That’s what I thought. Thanks for clarifying!
New A&A chaos game C vs S
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shoulda done it before posting move, but no edit needed anyway
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re-roll Carl. 3 units died, so (3d6) roll.
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I’ll edit if need be.
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:|@Grendal:
re-roll Carl. 3 units died, so (3d6) roll.
Where you see errors, feel free to roll for him in the forum and edit… it’s all public, so no foul play!
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re-roll Carl. 3 units died, so (3d6) roll.
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryI won taking eastern poland with the loss of 2 men, so I roll for my 2 men? or do I roll for all losses - being 3?
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Oh no…I took E Poland losing 1 man… so I should have rolled my 1 loss…or all the losses for both sides (3)?
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re-roll Carl. 3 units died, so (3d6) roll.
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryI won taking eastern poland with the loss of 2 men, so I roll for my 2 men?� or do I roll for all losses - being 3?
All losses. Yours AND others. The winner gets to play with ALL the dead bodies, thus increasing their chance of generating successful Zombie Corps trainees.
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well I be damned! Will roll for 1 more than :-D
Rolling 1d6:
(4) -
Japan
Rolling 1d6:
(2) -
Hopi
Rolling 1d6:
(5)
Kweichow
Rolling 2d6:
(5, 6)
Szechwan
Rolling 10d6:
(1, 1, 2, 3, 4, 5, 5, 5, 6, 6)
Korea
Rolling 27d6:
(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - Japanese
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour and 1 cruiser; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hopei
3 artilleries moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
5 fighters moved from Kwangsi to Szechwan
3 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 armour moved from French Indo China to Szechwan
1 infantry moved from Siam to French Indo China
1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 fighter moved from 36 Sea Zone to Szechwan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
8 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Korea
1 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from Manchuria to KoreaCombat - Japanese
Battle in Hopei
Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 : 9/15 hits
Chinese roll dice for 9 infantry in Szechwan, round 2 : 1/9 hits
1 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Chinese: 9 infantry
Battle in Korea
Japanese attack with 3 artilleries, 5 fighters, 10 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
AA fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Japanese roll dice for 3 artilleries, 4 fighters, 10 infantry and 4 tactical_bombers in Korea, round 2 : 7/21 hits
Russians roll dice for 2 aaGuns and 16 infantry in Korea, round 2 : 6/16 hits
6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in Korea, round 3 : 5/15 hits
Russians roll dice for 10 infantry in Korea, round 3 : 2/10 hits
5 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Korea, round 4 : 3/13 hits
Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Korea, round 5 : 7/12 hits
Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 10 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Korea to Jehol
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 carrier moved from 36 Sea Zone to 19 Sea Zone
5 fighters moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Szechwan to Kwangsi
3 tactical_bombers moved from Szechwan to Kwangsi
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 cruiser placed in 6 Sea Zone
3 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Italians to Hopei: 1 infantry
EDIT: Removing units owned by Italians from Hopei: 1 infantry
EDIT: Adding units owned by Italians to Kweichow: 1 infantry
EDIT: Adding units owned by Italians to Szechwan: 2 infantry
EDIT: Adding units owned by Italians to Korea: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total -
Rolling 1d6:
(2) -
doh!!! I already rolled tech and bought then realised I shoulda bought something I never…so closed and reopened then realised before I bought tech! So I’ll buy the tech again and if I hit, I’ll remove it
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Americans
EDIT: Turning off Edit Mode
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
Chinese
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
UK
Rolling 1d6:
(6) -
boom!
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Oh the humanity! :-D
Rolling 1d6:
(3) -
National Boosts!
Level
Rolling 1d3:
(2)Class
Rolling 1d3:
(3)