@nikola1975 scramble?
14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)
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The 2 German infantry in Finland should have been moved to Norway during the non-combat move.
edited GERMAN ncm…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
15 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
15 infantry moved from Amur to ManchuriaCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 2 armour, 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
6 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Volgograd to Caucasus
2 aaGuns moved from Amur to Manchuria
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Russians
1 armour placed in Novgorod
1 armour placed in Ukraine
1 armour placed in Volgograd
Russians undo move 3.
1 armour placed in Ukraine
1 mech_infantry placed in Volgograd
1 mech_infantry placed in Ukraine
1 mech_infantry placed in Novgorod
1 mech_infantry placed in Novgorod
1 infantry placed in Volgograd
Russians undo move 8.
1 infantry placed in Russia
Russians undo move 8.
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 17 infantry
Belarus : 1 infantry
Karelia : 1 artillery and 3 infantry
Baltic States : 1 infantry
Bryansk : 3 infantry
Eastern Poland : 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 28 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 artillery and 9 infantry
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 3 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 40 / 37
Japanese : 24 / 40
Americans : 52 / 53
Chinese : 11 / 8
British : 26 / 29
UK_Pacific : 24 / 24
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to Korea
2 bombers moved from Japan to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to Korea
2 bombers moved from Japan to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Korea
Japanese attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 artillery and 5 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to Jehol
1 mech_infantry moved from Hunan to Jehol
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
4 bombers moved from Korea to Japan
2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Hunan to KiangsiPlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 38 PUs -
I thought you would have attacked with Japan this turn……
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My understanding of the political rules is that an unprovoked Japanese attack on UK or ANZAC would have allowed the U.S.to declare war on any or all Allies.
I am curious about the U.S. transport in SZ 102, not that it seems to make any difference. My understanding of the rules is that the U.S. can have warships in the zone for long-range patrols, but not transports.
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My understanding of the political rules is that an unprovoked Japanese attack on UK or ANZAC would have allowed the U.S.to declare war on any or all Allies.
I am curious about the U.S. transport in SZ 102, not that it seems to make any difference. My understanding of the rules is that the U.S. can have warships in the zone for long-range patrols, but not transports.
you are correct, the usa atlantic fleet is stuck where it is until next turn…
I need to review this next usa/uk turn…very important. It might take me a little time, especially with the holiday.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
2 transports moved from 26 Sea Zone to 64 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
25 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
102 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
64 Sea Zone : 3 submarines and 2 transports
101 Sea Zone : 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 28 / 38
Americans : 52 / 77
Chinese : 10 / 8
British : 26 / 29
UK_Pacific : 24 / 24
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter and 14 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 16 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 26 / 38
Americans : 52 / 77
Chinese : 12 / 14
British : 26 / 29
UK_Pacific : 24 / 24
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 bomber moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq -
forgot one combat move for the UK…I will repost the UK combat moves…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 destroyer moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Formosa
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Formosa from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Battle in Iraq
British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
1 mech_infantry owned by the British retreated to Northwest Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 2/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Tanganyika Territory
2 mech_infantrys owned by the British retreated to Rhodesia
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Adding units owned by British to Celebes: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Tanganyika Territory to Rhodesia
1 fighter moved from Tanganyika Territory to Rhodesia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to Eastern Persia
1 bomber moved from Iraq to India
1 infantry moved from West India to India
1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 fighter moved from 92 Sea Zone to Morocco
3 aaGuns, 3 artilleries and 18 infantry moved from India to BurmaPlace Units - British
1 carrier, 1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
1 artillery, 4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,5,1,6,5,1,2,2,4
UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Burma : 3 aaGuns, 3 artilleries and 20 infantry
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
20 Sea Zone : 1 transport
Belgian Congo : 1 armour, 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Rhodesia : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Morocco : 1 fighter
Tobruk : 1 flag, 1 artillery and 1 infantry
76 Sea Zone : 1 battleship
106 Sea Zone : 1 flag, 1 carrier, 1 submarine and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 25 / 38
Americans : 52 / 77
Chinese : 12 / 14
British : 26 / 26
UK_Pacific : 25 / 26
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.474
Median : 3.500
Variance : 0.216
Standard Deviation : 0.465
Total rolls : 38Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Neutral_Axis Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
changed some ncm…
forgot to move BB.
attacked Formosa with an inf from kwang vs Celebes
didn’t ncm my 2 mechs to rhod, put them in belg congo
didn’t ncm tac and fgt to belg congo send them to egythat’s it sorry about that.
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yeah know, I think triple a didn’t roll that naval battle in z110 correctly? you had first shot with your ss and hit, then I attacked with my fgt & dd and hit one. I assumed you would lose your ss, but would have given you the opportunity to change this if you wanted to submerge it aftere the turn, wen ahead for expediency purposes.
Then rather than my fgt getting an attack the german dd rolled on D and scored a two and the fgt didn’t get an opportunity to attack. The fgt should have rolled first then the dd should have rolled it’s D….I think? That 2 should have been mine and your defensive roll should have happened next?
Let me ask someone in the know about this, sorry, hang on…
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this is the way tripleA does it. it is incorrect, but since you rolled it in tripleA you should go with the dice as rolled. the correct way to roll this battle is the british des and ftr fire, defender chooses casualty, then the defenders fire together. tripleA always rolls for defending subs first even when there is an attacking destroyer. so tripleA is in error rolling the sub as though it has a sneak attack here, thus the sub first, then the attackers, then the defending destroyer. make sense? really made no difference here as it relates to casualties etc, although as you said, artofwar should be allowed to keep the sub instead of the destroyer if he wishes.
if you want naval battles to be run by the book, you have to roll them on the forum.
cheers
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Bulgaria to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 cruiser moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
6 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs