TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 84 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/4 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/4 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 1/3 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 92 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 cruiser and 1 tactical_bomber in 92 Sea Zone, round 5 : 1/2 hits
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Italians and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 battleship, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 5/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 26 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 fighter owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 26 Sea Zone, round 3 : 2/2 hits
2 transports owned by the Japanese , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 48
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 1 fighter
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Wake Island
1 bomber moved from 26 Sea Zone to Wake Island
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Americans collect 3 PUs from War Bonds; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs