TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Research Technology - Germans
Germans roll 1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 cruiser, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
2 armour moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
3 armour moved from Baltic States to Eastern Poland
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Eastern Poland
10 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 9 armour, 1 artillery, 13 infantry and 1 mech_infantry in Eastern Poland, round 2 : 7/24 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 8 infantry
Russians defend with 1 artillery, 6 infantry and 1 tactical_bomber
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Bessarabia, round 2 : 3/12 hits
Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 3 : 1/10 hits
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 4 : 2/10 hits
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Bessarabia, round 5 : 0/9 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Bessarabia, round 6 : 2/8 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 6 : 1/2 hits
1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery, 6 infantry and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 2 submarines
British roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the British lost in 112 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber
British defend with 1 destroyer and 2 submarines
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 destroyer and 2 submarines
Non Combat Move - Germans
2 infantry moved from 113 Sea Zone to Norway
3 bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
5 aaGuns moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
1 cruiser placed in 113 Sea Zone
1 armour and 1 mech_infantry placed in Germany
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Belarus: 1 infantry
EDIT: Adding units owned by Japanese to Bessarabia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Bassarabia
Rolling 1d6:
(6)
bassarabia had 12 dead not eleven. sorry. I’m rolling one more die.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Research Technology - Germans
Germans roll 1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 cruiser, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
2 armour moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
3 armour moved from Baltic States to Eastern Poland
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Eastern Poland
10 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 9 armour, 1 artillery, 13 infantry and 1 mech_infantry in Eastern Poland, round 2 : 7/24 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 8 infantry
Russians defend with 1 artillery, 6 infantry and 1 tactical_bomber
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Bessarabia, round 2 : 3/12 hits
Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 3 : 1/10 hits
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 4 : 2/10 hits
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Bessarabia, round 5 : 0/9 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Bessarabia, round 6 : 2/8 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 6 : 1/2 hits
1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery, 6 infantry and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 2 submarines
British roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the British lost in 112 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber
British defend with 1 destroyer and 2 submarines
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 destroyer and 2 submarines
Non Combat Move - Germans
2 infantry moved from 113 Sea Zone to Norway
3 bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
5 aaGuns moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
1 cruiser placed in 113 Sea Zone
1 armour and 1 mech_infantry placed in Germany
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Belarus: 1 infantry
EDIT: Adding units owned by Japanese to Bessarabia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Bessarabia: 1 infantry
EDIT: Turning off Edit Mode
One more nip zombie. wooohooo!!!
Rolling 1d6:
(2)
Belarus
Rolling 4d6:
(2, 4, 5, 6)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
9 infantry moved from Novgorod to Belarus
5 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
4 infantry moved from Russia to Bryansk
4 infantry moved from Smolensk to Bryansk
1 armour moved from Archangel to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 fighter moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Ukraine
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Belarus
Russians attack with 5 armour, 9 infantry and 2 mech_infantrys
Japanese defend with 1 infantry; Germans defend with 1 artillery and 2 infantry
Russians roll dice for 5 armour, 9 infantry and 2 mech_infantrys in Belarus, round 2 : 4/16 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits
2 infantry owned by the Germans , 1 infantry owned by the Japanese and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Belarus: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Archangel to Belarus
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
2 armour placed in Ukraine
2 artilleries placed in Novgorod
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Sakha
Rolling 1d6:
(2)
Buryata
Rolling 1d6:
(1)
Suiyuyan
Rolling 5d6:
(3, 3, 4, 4, 5)
Yunan
Rolling 6d6:
(2, 3, 3, 5, 6, 6)
Kiangsi
Rolling 1d6:
(5)
ooops
Japan
Rolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Research Technology - Japanese
Japanese roll 4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 armour and 1 battleship; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
1 tactical_bomber moved from Manchuria to Sakha
1 fighter moved from Manchuria to Sakha
1 fighter moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Buryatia
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
2 bombers moved from Kwangsi to 42 Sea Zone
1 armour moved from Kiangsu to Hunan
5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries moved from Korea to Manchuria
2 artilleries moved from Hopei to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 armour moved from Kiangsu to Chahar
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Jehol to Suiyuyan
3 infantry moved from Bessarabia to Romania
6 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Tunisia to Libya
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Sakha
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Sakha
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Sakha from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 5/8 hits
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/5 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 5 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 5 infantry in Kiangsi, round 2 : 0/6 hits
British roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 5 infantry in Kiangsi, round 3 : 1/6 hits
British roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from British with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/11 hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits
3 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British and 1 bomber owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese lost in 42 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 bombers
Casualties for British: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from Hopei to Kansu
1 artillery moved from Hopei to Shensi
2 fighters moved from Suiyuyan to Kweichow
2 tactical_bombers moved from Suiyuyan to Kweichow
5 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Sakha to Korea
1 tactical_bomber moved from Buryatia to Korea
Place Units - Japanese
1 battleship placed in 6 Sea Zone
3 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yunnan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
USA
Rolling 1d6:
(5)
Caroline island
Rolling 3d6:
(3, 3, 6)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers moved from 101 Sea Zone to 103 Sea Zone
1 battleship moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 cruiser moved from 89 Sea Zone to 103 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 armour moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to Brazil
Place Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
Chinese
Rolling 1d6:
(6)
Chinese
Rolling 1d6:
(6)
TYPE
Rolling 1d6:
(3)
LEVEL
Rolling 1d3:
(3)
CLASS
Rolling 1d3:
(3)
General Chiang Kai Shek has struck up an arms supply deal with the Russians to deal with the Japanese invasion…!
At the end of every Chinese turn, place 2d6 IPCs worth of Russian units on any Chinese-controlled territory.
These can be ANY LAND UNITS that you can afford with the money, not necessarily just infantry.
So, for this turn for example, the Chinese will get:
Rolling 2d6:
(1, 4)
IPCs worth of Russian units to place at the end of their turn.
See? Nationalists and Communists CAN work together, Chiang!
5 IPCs… so basically one artillery or mech inf. Not that impressive a gift! :-D
BTW: I forgot that TripleA has the ability to give Chinese other units… so let’s edit these extra units in as CHINESE, not Russian.
That way they might actually be of some use to the poor buggers!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Chris…
I’ve not put any units in yet because if adding Chinese units, they are worth 1ipc each…meaning with the current roll I could get 5 tanks or planes!
UK
Rolling 1d6:
(3)