Bit more thinking
The Air War can be point based, each objective granting points. Each card is drawn at random.
Failed missions are returned to the mission pile, while each side had a continuious mission.
German Examples
Mission Title
See Krieg
Objectives
Be on the watch for hostile convoys along the UK coast and target any armed warship.
Targets
Escort Ships, armed merchants, capital ships.
UK
Mission Title
Hamilton
Objective
The Germans are using a bridge in sector x to move supplies across a river. Taking out this bridge will add more time to the resupplying of certain airbases.
Targets
Bridge in Sector X and Targets of Opportunity (Supply trucks etc…)
Continuous will be simple
Destroy the enemy ability to wage war on the X nation.
Destroy X amount of Radar, X amount of Aircraft, X amount of bases.
Special scenarios like Dunkirk can be added, though Ill expand on this later.
Each card will have a turn limit, or can be done at will. Though I like the done at will since it allows the player to do them depending on what he has.
Besides adding victory points, the cards can add ICP points, depending on the mission. Destroying a fighter is less rewarding than attacking a Factory for example.
Movement points. If fuel tokens are used, then i think the set up can be like this
Single engine aircraft, 1 fuel per mission.
Dual, 2
Multi, 3
The only free movement you get is flying from a staging field (Where German planes are “built” or a Factory/Harbor (UK). Though planes can leave those areas with ammo if ammo is used.
Transports Planes, im not sure if they should be included, or if bombers can double as transports when needed.