@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
G40L 2014 captain walker (Allies +9) vs Entek (Axis)
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I think you get a kami option in this attack ( didn’t realize that until I had posted)…do you want to use any of your tokens?
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Sure, 2 on the Carrier and one on the Cruiser
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 2 destroyers
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 25 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 destroyers and 1 fighter
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship, 2 carriers and 3 transports in 35 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
1 cruiser owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 1 carrier
Casualties for Americans: 2 destroyers, 1 fighter and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Northern Territory
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
2 fighters moved from Eastern United States to MoroccoPlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Borneo : 2 infantry
Queensland : 1 infantry and 1 mech_infantry
Northern Territory : 1 bomber
Philippines : 1 airfield, 1 artillery, 1 fighter and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 2 infantry
45 Sea Zone : 1 cruiser
10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
54 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery and 2 infantry
Morocco : 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 60 / 98
Russians : 14 / 0
Japanese : 43 / 43
Americans : 55 / 81
Chinese : 4 / 11
British : 34 / 41
UK_Pacific : 17 / 23
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I f*cked up choosing your casualties….I’ll edit the correct choices before China’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 artillery moved from Szechwan to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 1 artillery, 1 fighter and 1 infantry
Yunnan : 2 artilleries and 2 infantry
Kweichow : 1 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 60 / 98
Russians : 14 / 0
Japanese : 41 / 43
Americans : 55 / 81
Chinese : 6 / 12
British : 34 / 41
UK_Pacific : 17 / 23
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Egypt to Rostov
1 fighter moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Burma to KwangsiCombat - British
Battle in Rostov
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the British lost in Rostov
1 mech_infantry owned by the British retreated to Caucasus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kwangsi
British attack with 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 3 bombers, 2 fighters and 3 tactical_bombers
British roll dice for 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/10 hits
Japanese roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Kwangsi, round 2 : 4/8 hits
3 infantry owned by the British , 3 bombers owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/6 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangsi, round 3 : 0/4 hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 76
Casualties for Japanese: 3 bombers, 2 fighters and 3 tactical_bombers
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
3 infantry moved from India to Burma
1 artillery and 1 infantry moved from West India to India
1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Alexandria
1 artillery moved from Libya to Tobruk
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Tunisia
1 bomber moved from Rostov to Northwest Persia
1 mech_infantry moved from Caucasus to TambovPlace Units - British
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 fighter placed in United Kingdom
3 infantry placed in Persia
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 tactical_bomber placed in India
3 mech_infantrys placed in French Indo ChinaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 tactical_bomber
Some Units in French Indo China change ownership: 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Kwangsi : 2 artilleries and 1 mech_infantry
Siam : 1 flag
Yunnan : 2 aaGuns, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Burma : 3 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
39 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Tunisia : 1 infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
Ethiopia : 1 flag
Tambov : 1 mech_infantry
Caucasus : 1 mech_infantry
80 Sea Zone : 1 cruiser and 1 transport
Eire : 1 flag
Iraq : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Persia : 1 flag, 1 factory_minor, 4 infantry and 1 mech_infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 60 / 98
Russians : 14 / 0
Japanese : 40 / 43
Americans : 55 / 81
Chinese : 7 / 12
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber in Tambov, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 infantry moved from Ukraine to Rostov
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Albania: 1 armour and 1 infantry
EDIT: Removing units owned by Italians from Greece: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Albania : 1 armour and 1 infantry
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Rostov : 1 infantry
Ukraine : 1 bomber
95 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
99 Sea Zone : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 60 / 98
Russians : 14 / 0
Japanese : 40 / 43
Americans : 55 / 81
Chinese : 7 / 12
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from Malaya to French Indo ChinaPlace Units - ANZAC
2 fighters placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Western Australia : 1 artillery and 1 infantry
French Indo China : 1 fighter
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
56 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
54 Sea Zone : 2 destroyers and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 60 / 98
Russians : 14 / 0
Japanese : 40 / 43
Americans : 55 / 81
Chinese : 7 / 12
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 2 infantryProduction/PUs Summary :
Germans : 60 / 98
Russians : 14 / 0
Japanese : 40 / 43
Americans : 55 / 81
Chinese : 7 / 12
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 bomber, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
1 fighter, 11 mech_infantrys and 1 tactical_bomber moved from Ukraine to Caucasus
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone -
Scramble orders for Gibraltar please.
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scramble the one UK fighter.
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I should have asked for OOL for it too. So far 6 hits.
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take the cv both dd’s the ca and one US fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 bomber, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
1 fighter, 11 mech_infantrys and 1 tactical_bomber moved from Ukraine to Caucasus
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 1 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 11 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/15 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 transports
2 submarines owned by the Americans Submerged
Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 4 transports in 91 Sea Zone, round 2 : 6/7 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 4 bombers owned by the Germans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 fighters and 4 transports remaining. Battle score for attacker is -15
Casualties for Germans: 4 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the Americans forced to land in GibraltarNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Southern Italy to 112 Sea Zone
2 artilleries moved from Western Ukraine to Ukraine
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from France to Western Germany
1 tactical_bomber moved from Caucasus to UkrainePlace Units - Germans
1 bomber placed in Western Germany
4 transports placed in 112 Sea Zone
Germans undo move 2.
4 transports placed in 113 Sea Zone
1 armour, 4 artilleries and 2 infantry placed in Western Germany
3 infantry placed in Ukraine
Germans undo move 4.
3 armour placed in Ukraine
3 infantry placed in France
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 1 cruiser, 1 fighter and 1 transport
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 cruiser, 1 fighter and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 bomber
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Denmark : 1 aaGun and 2 infantry
Northern Italy : 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 artillery and 11 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 5 transports
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 66 / 91
Russians : 8 / 0
Japanese : 40 / 43
Americans : 55 / 81
Chinese : 7 / 12
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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feel free to play through Russia’s turn…they don’t have any units left and most likely won’t have any the rest of the game.
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@captain:
feel free to play through Russia’s turn…they don’t have any units left and most likely won’t have any the rest of the game.
Shoot, you’re right I spaced on that… :-o
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Scramble ORders for Sz 35 please
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no scramble





