No problem
New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Turkey
Italians take Turkey from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship and 1 transport
French defend with 1 cruiser
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Morocco
Italians attack with 1 armour and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Tunisia to Morocco
1 artillery moved from Tunisia to Algeria
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 cruiser and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
oops!
Anzac
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Western Australia to New South Wales
2 infantry moved from Karelia to NovgorodNon Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
French
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
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Belarus
Rolling 1d6:
(6)
E. Poland
Rolling 2d6:
(3, 4)
Bassarabia
Rolling 11d6:
(1, 1, 2, 2, 2, 3, 4, 4, 5, 6, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 1 cruiser, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 battleship moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
2 armour moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
3 armour moved from Baltic States to Eastern Poland
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Eastern Poland
10 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Holland Belgium to Western GermanyCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 9 armour, 1 artillery, 13 infantry and 1 mech_infantry in Eastern Poland, round 2 : 7/24 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 8 infantry
Russians defend with 1 artillery, 6 infantry and 1 tactical_bomber
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Bessarabia, round 2 : 3/12 hits
Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 3 : 1/10 hits
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 4 : 2/10 hits
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Bessarabia, round 5 : 0/9 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Bessarabia, round 6 : 2/8 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 6 : 1/2 hits
1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery, 6 infantry and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 2 submarines
British roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the British lost in 112 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber
British defend with 1 destroyer and 2 submarines
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 destroyer and 2 submarinesNon Combat Move - Germans
2 infantry moved from 113 Sea Zone to Norway
3 bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
5 aaGuns moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 cruiser placed in 113 Sea Zone
1 armour and 1 mech_infantry placed in Germany
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Belarus: 1 infantry
EDIT: Adding units owned by Japanese to Bessarabia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
Bassarabia
Rolling 1d6:
(6)bassarabia had 12 dead not eleven. sorry. I’m rolling one more die.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 1 cruiser, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 battleship moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
2 armour moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
3 armour moved from Baltic States to Eastern Poland
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Eastern Poland
10 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Holland Belgium to Western GermanyCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 9 armour, 1 artillery, 13 infantry and 1 mech_infantry in Eastern Poland, round 2 : 7/24 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 8 infantry
Russians defend with 1 artillery, 6 infantry and 1 tactical_bomber
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Bessarabia, round 2 : 3/12 hits
Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 3 : 1/10 hits
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 4 : 2/10 hits
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Bessarabia, round 5 : 0/9 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Bessarabia, round 6 : 2/8 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 6 : 1/2 hits
1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery, 6 infantry and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 2 submarines
British roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the British lost in 112 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber
British defend with 1 destroyer and 2 submarines
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 destroyer and 2 submarinesNon Combat Move - Germans
2 infantry moved from 113 Sea Zone to Norway
3 bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
5 aaGuns moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 cruiser placed in 113 Sea Zone
1 armour and 1 mech_infantry placed in Germany
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Belarus: 1 infantry
EDIT: Adding units owned by Japanese to Bessarabia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Bessarabia: 1 infantry
EDIT: Turning off Edit Mode -
One more nip zombie. wooohooo!!!
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Rolling 1d6:
(2) -
Belarus
Rolling 4d6:
(2, 4, 5, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
9 infantry moved from Novgorod to Belarus
5 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
4 infantry moved from Russia to Bryansk
4 infantry moved from Smolensk to Bryansk
1 armour moved from Archangel to Bryansk
1 artillery moved from Western Ukraine to Ukraine
1 fighter moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Ukraine
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central MongoliaCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Belarus
Russians attack with 5 armour, 9 infantry and 2 mech_infantrys
Japanese defend with 1 infantry; Germans defend with 1 artillery and 2 infantry
Russians roll dice for 5 armour, 9 infantry and 2 mech_infantrys in Belarus, round 2 : 4/16 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits
2 infantry owned by the Germans , 1 infantry owned by the Japanese and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Belarus: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Archangel to Belarus
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
2 armour placed in Ukraine
2 artilleries placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
Sakha
Rolling 1d6:
(2)
Buryata
Rolling 1d6:
(1)
Suiyuyan
Rolling 5d6:
(3, 3, 4, 4, 5)
Yunan
Rolling 6d6:
(2, 3, 3, 5, 6, 6)
Kiangsi
Rolling 1d6:
(5) -
ooops
Japan
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to WarResearch Technology - Japanese
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour and 1 battleship; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
1 tactical_bomber moved from Manchuria to Sakha
1 fighter moved from Manchuria to Sakha
1 fighter moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Buryatia
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
2 bombers moved from Kwangsi to 42 Sea Zone
1 armour moved from Kiangsu to Hunan
5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries moved from Korea to Manchuria
2 artilleries moved from Hopei to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 armour moved from Kiangsu to Chahar
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Jehol to Suiyuyan
3 infantry moved from Bessarabia to Romania
6 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Tunisia to Libya
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Sakha
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Sakha
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Sakha from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 5/8 hits
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/5 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 5 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 5 infantry in Kiangsi, round 2 : 0/6 hits
British roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 5 infantry in Kiangsi, round 3 : 1/6 hits
British roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from British with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/11 hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits
3 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British and 1 bomber owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese lost in 42 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 bombers
Casualties for British: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Manchuria to Jehol
1 mech_infantry moved from Hopei to Kansu
1 artillery moved from Hopei to Shensi
2 fighters moved from Suiyuyan to Kweichow
2 tactical_bombers moved from Suiyuyan to Kweichow
5 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Sakha to Korea
1 tactical_bomber moved from Buryatia to KoreaPlace Units - Japanese
1 battleship placed in 6 Sea Zone
3 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yunnan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
USA
Rolling 1d6:
(5) -
Caroline island
Rolling 3d6:
(3, 3, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers moved from 101 Sea Zone to 103 Sea Zone
1 battleship moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 cruiser moved from 89 Sea Zone to 103 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to Brazil
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 armour moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to BrazilPlace Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to WarTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode -
Chinese
Rolling 1d6:
(6)