14L-G40 UnknownSoldier (Axis) vs. wittmann (Allies+9), no tech

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 armour moved from Anglo Egyptian Sudan to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                3 infantry moved from Persia to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 bomber moved from Gibraltar to Alexandria

    Combat - British
                Battle in Kenya
                    British attack with 3 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in Siam

    Non Combat Move - British
                1 battleship and 1 carrier moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 fighter moved from Burma to 42 Sea Zone
                1 tactical_bomber moved from India to Burma
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 bomber moved from Alexandria to Egypt
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Iraq to 98 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 tactical_bomber moved from Iraq to 98 Sea Zone
                1 submarine moved from 81 Sea Zone to 79 Sea Zone

    Place Units - British
                1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,4,3,1,4
                British collect 28 PUs (5 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 artilleries and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 2 artilleries and 7 infantry

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Libya to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour moved from Romania to Baltic States
                      Italians take Eastern Poland from Russians
                      Italians take Baltic States from Russians
                1 armour moved from Yugoslavia to Bessarabia
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Bessarabia, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 2 destroyers and 3 fighters
                    French defend with 2 cruisers
                        Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 :  2/7 hits
                        French roll dice for 2 cruisers in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians and 2 cruisers owned by the French lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for French: 2 cruisers
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                3 fighters moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 artillery moved from Albania to Yugoslavia
                2 artilleries moved from Northern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 3 fighters and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
        Libya : 2 artilleries and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
        Baltic States : 1 flag, 1 armour
        Eastern Poland : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser and 1 destroyer
        Yugoslavia : 3 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 32 / 35
        Japanese : 36 / 49
        Americans : 52 / 77
        Chinese : 4 / 3
        British : 33 / 28
        UK_Pacific : 25 / 30
        Italians : 18 / 18
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    I sent all I could with Italy to sink the French Navy. They had no business being there anyway  :evil:

    I did not think you would want to scramble the lone fighter from Gibraltar, so I left him grounded.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That is fine,thank  you.
    They were on leave in Gib, without planes, while their antiquated ones were replaced with a new ugly looking thing lent to them by the Americans. Think it is called a Mustang.
    You will run into them later. Besides, half of the pilots have VD from the locals (the monkeys), so wouldn’t have been much use against your fit and beautiful Italian men.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Malaya to Shan State

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 aaGun moved from 35 Sea Zone to Philippines
                1 fighter moved from Queensland to Philippines
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Queensland to Java
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Italians

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 aaGun, 4 armour, 7 artilleries, 18 infantry and 4 mech_infantrys moved from Poland to Baltic States
                6 infantry moved from Germany to Poland
                4 armour moved from Romania to Baltic States
                2 artilleries and 11 infantry moved from Romania to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                2 fighters moved from Yugoslavia to Southern Italy
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                2 tactical_bombers moved from Northern Italy to Baltic States
                1 aaGun moved from France to Western Germany
                3 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                1 destroyer and 2 transports placed in 110 Sea Zone
                2 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Norway: 1 armour
                EDIT: Adding units owned by Germans to Finland: 1 armour
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Poland : 6 infantry
        Germany : 2 artilleries, 1 factory_major and 7 infantry
        Southern Italy : 1 bomber, 2 fighters and 2 tactical_bombers
        Baltic States : 1 aaGun, 8 armour, 7 artilleries, 18 infantry, 4 mech_infantrys and 2 tactical_bombers
        Eastern Poland : 1 aaGun, 2 artilleries and 11 infantry
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 3 submarines
        Yugoslavia : 1 flag, 1 aaGun, 1 airfield and 2 infantry
        Finland : 1 flag, 1 armour, 1 artillery and 8 infantry
        110 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 32 / 35
        Japanese : 36 / 49
        Americans : 52 / 77
        Chinese : 4 / 3
        British : 33 / 28
        UK_Pacific : 25 / 30
        Italians : 17 / 18
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                1 armour moved from Sikang to Kansu
                1 infantry moved from Timguska to Kansu

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 armour and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Sikang to Volgograd
                4 infantry moved from Timguska to Novosibirsk
                1 aaGun and 8 infantry moved from Yenisey to Timguska
                1 aaGun and 4 infantry moved from Smolensk to Belarus
                1 aaGun, 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Volgograd to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 fighter moved from Russia to Belarus
                5 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 artillery moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 1 infantry placed in Ukraine
                1 infantry placed in Ukraine
                Russians undo move 3.
                1 artillery placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That took some deliberation. Have fun ripping me apart!

    I forgot my one Sub(SZ124). Would you move it to SZ125 please? Hope that is ok.

  • 13

    @wittmann:

    That took some deliberation. Have fun ripping me apart!

    I forgot my one Sub(SZ124). Would you move it to SZ125 please? Hope that is ok.

    will do sir

  • 13

    I am getting ready to leave, but I just looked at the map. I noticed you liberated Kansu and wondered if you realized that makes Mongolia neutral and opens up the way for Japan to push in through the north without turning the Mongolians into Russians. I only ask because earlier you did not move into Korea when the opportunity was there. If you did not realize this and would like to redo Russia’s turn, feel free to do so.

    If you did know this, then prepare for the Imperial Japanese Army to march out of Port Arthur and across to north towards Moscow!

    Remember the Alamo!!!

    Oh wait, I am mixing up battle cries and wars  :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank you for telling me that. I did not know. Am looking at the rules now.
    You must be right though as you play more than me.
    It is gracious of you to offer that I redo, but it is my error.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I have found the line, the last in the Soviet-Mongolian Defence Pact.
    My mistake. Please continue: we all need to learn!

  • 13

    @wittmann:

    I have found the line, the last in the Soviet-Mongolian Defence Pact.
    My mistake. Please continue: we all need to learn!

    Ok sir. I actually found it out because of making the same mistake in another game. Marching onward!

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangsi to Kiangsi
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Yunnan to Shan State
                1 armour and 1 mech_infantry moved from Yunnan to Siam
                      Japanese take French Indo China from French
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Shensi to Kansu
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
                1 bomber moved from Korea to Kiangsi
                1 bomber moved from Korea to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 fighter moved from Kwangsi to Siam
                2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    ANZAC defend with 1 aaGun, 1 fighter and 1 infantry; Americans defend with 1 airfield, 1 harbour and 2 infantry
                        AA fire in Philippines :  0/3 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 :  5/9 hits
                        Americans roll dice for 1 aaGun, 1 fighter and 3 infantry in Philippines, round 2 :  2/4 hits
                        1 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Malaya
                Battle in Borneo
                Battle in Celebes
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siam
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Siam, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 1 bomber and 1 infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Kwangtung, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Kwangtung, round 3 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery and 1 bomber in Kiangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 bomber in Kiangsi, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 :  3/3 hits
                        Chinese roll dice for 1 armour and 1 infantry in Kansu, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers
                    Chinese defend with 11 infantry
                        Japanese roll dice for 2 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Szechwan, round 2 :  4/15 hits
                        Chinese roll dice for 11 infantry in Szechwan, round 2 :  5/11 hits
                        5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 3 :  6/10 hits
                        Chinese roll dice for 7 infantry in Szechwan, round 3 :  1/7 hits
                        1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 4 :  5/9 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 6 infantry
                    Casualties for Chinese: 11 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Hopei to Kweichow
                1 bomber moved from Kiangsi to Kwangsi
                1 bomber moved from Kwangtung to Kwangsi
                3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
                1 fighter moved from Siam to Kwangsi
                3 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                3 infantry moved from Manchuria to Jehol
                1 fighter moved from Siberia to Japan
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                4 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kansu to Kweichow

    Place Units - Japanese
                3 infantry placed in Kiangsu
                2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 bombers, 5 fighters and 4 tactical_bombers
        Korea : 1 aaGun
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag, 1 artillery
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag, 3 infantry
        Siam : 1 armour and 1 mech_infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 2 artilleries and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 2 artilleries and 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 transport
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 submarines, 3 tactical_bombers and 3 transports
        6 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 30 / 32
        Japanese : 58 / 58
        Americans : 50 / 77
        Chinese : 3 / 3
        British : 33 / 28
        UK_Pacific : 10 / 30
        Italians : 17 / 18
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Nice: I took a hell of a pounding there and you avoided attacking Java.
    Goodness knows what I am going to do with my combined Allied fleet!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery, 1 carrier and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Western United States to Alaska
                1 mech_infantry moved from Western United States to Alaska
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 cruiser moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 destroyers and 1 submarine placed in 101 Sea Zone
                2 fighters and 2 infantry placed in Western United States
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Alexandria to Libya
                      British take Tobruk from Italians
                1 tactical_bomber moved from 98 Sea Zone to Libya
                1 bomber moved from Egypt to Libya
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 tactical_bomber moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 battleship, 2 carriers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from 98 Sea Zone to Libya
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to Shan State
                1 fighter moved from 42 Sea Zone to Shan State

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 92 Sea Zone
                    British attack with 1 battleship, 2 carriers and 3 fighters
                    Italians defend with 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the British
                    British win with 1 battleship, 2 carriers and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Libya
                    British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 2 infantry
                    retreated to Libya
                    Italians win with 2 artilleries remaining. Battle score for attacker is -25
                    Casualties for British: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 bomber moved from Libya to Egypt
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                2 infantry moved from Kenya to Ethiopia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from Shan State to 42 Sea Zone
                2 artilleries and 7 infantry moved from India to Burma
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Shan State to India
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Alexandria to Trans-Jordan
                2 artilleries and 1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 aaGun and 4 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 destroyer placed in 81 Sea Zone
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,1,4,4
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    It would seem my brave British troops in Africa were charged by African  elephants, before I could get half my men out of bed for the dawn attack.

    If you attack UK fleet in SZ92with the Italians, please scramble my two planes and take the one undamaged Carrier as two losses first. Battleship last and try and save the second Carrier if it looks like I can get away with it.
    I got greedy thinking I could take Libya and now I am at risk of losing my UK fleet and having to withdraw the American one too.

    Can I redo the Cruiser and DD(98-81) non com? I would rather they were in SZ92 instead. This leaves the SZ81 TT with just the one (new) DD.
    Sorry, but I feel losing the fleet to a one two would undermine my otherwise working Atlantic strategy.
    Please say if it is too late to change that two ship naval non com.

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