I see why I normally protect sz92.
Whackamatt (Axis) vs. Karl7 (Allies +12)
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“While the Soviet Union is not at war with Japan, it remains under the restrictions of being a neutral power on the Pacific map. This means that it cannot move units into territories on that map that are controlled by another power, even an ally, so it could not move units into Korea without first declaring war on Japan.”
SO, turns out the NCM of Russia was illegal. I think the easiest thing for us to do, with a minimum amount of editing, would be for you to replay the Russian turn. Declare war, then roll it up again. If I just redid the Jap turn, I’d have to edit out the switching of Mongolia to Russian territory, etc.
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Fair enough. I will post new USSR map.
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corrected map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Anhwe to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Shan State
1 battleship, 3 carriers and 2 cruisers moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Yunnan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 artilleries and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 bombers moved from Shensi to VolgogradCombat - Japanese
Battle in Shan State
Japanese attack with 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Japanese attack with 2 bombers
Russians defend with 1 armour and 1 factory_minor
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Volgograd to Ukraine
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Kwangsi
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
3 armour placed in Manchuria
1 factory_minor placed in Kwangtung
2 destroyers placed in 36 Sea Zone
1 armour placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,6,4,1,6,1,1,4,3,2,2,5,2,4,6,3,5
Japanese collect 56 PUs (9 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Guam to Kwangtung
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to GreeceCombat - Americans
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Italians defend with 1 cruiser
Americans win, taking 97 Sea Zone from Italians with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in GreeceNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 19 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 transports moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from Kwangtung to Guam
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
2 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from India to Burma
4 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 fighter moved from Caucasus to Russia
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 carrier and 1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 armour moved from Libya to Alexandria
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
1 armour and 2 fighters placed in Persia
3 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,3,2,6,2,3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
5 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to BulgariaCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 fighters and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win with 2 fighters remaining. Battle score for attacker is -15
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
Place Units - Italians
1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,5,6,6,3,1,2,6,6,3
Italians collect 3 PUs (11 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Northern Territory to Caroline Islands
1 aaGun and 3 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Algeria to Tunisia
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 2 infantry moved from Novgorod to Archangel
1 armour moved from Smolensk to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 1 mech_infantry moved from Smolensk to Bryansk
1 armour moved from Bryansk to Caucasus
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 armour and 1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 fighter and 3 infantry
French defend with 1 fighter and 2 infantry; British defend with 2 fighters; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour and 3 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 2 fightersNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Ukraine to BryanskPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Romania
3 infantry placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
Germans undo move 4.
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to French Guiana: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Buyant-Uhaa to Chahar
Russians take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Russians take Jehol from Japanese
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
2 infantry moved from Russia to Samara
2 infantry moved from Olgiy to Timguska
1 armour moved from Evenkiyskiy to Timguska
1 fighter and 1 tactical_bomber moved from Russia to Timguska
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from Russia to Timguska
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 artillery moved from Russia to Samara
4 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Timguska
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Russians: 1 armour, 1 fighter and 2 infantry
Battle in Samara
Russians attack with 1 artillery, 3 fighters and 6 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Russians to Chinese
EDIT: Changing ownership of Chahar from Russians to Chinese
EDIT: Turning off Edit Mode
3 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Timguska to Olgiy
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Yakut S.S.R.Place Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Japanese buy 1 aaGun, 1 harbour, 10 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
3 fighters and 1 tactical_bomber moved from Kwangsi to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 bomber moved from Ukraine to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Manchuria to Amur
1 fighter and 1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
retreated to 35 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantryJapanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Vologda to Caucasus
1 fighter moved from Jehol to ManchuriaPlace Units - Japanese
1 aaGun and 4 infantry placed in Japan
1 harbour placed in Sumatra
3 infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kwangtung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,3,5,3,3,2,5,3,3,2,3,4,5,4,6,5,5,4,4
Japanese collect 57 PUs (10 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Guam to Kwangtung
2 fighters moved from Korea to OlgiyCombat - Americans
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Holland BelgiumNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Kwangtung to Guam
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 cruisers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to Greece
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea ZonePlace Units - Americans
3 fighters placed in Korea
1 factory_minor placed in Greece
1 submarine and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
British creates battle in territory 93 Sea Zone
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking 93 Sea Zone from Italians, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to Egypt
3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Persia to Northwest Persia
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Persia to Northwest Persia
8 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Burma to India
1 aaGun moved from Burma to IndiaPlace Units - British
2 armour and 1 artillery placed in Persia
1 fighter placed in 98 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Northwest Persia: 1 fighter
EDIT: Adding units owned by British to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,6,2,3,6,5,5,5,6,6,1,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 8 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 8 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -21
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 8 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5,5,2,2,5,6,1,6
Italians collect 4 PUs (10 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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ncm edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters and 5 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Germany to Romania
3 infantry moved from Romania to Bulgaria
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour moved from Caucasus to Tambov
2 infantry moved from Bryansk to Tambov
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
5 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 armour moved from Archangel to Bryansk
1 armour moved from Caucasus to BryanskCombat - Germans
Battle in Tambov
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 5 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Romania
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
4 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Chahar to Suiyuyan
Russians take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Olgiy to Vologda
2 fighters moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Tambov to Volgograd
1 infantry moved from Russia to TambovCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 artilleries
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Tambov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs





