TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Greece
Combat - Germans
Battle in Morocco
Battle in Gibraltar
Battle in Greece
Germans attack with 2 bombers, 1 fighter and 2 infantry
Neutral_Allies defend with 1 infantry
Germans win, taking Morocco from French, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 bombers moved from Greece to Western Germany
1 fighter moved from Greece to Slovakia Hungary
1 aaGun, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland
3 tactical_bombers moved from Western Germany to Slovakia Hungary
5 armour and 3 mech_infantrys moved from France to Germany
1 artillery moved from France to Western Germany
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
3 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Bulgaria to Romania
Place Units - Germans
1 destroyer placed in 112 Sea Zone
10 mech_infantrys placed in Germany
2 armour placed in Western Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs