@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
Whackamatt (Axis) vs. Karl7 (Allies +12)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Siam to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries and 5 infantry moved from Shensi to Kansu
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Kwangtung to Anhwe
1 tactical_bomber moved from Siam to Java
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 3 artilleries, 2 bombers and 5 infantry
Chinese defend with 7 infantry
Japanese win, taking Kansu from Chinese with 3 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Chinese: 7 infantry
Battle in Dutch New Guinea
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
2 bombers moved from Kansu to ShensiPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
3 artilleries placed in Manchuria
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Japanese collect 63 PUs (1 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Queensland to 20 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 94 Sea Zone to Tunisia
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Korea
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Guam
2 fighters moved from 34 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 6 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 carrier and 1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 artilleries and 1 infantry moved from Burma to Shan StateCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 artillery and 3 infantry moved from Alexandria to Egypt
3 infantry moved from Kenya to 72 Sea Zone
1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Persia to Northwest Persia
3 aaGuns, 1 artillery, 2 fighters, 22 infantry and 1 tactical_bomber moved from India to BurmaPlace Units - British
1 submarine placed in 98 Sea Zone
3 infantry placed in Normandy Bordeaux
1 fighter placed in United Kingdom
3 infantry placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
3 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
1 armour moved from Bulgaria to YugoslaviaCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 fighter and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to Korea
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
5 armour moved from Ukraine to Volgograd
6 armour, 1 artillery, 20 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
1 infantry moved from France to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 5 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 5 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 fighter and 5 infantry
Battle in Bryansk
Germans attack with 7 armour, 1 artillery, 20 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 7 armour, 1 artillery, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
British win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 aaGuns moved from Belarus to BryanskPlace Units - Germans
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in France
4 infantry and 2 mech_infantrys placed in Germany
1 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Urals from Germans
1 armour and 4 infantry moved from Samara to Volgograd
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 fighter moved from Russia to Archangel
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Evenkiyskiy
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Evenkiyskiy from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 armour, 1 artillery and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 5 armour and 1 artillery
Casualties for Russians: 4 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 infantry moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 armour, 3 artilleries, 1 fighter and 7 infantry moved from Manchuria to Korea
2 bombers moved from Shensi to Korea
1 fighter moved from Japan to Korea
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 tactical_bomber moved from Java to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
3 artilleries and 1 infantry moved from Kansu to Shensi
1 armour moved from Anhwe to KweichowCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry
ANZAC defend with 1 fighter; Russians defend with ; Americans defend with 1 artillery and 5 infantry
Japanese win, taking Korea from Americans with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery and 5 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 bombers moved from Korea to Manchuria
2 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
3 armour placed in French Indo China
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,3,1,6,5,6,1,6,2,6,6,1,3,4,5,1,2
Japanese collect 53 PUs (11 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 armour, 3 artilleries, 1 fighter and 7 infantry moved from Manchuria to Korea
2 bombers moved from Shensi to Korea
1 fighter moved from Japan to Korea
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 tactical_bomber moved from Java to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
3 artilleries and 1 infantry moved from Kansu to Shensi
1 armour moved from Anhwe to KweichowCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry
ANZAC defend with 1 fighter; Russians defend with ; Americans defend with 1 artillery and 5 infantry
Japanese win, taking Korea from Americans with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery and 5 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 bombers moved from Korea to Manchuria
2 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
3 armour placed in French Indo China
1 factory_minor placed in Kiangsu
1 factory_minor placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,3,1,6,5,6,1,6,2,6,6,1,3,4,5,1,2
Japanese collect 53 PUs (11 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 armour
EDIT: Adding units owned by Japanese to French Indo China: 3 infantry
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Adding units owned by Japanese to Manchuria: 3 armour
EDIT: Turning off Edit Mode -
Use the last file. I changed my mind about where to deploy 3 inf vs 3 armor
-
huh, I am not sure what is going on there in Korea. Did I not declare war on the USSR?
-
Nope. No DOW has been made either way
-
Yeah, I am checking on this. I thought USSR moving into Korea was auto Dec of War.
Anyway, have=ing the Soviet troops there is crazy!
-
The rule is about Mongolia changing sides. It’s only triggered by an attack into Korea/Manchuria. No movement can be a DOW, as all DOWs have their own separate section. You have to declare then attack. Technically, you did a NCM into an allies territory, which is not an attack, and doesn’t negate the Mongols going to your side.
-
The rule is about Mongolia changing sides. It’s only triggered by an attack into Korea/Manchuria. No movement can be a DOW, as all DOWs have their own separate section. You have to declare then attack. Technically, you did a NCM into an allies territory, which is not an attack, and doesn’t negate the Mongols going to your side.
yeah, I was getting sloppy there… anyhow, I am just checking to see if the rules really allow soviet and Japanese troops to occupy the same territory
-
The idea was I would move into Korea to reinforce… obviously…. but if that required a DOW then I would have seen then when I moved in and at least done something to DOW… redone turn or edited in and asked for a break.
As is, I really doubt Japan can attack and control a territory with Soviet troops on it. But, weirder rules are already out there in this game.
-
So, it looks like the USSR can only move into Korea if at war with Japan.
It was obviously my intent to do that - i.e. move into Korea. Otherwise the US would not move in. Moving into Korea would not violate the Mongolia treaty anyway because I did not attack, just NCM.
So, you want to redo Japan with a DOW on Japan by USSR so the game is correct? The game “as is” is in error of the Rules. I will agree to let you keep all favorable rolls obviously.
-
Or we can get a ruling?
whatever you want to do.
-
“While the Soviet Union is not at war with Japan, it remains under the restrictions of being a neutral power on the Pacific map. This means that it cannot move units into territories on that map that are controlled by another power, even an ally, so it could not move units into Korea without first declaring war on Japan.”
SO, turns out the NCM of Russia was illegal. I think the easiest thing for us to do, with a minimum amount of editing, would be for you to replay the Russian turn. Declare war, then roll it up again. If I just redid the Jap turn, I’d have to edit out the switching of Mongolia to Russian territory, etc.





