No problem
New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers moved from 101 Sea Zone to 103 Sea Zone
1 battleship moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 cruiser moved from 89 Sea Zone to 103 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 armour moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to BrazilPlace Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to WarTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode -
Chinese
Rolling 1d6:
(6) -
Chinese
Rolling 1d6:
(6)TYPE
Rolling 1d6:
(3)LEVEL
Rolling 1d3:
(3)CLASS
Rolling 1d3:
(3) -
General Chiang Kai Shek has struck up an arms supply deal with the Russians to deal with the Japanese invasion…!
At the end of every Chinese turn, place 2d6 IPCs worth of Russian units on any Chinese-controlled territory.
These can be ANY LAND UNITS that you can afford with the money, not necessarily just infantry.
So, for this turn for example, the Chinese will get:
Rolling 2d6:
(1, 4)IPCs worth of Russian units to place at the end of their turn.
See? Nationalists and Communists CAN work together, Chiang!
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5 IPCs… so basically one artillery or mech inf. Not that impressive a gift! :-D
BTW: I forgot that TripleA has the ability to give Chinese other units… so let’s edit these extra units in as CHINESE, not Russian.
That way they might actually be of some use to the poor buggers!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
Chris…
I’ve not put any units in yet because if adding Chinese units, they are worth 1ipc each…meaning with the current roll I could get 5 tanks or planes!
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UK
Rolling 1d6:
(3) -
Sikang
Rolling 1d6:
(3)Yunnan
Rolling 7d6:
(1, 1, 2, 2, 4, 4, 5)Turkey
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Scotland to United Kingdom
6 infantry moved from Syria to Turkey
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Trans-Jordan to Alexandria
2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Kazakhstan to Sikang
1 fighter moved from Burma to Sikang
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Syria to Turkey
1 infantry moved from West India to AfghanistanCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Sikang
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 95 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 2 cruisers and 2 transports
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 2 cruisers and 2 transports in 95 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/3 hits
Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 3 : 0/1 hits
2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
British win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer
Casualties for Italians: 2 cruisers and 2 transports
Battle in 112 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 3 fighters
British roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits
1 bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomber
Battle in Yunnan
British attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry; Italians defend with 2 infantry
British roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 infantry owned by the Italians lost in Yunnan
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 mech_infantry owned by the British , 1 infantry owned by the Italians and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Turkey
British attack with 8 infantry
Italians defend with 1 armour
British roll dice for 8 infantry in Turkey, round 2 : 0/8 hits
Italians roll dice for 1 armour in Turkey, round 2 : 0/1 hits
British roll dice for 8 infantry in Turkey, round 3 : 1/8 hits
Italians roll dice for 1 armour in Turkey, round 3 : 0/1 hits
1 armour owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 8 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 artillery moved from 81 Sea Zone to Egypt
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 fighter moved from Sikang to TsinghaiPlace Units - British
3 submarines placed in 106 Sea Zone
2 submarines placed in 71 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,2,5,2,5,3,6,2,2,6,2
British collect 25 PUs (8 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 armour, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 2 armour, 5 infantry and 1 mech_infantry -
Chris…
I’ve not put any units in yet because if adding Chinese units, they are worth 1ipc each…meaning with the current roll I could get 5 tanks or planes!
Use normal costs.
I assume you’ll want to edit in a Chinese artillery to Tsinghai? That’s pretty much all it’s good for at this point…
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yeah… Matt can do that next round… may be a good idea to put russian units in then cause chinese units show to be costing 1
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yeah… Matt can do that next round… may be a good idea to put russian units in then cause chinese units show to be costing 1
Won’t make any difference what the Chinese prices show up as. We’re editing them in, not really building them.
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Alexandria
Rolling 9d6:
(1, 2, 2, 3, 3, 4, 5, 6, 6) -
oooops again.
Italy
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Chahar to Buyant-Uhaa
Italians take Buyant-Uhaa from Russians
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Shensi
3 infantry moved from Korea to Manchuria
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to Morocco
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
3 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits
1 battleship owned by the Italians lost in 95 Sea Zone
British win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Italians: 1 battleship
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 armour and 3 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Alexandria, round 2 : 0/6 hits
British roll dice for 1 armour and 3 infantry in Alexandria, round 2 : 2/4 hits
2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 3 : 2/4 hits
British roll dice for 1 armour and 3 infantry in Alexandria, round 3 : 3/4 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Alexandria, round 4 : 0/2 hits
Italians roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
British roll dice for 1 armour and 1 infantry in Alexandria, round 5 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win with 1 armour remaining. Battle score for attacker is -13
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery
EDIT: Adding units owned by Chinese to Alexandria: 2 infantry
EDIT: Turning off Edit ModePlace Units - Italians
1 armour placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Italianos declare Cease Fire with the Americanos
Rolling 1d4:
(2) -
American turn round 6 cease fire is over.
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Anzac
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Novgorod to Belarus
1 infantry moved from Malaya to Shan State
1 fighter moved from Western Australia to MalayaNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs