@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
Oh Man! Sorry RGP44!
He’s a good player! :lol:
Yes, the league knows him, though this is his first game result in 2014….
You get credit for losing to a tier 1, Karl. He was 9-1 last year at 4.30 PPG.
close game, Karl could have easily won. I’m still kind of at a loss how to save Russia.
SouL (Allies +15) trounces Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34411.new#new
Went for a sealion, got it, and then had nowhere to go. Man. Sealioning seems like more and more of a trap option.
@balance: It’s clearly an NO thing, for the most part. However, it would seem that it could be more about the Allies denying NOs. Would a bid dedicated solely to the Russians be most advantageous? In at least 1 game Me1945 played the Allies he did it. They have a lot of resources and NOs to protect from the Germans. They don’t get involved right away, BUT I would bet there is a correlation between Russian survival and Axis victory.
Things like inf Guiana and inf New Guinea are nice for picking up IPCs at low opportunity cost. In the ANZAC case, it’s nice because it leaves an easy 24 IPC to be collected with a unprovoked DoW on Japan ANZ1. We know sub 98 and ftr scotland certainly help mitigate loss and raise cost effectiveness. 22 seems like a good number, but I have somehow managed to completely botch G40 since I’ve started it.
Whackamatt (Allies +11) over vs. souL (Axis)
http://www.axisandallies.org/forums/index.php?topic=33955.0
Another long one, 22 rounds in and it was even for most of it.
souL what happened?
You never lose man!
souL what happened?
You never lose man!
…wha, what? I was really good at AA50. G40, not so much. I’m working on it though!
Maese Bolo (allies+20) over Don Guti (axis)
http://www.axisandallies.org/forums/index.php?topic=34513.45
I agree that the NO’s are really screwed up. With the axis having so many relatively easy ones to get, and the allies having stupid and unachievable NO’s like the 10 for taking Berlin.
The France capital Conundrum is another big game breaker.
I wonder if the League introduced one simple change like:
*Allies can choose to liberate Paris - or to not Liberate paris upon capture, or can activate on a subsequent turn
*Or UK gets +5 No for no subs in Atlantic.
*Or UK india also gets a bonus for Burma Road open instead of Hong Kong and Malaya
*Or Russia starts with a bomberOr something like that, how much difference it would make?
I get that we don’t want to detract from the game design, and turn this into some whole other beast. But one day there is going to be a global 3rd edition, and we want to be the ones who come up with the strategy that evens things out a bit!
At the very least, if we drew back or at least reviewed one/some of the allied NO’s from the global Alpha editions we might get things closer to that balanced factor we like.
Perhaps we include/allow bids for extra NO’s as opposed to just units?
I still wonder why adjusting NOs should be relevant.
In my opinion the bid is the perfect balance factor. Bids are going up meanwhile. >+20 becomes standard and lets see how this changes the game.
One could discuss to make some standard bids = standard units on the map. E.g. just add a sub to 98.
However having freedom using the bids even gives more color to the game in my opinion.
My conclusion is: Bids will easily balance everything out PLUS: I guess we are still at the beginning to explore A&A. Maybe we just don’t know how to play Allies yet and in a couple of months/years we might come to different conclusions:)
I btw agree that the Russian +10 or the Japanese midway, Salamon island NOs are off and irrelevant. But this does imo have nothing to do with balancing.
–> Skip them and everything is fine:)
Shin ji (allies +12) beat the crap out of variance again.
http://www.axisandallies.org/forums/index.php?topic=34582.75
http://www.axisandallies.org/forums/index.php?topic=34516.0
Albertorelonchis (Axis) over JuanSpain (Allies).
Good game by Alberto, and proved again how chinese defeat in Yunnan retake in round 1 means almost a defeat for Allies in this game.
Who wants to see Garg in the league??!?!?!
I DO….I have wondered why he seems to duck it……time to play w/the big boys
At first I wanted to jump to the conclusion that the Axis were simply stronger at setup.
but now I wonder…_Are the Axis better because the top players play them more often? Or are the top players better because they choose to take the Axis side more often?
my 2 cents……
The axis are easier to play and win, there is a simple straight forward approach to achieving victory, especially in Europe….the allies are indeed harder but imo more fun/satisfying to win with when you play against an evenly matched player._
http://www.axisandallies.org/forums/index.php?topic=34484.60
rgp44 and JeffM over Whack. The dice weren’t in it for me, and when you gamble as I do, it’s a fast road to ruin.
I started a thread here http://www.axisandallies.org/forums/index.php?topic=34622.0
to discuss the creation of new Allied NOs to create game balance. Don’t want to clog up the results thread anymore than it is.
For any who are wondering, I gave permission to rgp44 to share his games with his friend JeffM (JeffM makes some of the moves), on the condition that they are totally up front with their opponents beforehand, and their opponent agrees.
This is a league for 1v1 play, but the league generally also allows just about anything if both sides are in agreement at game start.
http://www.axisandallies.org/forums/index.php?topic=34436.90
axis-dominion (Allies +11) over Whack. Not in the cards…err, dice.
Hobo (Allies +12) over Vold
For any who are wondering, I gave permission to rgp44 to share his games with his friend JeffM (JeffM makes some of the moves), on the condition that they are totally up front with their opponents beforehand, and their opponent agrees.
This is a league for 1v1 play, but the league generally also allows just about anything if both sides are in agreement at game start.
That’s what I like about how this is run. The XDAP Tournament was the same way, and so will #2 be!