Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
2014 League Post Game Results Here
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Axis Dominion (Axis) over Karl7
http://www.axisandallies.org/forums/index.php?topic=34536.135
Another good example of why 9 bid is too low against good Axis players.
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Out of curiosity, in the entire history of the league has anyone EVER got the Russian +10 NO!?
I think Karl got it on me once. I knew I was losing so I thought it was funny to just retreat ALL my units back to Berlin for the final APOCALYPSE. It was kind of awesome and he got his 10 bucks :-)
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I like the analysis, Garg,
I’ve been asking myself the same question for awhile, too.Looking into the top 9 myself,
Me1945 and WheatbeerMe1945 hasn’t lost, and has taken the Axis 10 times but the Allies only 2
Wheatbeer loves the Axis, specializes in them, and plays them much better than the Allies.Ghostglider and Boldfresh have actually both had more success with the Allies this year
Rasmustb, Hobo, Gamerman01, and Zhukov
Zhukov and myself are not really specialists (we don’t normally prefer one side much more than the other) and have both had more success with the Axis
Rasmustb and Hobo have had more success with the Axis. (I think this is your typical player’s experience - they win more with the Axis)My conclusion:
When you look at the individual data, you see mixed results and circumstances. This is a rather small sample size (about 9 players), but it still seems to appear the Axis are easier to win with.
Only having to win on one board or the other is a big advantage.I’m glad this was brought up. I’ve been tracking this for a while, not from a win/loss perspective but a ‘% of Games Played as Axis’ one.
It can be debated if it is that the Axis are easier to play or that the better players prefer Axis resulting in higher Axis stats. Either way, it’s clear the Axis are preferred by the Tier 1 players.
% of Games Played As Axis
Player Tier 5/23/2014 7/20/2014 Â Â 9/10/2014
Tier 1 Â Â 68% Â Â Â Â Â 69% Â Â Â 67%
Tier 2 Â Â 37% Â Â Â Â Â 34% Â Â Â 37%
Tier 3 Â Â 52% Â Â Â Â Â 51% Â Â Â 49%
Tier 4 Â Â 53% Â Â Â Â Â 53% Â Â Â 52%Interesting to note the split between Tier 1 and Tier 2 on Axis play - my estimation is there are a lot of Tier 1 Axis - Tier 2 Allied games.
V
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wow - that was ugly. But if you line up the dates to the columns you get the idea.
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RPG4 Allies over Karl7
http://www.axisandallies.org/forums/index.php?topic=34507.105
Game came down to a 50/50 for India and Japan was routed hard.
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that’s rgp44 actually
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Oh Man! Sorry RGP44!
He’s a good player! :lol:
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Out of curiosity, in the entire history of the league has anyone EVER got the Russian +10 NO!?
I got it very recently, as a matter of fact.
Berlin taken on UK5, then again on R6, game over. Just 2 weeks ago. -
Oh Man! Sorry RGP44!
He’s a good player! :lol:
Yes, the league knows him, though this is his first game result in 2014….
You get credit for losing to a tier 1, Karl. He was 9-1 last year at 4.30 PPG. -
close game, Karl could have easily won. I’m still kind of at a loss how to save Russia.
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SouL (Allies +15) trounces Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34411.new#new
Went for a sealion, got it, and then had nowhere to go. Man. Sealioning seems like more and more of a trap option.
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@balance: It’s clearly an NO thing, for the most part. However, it would seem that it could be more about the Allies denying NOs. Would a bid dedicated solely to the Russians be most advantageous? In at least 1 game Me1945 played the Allies he did it. They have a lot of resources and NOs to protect from the Germans. They don’t get involved right away, BUT I would bet there is a correlation between Russian survival and Axis victory.
Things like inf Guiana and inf New Guinea are nice for picking up IPCs at low opportunity cost. In the ANZAC case, it’s nice because it leaves an easy 24 IPC to be collected with a unprovoked DoW on Japan ANZ1. We know sub 98 and ftr scotland certainly help mitigate loss and raise cost effectiveness. 22 seems like a good number, but I have somehow managed to completely botch G40 since I’ve started it.
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Whackamatt (Allies +11) over vs. souL (Axis)
http://www.axisandallies.org/forums/index.php?topic=33955.0
Another long one, 22 rounds in and it was even for most of it.
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souL what happened?
You never lose man!
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souL what happened?
You never lose man!
…wha, what? I was really good at AA50. G40, not so much. I’m working on it though!
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Maese Bolo (allies+20) over Don Guti (axis)
http://www.axisandallies.org/forums/index.php?topic=34513.45
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I agree that the NO’s are really screwed up. With the axis having so many relatively easy ones to get, and the allies having stupid and unachievable NO’s like the 10 for taking Berlin.
The France capital Conundrum is another big game breaker.
I wonder if the League introduced one simple change like:
*Allies can choose to liberate Paris - or to not Liberate paris upon capture, or can activate on a subsequent turn
*Or UK gets +5 No for no subs in Atlantic.
*Or UK india also gets a bonus for Burma Road open instead of Hong Kong and Malaya
*Or Russia starts with a bomberOr something like that, how much difference it would make?
I get that we don’t want to detract from the game design, and turn this into some whole other beast. But one day there is going to be a global 3rd edition, and we want to be the ones who come up with the strategy that evens things out a bit!
At the very least, if we drew back or at least reviewed one/some of the allied NO’s from the global Alpha editions we might get things closer to that balanced factor we like.
Perhaps we include/allow bids for extra NO’s as opposed to just units?
I still wonder why adjusting NOs should be relevant.
In my opinion the bid is the perfect balance factor. Bids are going up meanwhile. >+20 becomes standard and lets see how this changes the game.
One could discuss to make some standard bids = standard units on the map. E.g. just add a sub to 98.However having freedom using the bids even gives more color to the game in my opinion.
My conclusion is: Bids will easily balance everything out PLUS: I guess we are still at the beginning to explore A&A. Maybe we just don’t know how to play Allies yet and in a couple of months/years we might come to different conclusions:)
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I btw agree that the Russian +10 or the Japanese midway, Salamon island NOs are off and irrelevant. But this does imo have nothing to do with balancing.
–> Skip them and everything is fine:) -
Shin ji (allies +12) beat the crap out of variance again.
http://www.axisandallies.org/forums/index.php?topic=34582.75
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http://www.axisandallies.org/forums/index.php?topic=34516.0
Albertorelonchis (Axis) over JuanSpain (Allies).
Good game by Alberto, and proved again how chinese defeat in Yunnan retake in round 1 means almost a defeat for Allies in this game.