14L-G40 UnknownSoldier (Axis) vs. wittmann (Allies+9), no tech

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 fighter moved from Western United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 carrier and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Sikang to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 carrier; Remaining resources: 5 PUs;

    Combat Move - British
                3 infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 3 infantry
                    Italians defend with 1 infantry
                    1 infantry owned by the British retreated to Ethiopia
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 infantry moved from Rhodesia to Belgian Congo
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 cruiser moved from 76 Sea Zone to 79 Sea Zone
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Ethiopia to Egypt
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 artilleries moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Malta to Trans-Jordan
                1 fighter moved from Malta to Trans-Jordan
                1 bomber moved from Malta to Gibraltar
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Malta to 92 Sea Zone
                4 infantry moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from Ontario to Quebec
                1 artillery moved from Ontario to Quebec
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                3 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 fighter moved from French Indo China to India
                4 infantry moved from Shan State to Burma
                1 fighter moved from India to Burma

    Place Units - British
                1 airfield placed in Gibraltar
                1 mech_infantry placed in Egypt
                2 submarines placed in 81 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 carrier placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 29 PUs total
                Some Units in 39 Sea Zone change ownership: 1 carrier

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 bomber moved from Southern Italy to Morocco
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 1 fighter and 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 :  0/3 hits
                        French roll dice for 1 fighter and 2 infantry in Morocco, round 2 :  2/3 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
                    retreated to Morocco
                    French win, taking Cyprus from British with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Libya
                1 artillery moved from Tunisia to Libya
                1 artillery and 2 infantry moved from Tobruk to Libya
                1 armour, 1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 armour moved from Northern Italy to Yugoslavia
                1 armour moved from Greece to Romania
                1 artillery moved from Greece to Albania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Cyprus : 1 flag, 1 infantry
        Kenya : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 1 armour
        Albania : 1 artillery
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
        Libya : 2 artilleries, 1 bomber and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Greece : 1 flag
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
        Yugoslavia : 1 armour

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 35 / 36
        Japanese : 34 / 45
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 30 / 30
        UK_Pacific : 24 / 29
        Italians : 17 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                    French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from Morocco to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to United Kingdom

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 destroyers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 tactical_bombers moved from Yugoslavia to 99 Sea Zone
                2 fighters moved from Yugoslavia to 99 Sea Zone
                1 bomber moved from Yugoslavia to 99 Sea Zone

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    French defend with 1 destroyer
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 :  5/5 hits
                        French roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 99 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                2 submarines moved from 123 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Yugoslavia to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from 99 Sea Zone to Southern Italy
                2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
                1 armour moved from Germany to 113 Sea Zone
                1 armour moved from 113 Sea Zone to Norway
                4 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Germany to Poland
                1 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Poland to Slovakia Hungary
                2 tactical_bombers moved from 113 Sea Zone to Northern Italy

    Place Units - Germans
                3 destroyers placed in 110 Sea Zone
                3 infantry placed in France
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 aaGun
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Romania : 4 armour, 2 artilleries and 11 infantry
        Poland : 1 aaGun, 4 armour, 7 artilleries, 18 infantry and 4 mech_infantrys
        Germany : 1 factory_major and 6 infantry
        Norway : 1 armour
        Northern Italy : 2 tactical_bombers
        Southern Italy : 1 bomber and 1 tactical_bomber
        113 Sea Zone : 1 transport
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 3 submarines
        Yugoslavia : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 2 infantry and 1 tactical_bomber
        Finland : 1 flag, 1 artillery and 8 infantry
        110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 35 / 36
        Japanese : 34 / 45
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 30 / 30
        UK_Pacific : 24 / 29
        Italians : 17 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Caucasus to Rostov
                1 aaGun, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
                1 aaGun moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                1 fighter placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

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    I am going to regret my impetuosity throwing away my only Atlantic DD to kill your rogue Italian TT.
    I admit I was frightened to wait until UK’s go to sink it, as I have no idea why you took Cyprus. It was a mistake. I  am sure you will soon reveal why.
    Now I have German Subs everywhere and it irks me!
    Also, I await your Japanese hurricane with trepidation and relief.
    I hope you have a fun day.

  • 13

    @wittmann:

    I am going to regret my impetuosity throwing away my only Atlantic DD to kill your rogue Italian TT.
    I admit I was frightened to wait until UK’s go to sink it, as I have no idea why you took Cyprus. It was a mistake. I  am sure you will soon reveal why.
    Now I have German Subs everywhere and it irks me!
    Also, I await your Japanese hurricane with trepidation and relief.
    I hope you have a fun day.

    Actually sir, I got the idea from you. By taking Cyprus, and originally owned UK territory, it ensures you are missing 5 IPCs for a while. Worth the cost of a transport/infantry for a few rounds I think.  :evil:

  • 13

    I am sending 2 bombers and a fighter into Sakha. I will use the first die of the aa fire for the fighter and the other two for the bombers.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 3 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Chahar to Hopei
                2 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 bombers moved from Jehol to Sakha
                3 infantry moved from Siberia to Sakha
                1 fighter moved from Japan to Sakha
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kansu
                1 infantry moved from Suiyuyan to Kansu

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sakha
                    Japanese attack with 2 bombers, 1 fighter and 3 infantry
                    Russians defend with 1 aaGun and 4 infantry
                        AA fire in Sakha :  0/3 hits
                        Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Sakha, round 2 :  2/6 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Sakha, round 2 :  1/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Sakha
                        Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Sakha, round 3 :  3/5 hits
                        Russians roll dice for 3 infantry in Sakha, round 3 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
                    Japanese win, taking Sakha from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry

    Non Combat Move - Japanese
                2 bombers moved from Sakha to Korea
                1 fighter moved from Sakha to Siberia
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 aaGun moved from Manchuria to Korea
                2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Japanese
                4 submarines placed in 6 Sea Zone
                3 infantry placed in Japan
                1 factory_minor placed in Shantung
                Japanese undo move 3.
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
        Korea : 1 aaGun, 2 bombers and 2 infantry
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 4 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 armour, 2 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
        Suiyuyan : 1 flag, 1 fighter and 1 tactical_bomber
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 artillery and 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 fighter
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
        6 Sea Zone : 2 destroyers, 4 submarines and 1 transport

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 34 / 35
        Japanese : 39 / 49
        Americans : 52 / 52
        Chinese : 2 / 6
        British : 30 / 30
        UK_Pacific : 24 / 29
        Italians : 17 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    I almost made the blunder of attacking the Allies  :roll:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I really thought you weren’t going to attack as Japan. Then thought: how can he not?
    This has been my most challenging and perplexing game. Please note, I have not played many games and only once against opposition here on the forum (not including when i joined your team game) and that was a successful Sealion done against me. Went 18 rounds, before my errors got the better of me.
    Am loving this game against you. Thank you.

    Never considered Cyprus one of my original territories. Will not recapture it for a long time: the Med is too hot for transports!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    It took me ages to weigh up whether I should leave those Russians in Sakha within range Of your Bombers. Having lost them so cheaply, it now looks like a mistake.
    Although I have already pondered my next move, I suspect I will take all morning doing my next turn. I could never play more than one League Globall game!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 carrier and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 infantry placed in Eastern United States
                3 destroyers placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 9 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Burma

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 armour moved from Anglo Egyptian Sudan to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                3 infantry moved from Persia to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 bomber moved from Gibraltar to Alexandria

    Combat - British
                Battle in Kenya
                    British attack with 3 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in Siam

    Non Combat Move - British
                1 battleship and 1 carrier moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 fighter moved from Burma to 42 Sea Zone
                1 tactical_bomber moved from India to Burma
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 bomber moved from Alexandria to Egypt
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Iraq to 98 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 tactical_bomber moved from Iraq to 98 Sea Zone
                1 submarine moved from 81 Sea Zone to 79 Sea Zone

    Place Units - British
                1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,4,3,1,4
                British collect 28 PUs (5 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 artilleries and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 2 artilleries and 7 infantry

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Libya to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour moved from Romania to Baltic States
                      Italians take Eastern Poland from Russians
                      Italians take Baltic States from Russians
                1 armour moved from Yugoslavia to Bessarabia
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Bessarabia, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 2 destroyers and 3 fighters
                    French defend with 2 cruisers
                        Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 :  2/7 hits
                        French roll dice for 2 cruisers in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians and 2 cruisers owned by the French lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for French: 2 cruisers
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                3 fighters moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 artillery moved from Albania to Yugoslavia
                2 artilleries moved from Northern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 3 fighters and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
        Libya : 2 artilleries and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
        Baltic States : 1 flag, 1 armour
        Eastern Poland : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser and 1 destroyer
        Yugoslavia : 3 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 32 / 35
        Japanese : 36 / 49
        Americans : 52 / 77
        Chinese : 4 / 3
        British : 33 / 28
        UK_Pacific : 25 / 30
        Italians : 18 / 18
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    I sent all I could with Italy to sink the French Navy. They had no business being there anyway  :evil:

    I did not think you would want to scramble the lone fighter from Gibraltar, so I left him grounded.

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