TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
9 infantry moved from Novgorod to Belarus
5 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
4 infantry moved from Russia to Bryansk
4 infantry moved from Smolensk to Bryansk
1 armour moved from Archangel to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 fighter moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Ukraine
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Belarus
Russians attack with 5 armour, 9 infantry and 2 mech_infantrys
Japanese defend with 1 infantry; Germans defend with 1 artillery and 2 infantry
Russians roll dice for 5 armour, 9 infantry and 2 mech_infantrys in Belarus, round 2 : 4/16 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits
2 infantry owned by the Germans , 1 infantry owned by the Japanese and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Belarus: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Archangel to Belarus
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
2 armour placed in Ukraine
2 artilleries placed in Novgorod
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Sakha
Rolling 1d6:
(2)
Buryata
Rolling 1d6:
(1)
Suiyuyan
Rolling 5d6:
(3, 3, 4, 4, 5)
Yunan
Rolling 6d6:
(2, 3, 3, 5, 6, 6)
Kiangsi
Rolling 1d6:
(5)
ooops
Japan
Rolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Research Technology - Japanese
Japanese roll 4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 armour and 1 battleship; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
1 tactical_bomber moved from Manchuria to Sakha
1 fighter moved from Manchuria to Sakha
1 fighter moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Buryatia
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
2 bombers moved from Kwangsi to 42 Sea Zone
1 armour moved from Kiangsu to Hunan
5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries moved from Korea to Manchuria
2 artilleries moved from Hopei to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 armour moved from Kiangsu to Chahar
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Jehol to Suiyuyan
3 infantry moved from Bessarabia to Romania
6 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Tunisia to Libya
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Sakha
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Sakha
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Sakha from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 5/8 hits
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/5 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 5 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 5 infantry in Kiangsi, round 2 : 0/6 hits
British roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 5 infantry in Kiangsi, round 3 : 1/6 hits
British roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from British with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/11 hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits
3 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British and 1 bomber owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese lost in 42 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 bombers
Casualties for British: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from Hopei to Kansu
1 artillery moved from Hopei to Shensi
2 fighters moved from Suiyuyan to Kweichow
2 tactical_bombers moved from Suiyuyan to Kweichow
5 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Sakha to Korea
1 tactical_bomber moved from Buryatia to Korea
Place Units - Japanese
1 battleship placed in 6 Sea Zone
3 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yunnan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
USA
Rolling 1d6:
(5)
Caroline island
Rolling 3d6:
(3, 3, 6)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers moved from 101 Sea Zone to 103 Sea Zone
1 battleship moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 cruiser moved from 89 Sea Zone to 103 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 armour moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to Brazil
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
Chinese
Rolling 1d6:
(6)
Chinese
Rolling 1d6:
(6)
TYPE
Rolling 1d6:
(3)
LEVEL
Rolling 1d3:
(3)
CLASS
Rolling 1d3:
(3)
General Chiang Kai Shek has struck up an arms supply deal with the Russians to deal with the Japanese invasion…!
At the end of every Chinese turn, place 2d6 IPCs worth of Russian units on any Chinese-controlled territory.
These can be ANY LAND UNITS that you can afford with the money, not necessarily just infantry.
So, for this turn for example, the Chinese will get:
Rolling 2d6:
(1, 4)
IPCs worth of Russian units to place at the end of their turn.
See? Nationalists and Communists CAN work together, Chiang!
5 IPCs… so basically one artillery or mech inf. Not that impressive a gift! :-D
BTW: I forgot that TripleA has the ability to give Chinese other units… so let’s edit these extra units in as CHINESE, not Russian.
That way they might actually be of some use to the poor buggers!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Chris…
I’ve not put any units in yet because if adding Chinese units, they are worth 1ipc each…meaning with the current roll I could get 5 tanks or planes!
UK
Rolling 1d6:
(3)
Sikang
Rolling 1d6:
(3)
Yunnan
Rolling 7d6:
(1, 1, 2, 2, 4, 4, 5)
Turkey
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Scotland to United Kingdom
6 infantry moved from Syria to Turkey
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Trans-Jordan to Alexandria
2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Kazakhstan to Sikang
1 fighter moved from Burma to Sikang
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Syria to Turkey
1 infantry moved from West India to Afghanistan
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Sikang
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 95 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 2 cruisers and 2 transports
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 2 cruisers and 2 transports in 95 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/3 hits
Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 3 : 0/1 hits
2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
British win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer
Casualties for Italians: 2 cruisers and 2 transports
Battle in 112 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 3 fighters
British roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits
1 bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomber
Battle in Yunnan
British attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry; Italians defend with 2 infantry
British roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 infantry owned by the Italians lost in Yunnan
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 mech_infantry owned by the British , 1 infantry owned by the Italians and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Turkey
British attack with 8 infantry
Italians defend with 1 armour
British roll dice for 8 infantry in Turkey, round 2 : 0/8 hits
Italians roll dice for 1 armour in Turkey, round 2 : 0/1 hits
British roll dice for 8 infantry in Turkey, round 3 : 1/8 hits
Italians roll dice for 1 armour in Turkey, round 3 : 0/1 hits
1 armour owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 8 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
1 artillery moved from 81 Sea Zone to Egypt
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 fighter moved from Sikang to Tsinghai
Place Units - British
3 submarines placed in 106 Sea Zone
2 submarines placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,2,5,2,5,3,6,2,2,6,2
British collect 25 PUs (8 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
2 armour, 5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 2 armour, 5 infantry and 1 mech_infantry
Chris…
I’ve not put any units in yet because if adding Chinese units, they are worth 1ipc each…meaning with the current roll I could get 5 tanks or planes!
Use normal costs.
I assume you’ll want to edit in a Chinese artillery to Tsinghai? That’s pretty much all it’s good for at this point…
yeah… Matt can do that next round… may be a good idea to put russian units in then cause chinese units show to be costing 1
yeah… Matt can do that next round… may be a good idea to put russian units in then cause chinese units show to be costing 1
Won’t make any difference what the Chinese prices show up as. We’re editing them in, not really building them.
Alexandria
Rolling 9d6:
(1, 2, 2, 3, 3, 4, 5, 6, 6)