casualties etc, although as you said, artofwar should be allowed to keep the sub instead of the destroyer if he wishes.
if you want naval battles to be run by the book, you have to roll them on the forum.
cheers
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Bulgaria to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Place Units - Italians
6 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
thanks for getting to this so quickly Bold. Art, how do you wish to proceed? And going forward I guess we should roll naval battles on the forum, do you know how to do this?
Not sure how to roll naval battles on the forum, but would be glad to learn.
Not sure how to roll naval battles on the forum, but would be glad to learn.
My two attacking dd
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Your D rolls: 1 BB, 2CR + 3 fgt, 2cv & dd and your one ss.
Rolls: 1@4 3@2 2@2 1@1; Total Hits: 31@4: (2)3@2: (6, 6, 1)2@2: (1, 6)1@1: (4)
it’s pretty simple.
you typically type what you are rolling, offensive or defensive rolls and then the formula.
attacking with a BMB, 2 fgt, 2inf & 2art & 4 inf
;aaa 1@4 2@3 4@2 4@1; etc……
simply replace the ; symbol with the : and you are good…give it a try…
I think I understand the coding, but what does the aaa indicate?
Also, where am I typing this?
Forgive my ignorance.
I think I understand the coding, but what does the aaa indicate?
Also, where am I typing this?
Forgive my ignorance.
no worries man, all last year I played global and just screwed around trying to get the hang of the new game and triple a. I didn’t really play a lot of attention to the triple a game mechanics etc…this year I am trying to be a bit more focused, improve my record etc…so, in the past all games here were simply played on this forum using battlemap and all dice were simply recorded here in these posts, so just as I wrote that my attack into sz110 w/fgt, tac & 2 ss’s rolls areRolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 3)1@3: (5)1@4: (5)
I would then roll your defending units, BB, CR & 2 ddRolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (3)2@2: (3, 6)
So are the rolls still being generating by Marti, and I am simply specifying the results I see with Marti?
Or is there another dice-rolling mechanism that is used?
so I had zero hits and you had one and the combat sequence would continue right here on this site.
So for triple A I have just been told that we need to roll multiple targeted (IC, Airbase or Harbor) BMB & TAC strategic attacks here in the forum….i.e…3 bmb’s strat attacks on the IC…3 aa guns fireRolls: 3@1; Total Hits: 13@1: (1, 5, 3)& 1 tac strat bombing run on airbase aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
because triple a doesn’t handle this correctly either, it rolls all aa fire at once and the attacker can then choose to lose the tac when, perhaps the aa fire should have taken out a bmb.
This is also true for naval battles, as triple a doesn’t roll these correctly when ss are involved or when there is naval and air involved with a battle. This kind of really stinks as we will need to forgo the triple a dice or supercede and edit the results after we use the forum dice. Many of the tops players do this now and in close games, such as ours when the triple a system screws you out of a fgt I can see why it’s done.