@simon33 Yes
14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 aaGun and 1 infantry moved from Southern France to Northern Italy
2 armour and 1 infantry moved from Greece to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 cruiser moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
109 Sea Zone : 1 destroyer
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 53
Chinese : 8 / 8
British : 28 / 29
UK_Pacific : 24 / 24
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I would appreciate clarification on the scramble rule. My understanding of the rule is that the Allied fighters in the UK could be scrambled to SZ 109 and SZ 110, but not SZ 111 and SZ 119 or Scotland, to defend against an amphibious assault. Is this correct?
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I would appreciate clarification on the scramble rule. My understanding of the rule is that the Allied fighters in the UK could be scrambled to SZ 109 and SZ 110, but not SZ 111 and SZ 119 or Scotland, to defend against an amphibious assault. Is this correct?
You are correct. Allied fgt.'s, in this case, can be scrambled into z109 or 110 as the fgt.'s in the UK are adjacent to both sz’s and the airbase isn’t damaged to the extent that they can’t scramble.
z111 & 119 are defended, via scramble, by the scotland airbase which is empty.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone -
Scramble fighters to SZ 110 or 109?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea ZoneCombat - Germans
Battle in Scotland
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
French defend with 1 destroyer; British defend with 1 transport
Germans win, taking Scotland from British with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Germans
7 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
5 armour, 2 artilleries and 7 transports moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
5 armour, 2 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
5 armour, 2 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Germany to Western Germany
3 armour moved from Slovakia Hungary to Western Germany
2 fighters moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
2 artilleries and 7 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 carrier placed in 112 Sea Zone
9 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
The 2 German infantry in Finland should have been moved to Norway during the non-combat move.
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The 2 German infantry in Finland should have been moved to Norway during the non-combat move.
edited GERMAN ncm…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
15 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
15 infantry moved from Amur to ManchuriaCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 2 armour, 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
6 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Volgograd to Caucasus
2 aaGuns moved from Amur to Manchuria
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Russians
1 armour placed in Novgorod
1 armour placed in Ukraine
1 armour placed in Volgograd
Russians undo move 3.
1 armour placed in Ukraine
1 mech_infantry placed in Volgograd
1 mech_infantry placed in Ukraine
1 mech_infantry placed in Novgorod
1 mech_infantry placed in Novgorod
1 infantry placed in Volgograd
Russians undo move 8.
1 infantry placed in Russia
Russians undo move 8.
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 17 infantry
Belarus : 1 infantry
Karelia : 1 artillery and 3 infantry
Baltic States : 1 infantry
Bryansk : 3 infantry
Eastern Poland : 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 28 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 artillery and 9 infantry
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 3 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 40 / 37
Japanese : 24 / 40
Americans : 52 / 53
Chinese : 11 / 8
British : 26 / 29
UK_Pacific : 24 / 24
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to Korea
2 bombers moved from Japan to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to Korea
2 bombers moved from Japan to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Korea
Japanese attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 artillery and 5 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to Jehol
1 mech_infantry moved from Hunan to Jehol
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
4 bombers moved from Korea to Japan
2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Hunan to KiangsiPlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 38 PUs -
I thought you would have attacked with Japan this turn……
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My understanding of the political rules is that an unprovoked Japanese attack on UK or ANZAC would have allowed the U.S.to declare war on any or all Allies.
I am curious about the U.S. transport in SZ 102, not that it seems to make any difference. My understanding of the rules is that the U.S. can have warships in the zone for long-range patrols, but not transports.
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My understanding of the political rules is that an unprovoked Japanese attack on UK or ANZAC would have allowed the U.S.to declare war on any or all Allies.
I am curious about the U.S. transport in SZ 102, not that it seems to make any difference. My understanding of the rules is that the U.S. can have warships in the zone for long-range patrols, but not transports.
you are correct, the usa atlantic fleet is stuck where it is until next turn…
I need to review this next usa/uk turn…very important. It might take me a little time, especially with the holiday.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
2 transports moved from 26 Sea Zone to 64 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
25 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
102 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
64 Sea Zone : 3 submarines and 2 transports
101 Sea Zone : 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 28 / 38
Americans : 52 / 77
Chinese : 10 / 8
British : 26 / 29
UK_Pacific : 24 / 24
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter and 14 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 16 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 26 / 38
Americans : 52 / 77
Chinese : 12 / 14
British : 26 / 29
UK_Pacific : 24 / 24
Italians : 16 / 26
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0