@crockett36 grandkids coming into town. delay ahead.
Boldfresh vs. bmnielson (allies +11)
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oops, i see there was actually no tac!
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but it does not change the results, just took an extra aa shot that was irrelevant. max damage still results to both facilities.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 factory_minor, 1 harbour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,4,3 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 4, factory_major = 7
Cleaning up after air battlesNon Combat Move - Germans
4 bombers and 1 fighter moved from United Kingdom to Scotland
1 tactical_bomber moved from 111 Sea Zone to Scotland
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Norway to 112 Sea Zone
3 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 carrier and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Scotland
2 fighters moved from 98 Sea Zone to Northern Italy
2 transports moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 3 tactical_bombers moved from Egypt to Northern Italy
1 armour moved from Yugoslavia to Slovakia Hungary
2 armour moved from Greece to Yugoslavia
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Poland
1 aaGun, 6 artilleries and 1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 factory_minor and 1 harbour placed in Scotland
3 infantry placed in Western Germany
6 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
sorry one edit - meant to leave a destroyer in 111
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G4 EDIT attached - please use this map.
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hang on also forgot to move my acc from 98
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use THIS map.
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sorry, STILL not right - max damage on the AB on this map.
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pretty interesting scenario developing here which i’ve not seen before.
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Yeah, it was a bad mistake on my part not to make sure of that Scotland battle UK3, kind of left London in an impossible position. Will be fun to see where this goes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Eastern Poland
8 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Baltic States to Novgorod
4 mech_infantrys moved from Belarus to Novgorod
1 fighter moved from Baltic States to Novgorod
1 mech_infantry moved from Novgorod to Eastern Poland
2 artilleries and 3 mech_infantrys moved from Baltic States to Eastern Poland
3 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs -
big russia is always fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
5 infantry moved from India to 39 Sea Zone
5 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
5 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
1 bomber moved from Kwangsi to Eastern Persia
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese win, taking Eastern Persia from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 4 infantry
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from Kiangsi to Hopei
1 aaGun, 4 artilleries and 7 infantry moved from Kweichow to Hopei
1 artillery moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
2 fighters moved from 19 Sea Zone to Kwangsi
1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
3 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to Persia
1 fighter moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters and 7 infantry placed in Japan
3 infantry placed in French Indo China
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,3,2,3,4,4,3
Japanese collect 39 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 1 fighter and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Midway to Korea
1 bomber moved from Caroline Islands to Korea
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to Central United States
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea ZonePlace Units - Americans
1 harbour placed in Korea
4 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
13 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Chinese collect 4 PUs (3 lost to blockades); end with 5 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 5 to 8
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 14 damage on 14 factory_majors; Remaining resources: 12 PUs;
British buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 fighters and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Kenya to Belgian Congo
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea ZonePlace Units - British
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,1
British collect 17 PUs (5 lost to blockades); end with 17 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bulgaria to Romania
1 bomber moved from Southern Italy to Romania
1 tactical_bomber moved from Southern Italy to Romania
1 bomber moved from Scotland to Poland
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_AlliesCombat - Italians
Battle in Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Italians attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Italians win, taking Romania from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Romania to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Romania to Southern Italy
1 bomber moved from Poland to Western Germany
1 artillery moved from Persia to Iraq
1 infantry moved from Syria to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 submarines moved from 80 Sea Zone to 39 Sea ZonePlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
EDIT the italian subs noncom.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from New South Wales to Caroline Islands
3 fighters moved from Philippines to Caroline Islands
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea ZoneTurn Complete - French





