• shoulda done it before posting move, but no edit needed anyway


  • re-roll Carl. 3 units died, so (3d6) roll.


  • I’ll edit if need be.


  • :|@Grendal:

    re-roll Carl. 3 units died, so (3d6) roll.

    Where you see errors, feel free to roll for him in the forum and edit… it’s all public, so no foul play!


  • @Grendal:

    re-roll Carl. 3 units died, so (3d6) roll.

    Casualties for Germans: 2 infantry
    Casualties for Russians: 1 infantry

    I won taking eastern poland with the loss of 2 men, so I roll for my 2 men?  or do I roll for all losses - being 3?


  • Oh no…I took E Poland losing 1 man… so I should have rolled my 1 loss…or all the losses for both sides (3)?


  • @pr0c3ss:

    @Grendal:

    re-roll Carl. 3 units died, so (3d6) roll.

    Casualties for Germans: 2 infantry
    Casualties for Russians: 1 infantry

    I won taking eastern poland with the loss of 2 men, so I roll for my 2 men?� or do I roll for all losses - being 3?

    All losses. Yours AND others. The winner gets to play with ALL the dead bodies, thus increasing their chance of generating successful Zombie Corps trainees.


  • well I be damned!  Will roll for 1 more than  :-D

    DiceRolling 1d6:
    (4)


  • Japan

    DiceRolling 1d6:
    (2)


  • Hopi
    DiceRolling 1d6:
    (5)  
    Kweichow
    DiceRolling 2d6:
    (5, 6)  
    Szechwan
    DiceRolling 10d6:
    (1, 1, 2, 3, 4, 5, 5, 5, 6, 6)  
    Korea
    DiceRolling 27d6:
    (1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Research Technology - Japanese
                    Japanese roll 5 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 armour and 1 cruiser; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                3 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 mech_infantry moved from Anhwe to Hopei
                3 artilleries moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Chahar to Hopei
                5 fighters moved from Kwangsi to Szechwan
                3 tactical_bombers moved from Kwangsi to Szechwan
                2 bombers moved from Kwangsi to Szechwan
                1 armour moved from French Indo China to Szechwan
                1 infantry moved from Siam to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to Szechwan
                1 fighter moved from 36 Sea Zone to Szechwan
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Japan to Korea
                2 fighters moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from 6 Sea Zone to Korea
                8 infantry moved from Manchuria to Korea
                2 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Manchuria to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 artilleries moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from Manchuria to Korea
                1 fighter moved from Manchuria to Korea

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Hopei, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 9 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 :  9/15 hits
                        Chinese roll dice for 9 infantry in Szechwan, round 2 :  1/9 hits
                        1 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 9 infantry
                Battle in Korea
                    Japanese attack with 3 artilleries, 5 fighters, 10 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 16 infantry
                        AA fire in Korea :  1/6 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 3 artilleries, 4 fighters, 10 infantry and 4 tactical_bombers in Korea, round 2 :  7/21 hits
                        Russians roll dice for 2 aaGuns and 16 infantry in Korea, round 2 :  6/16 hits
                        6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in Korea, round 3 :  5/15 hits
                        Russians roll dice for 10 infantry in Korea, round 3 :  2/10 hits
                        5 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 3 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Korea, round 4 :  3/13 hits
                        Russians roll dice for 5 infantry in Korea, round 4 :  1/5 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Korea, round 5 :  7/12 hits
                        Russians roll dice for 2 infantry in Korea, round 5 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 3 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 fighter and 10 infantry
                    Casualties for Russians: 2 aaGuns and 16 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Korea to Jehol
                1 fighter moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria
                1 tactical_bomber moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                5 fighters moved from Szechwan to Kwangsi
                1 fighter moved from Szechwan to Yunnan
                1 tactical_bomber moved from Szechwan to Yunnan
                2 bombers moved from Szechwan to Kwangsi
                3 tactical_bombers moved from Szechwan to Kwangsi
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 cruiser placed in 6 Sea Zone
                3 armour placed in Kiangsu
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Hopei: 1 infantry
                EDIT: Removing units owned by Italians from Hopei: 1 infantry
                EDIT: Adding units owned by Italians to Kweichow: 1 infantry
                EDIT: Adding units owned by Italians to Szechwan: 2 infantry
                EDIT: Adding units owned by Italians to Korea: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 38 PUs total


  • DiceRolling 1d6:
    (2)


  • doh!!! I already rolled tech and bought then realised I shoulda bought something I never…so closed and reopened then realised before I bought tech!  So I’ll buy the tech again and if I hit, I’ll remove it


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing Technology AA Radar for Americans
                EDIT: Turning off Edit Mode
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Central United States to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 carrier placed in 10 Sea Zone
                1 battleship and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • Chinese

    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • UK

    DiceRolling 1d6:
    (6)


  • boom!


  • Oh the humanity!  :-D

    DiceRolling 1d6:
    (3)


  • National Boosts!

    Level

    DiceRolling 1d3:
    (2)

    Class

    DiceRolling 1d3:
    (3)

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