Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 League Post Game Results Here
-
Oh my…
You totally smashed me back then :-) And while I truly have improved a lot ever since, chances are you’re still gonna win against me, since I am still not on par with the Tier1’s in this league.
But I’d love to play a rematch. If it’s a league game! Who wants to see Garg in the league??!?!?!
Make a bid!
-
Of interest…
The win constitution of the top 9 players in the league:
30 Allied Wins
72 Axis WinsThe loss constitution of the top 8 players in the league:
14 Allied Losses
20 Axis LossesThe top 9 players in the league have played
92 games as Axis (Winning 78%)
44 games as Allies (Winning 68%)CONCLUSION:
At first I wanted to jump to the conclusion that the Axis were simply stronger at setup.
but now I wonder…Are the Axis better because the top players play them more often? Or are the top players better because they choose to take the Axis side more often?
Which matters more? The setup or the player? Maybe League 2015 has a stipulation that you should play some games for each side? Like if you play a 2nd game against an opponent, that you switch the bid inversely and play?
Just food for thought.
-
I like the analysis, Garg,
I’ve been asking myself the same question for awhile, too.Looking into the top 9 myself,
Me1945 and WheatbeerMe1945 hasn’t lost, and has taken the Axis 10 times but the Allies only 2
Wheatbeer loves the Axis, specializes in them, and plays them much better than the Allies.Ghostglider and Boldfresh have actually both had more success with the Allies this year
Rasmustb, Hobo, Gamerman01, and Zhukov
Zhukov and myself are not really specialists (we don’t normally prefer one side much more than the other) and have both had more success with the Axis
Rasmustb and Hobo have had more success with the Axis. (I think this is your typical player’s experience - they win more with the Axis)My conclusion:
When you look at the individual data, you see mixed results and circumstances. This is a rather small sample size (about 9 players), but it still seems to appear the Axis are easier to win with.
Only having to win on one board or the other is a big advantage. -
I like the analysis, Garg,
I’ve been asking myself the same question for awhile, too.Looking into the top 9 myself,
Me1945 and WheatbeerMe1945 hasn’t lost, and has taken the Axis 10 times but the Allies only 2
Wheatbeer loves the Axis, specializes in them, and plays them much better than the Allies.Ghostglider and Boldfresh have actually both had more success with the Allies this year
Rasmustb, Hobo, Gamerman01, and Zhukov
Zhukov and myself are not really specialists (we don’t normally prefer one side much more than the other) and have both had more success with the Axis
Rasmustb and Hobo have had more success with the Axis. (I think this is your typical player’s experience - they win more with the Axis)My conclusion:
When you look at the individual data, you see mixed results and circumstances. This is a rather small sample size (about 9 players), but it still seems to appear the Axis are easier to win with.
Only having to win on one board or the other is a big advantage.Having played more games than anyone aside from Mr. Roboto this league, I will say the Axis play has really gotten good. I say this as one who usually (almost exclusively) plays the Allies.
But is this the player or the game? Hm, I’d say both to the extent that it takes great players to exploit the weaknesses of the game. Right now the weakness that is being exploited is that Japan is so powerful at the start that the US really has to do a tricky job of countering it while not allowing the Germans/Italians to run wild. If you get that wrong, then you’re looking at one side or the other falling to the Axis.
If there is a “problem” with the game, I think, and as I have said before many times, it is the real weakness of the UK. Its NO’s suck. It’s fleet gets wiped out every time, allowing the Axis to control the Atlantic/Med for a time. Egypt is seriously hard to defend against a concerted Axis attack. This is why most or all of any bid goes to them.
Before I jump in the 2015 league, maybe I will spend some time studying this and try to find a solution. Maybe it really is that the bid needs to be a minimum of 18. I’ve been doing 12 to 9 and getting killed!
-
I agree that the NO’s are really screwed up. With the axis having so many relatively easy ones to get, and the allies having stupid and unachievable NO’s like the 10 for taking Berlin.
The France capital Conundrum is another big game breaker.
I wonder if the League introduced one simple change like:
*Allies can choose to liberate Paris - or to not Liberate paris upon capture, or can activate on a subsequent turn
*Or UK gets +5 No for no subs in Atlantic.
*Or UK india also gets a bonus for Burma Road open instead of Hong Kong and Malaya
*Or Russia starts with a bomberOr something like that, how much difference it would make?
I get that we don’t want to detract from the game design, and turn this into some whole other beast. But one day there is going to be a global 3rd edition, and we want to be the ones who come up with the strategy that evens things out a bit!
At the very least, if we drew back or at least reviewed one/some of the allied NO’s from the global Alpha editions we might get things closer to that balanced factor we like.
Perhaps we include/allow bids for extra NO’s as opposed to just units?
-
I’m willing to buck up and pay Veqryn some cash to implement some game setup options that would allow you to selectively turn on/off one or two etra/alpha allied NO’s. That would simplify the process from a playing perspective?
Food for thought of course. Bids in the 20 range kind of sucks…
-
Out of curiosity, in the entire history of the league has anyone EVER got the Russian +10 NO!?
-
Axis Dominion (Axis) over Karl7
http://www.axisandallies.org/forums/index.php?topic=34536.135
Another good example of why 9 bid is too low against good Axis players.
-
Out of curiosity, in the entire history of the league has anyone EVER got the Russian +10 NO!?
I think Karl got it on me once. I knew I was losing so I thought it was funny to just retreat ALL my units back to Berlin for the final APOCALYPSE. It was kind of awesome and he got his 10 bucks :-)
-
I like the analysis, Garg,
I’ve been asking myself the same question for awhile, too.Looking into the top 9 myself,
Me1945 and WheatbeerMe1945 hasn’t lost, and has taken the Axis 10 times but the Allies only 2
Wheatbeer loves the Axis, specializes in them, and plays them much better than the Allies.Ghostglider and Boldfresh have actually both had more success with the Allies this year
Rasmustb, Hobo, Gamerman01, and Zhukov
Zhukov and myself are not really specialists (we don’t normally prefer one side much more than the other) and have both had more success with the Axis
Rasmustb and Hobo have had more success with the Axis. (I think this is your typical player’s experience - they win more with the Axis)My conclusion:
When you look at the individual data, you see mixed results and circumstances. This is a rather small sample size (about 9 players), but it still seems to appear the Axis are easier to win with.
Only having to win on one board or the other is a big advantage.I’m glad this was brought up. I’ve been tracking this for a while, not from a win/loss perspective but a ‘% of Games Played as Axis’ one.
It can be debated if it is that the Axis are easier to play or that the better players prefer Axis resulting in higher Axis stats. Either way, it’s clear the Axis are preferred by the Tier 1 players.
% of Games Played As Axis
Player Tier 5/23/2014 7/20/2014 Â Â 9/10/2014
Tier 1 Â Â 68% Â Â Â Â Â 69% Â Â Â 67%
Tier 2 Â Â 37% Â Â Â Â Â 34% Â Â Â 37%
Tier 3 Â Â 52% Â Â Â Â Â 51% Â Â Â 49%
Tier 4 Â Â 53% Â Â Â Â Â 53% Â Â Â 52%Interesting to note the split between Tier 1 and Tier 2 on Axis play - my estimation is there are a lot of Tier 1 Axis - Tier 2 Allied games.
V
-
wow - that was ugly. But if you line up the dates to the columns you get the idea.
V -
RPG4 Allies over Karl7
http://www.axisandallies.org/forums/index.php?topic=34507.105
Game came down to a 50/50 for India and Japan was routed hard.
-
that’s rgp44 actually
-
Oh Man! Sorry RGP44!
He’s a good player! :lol:
-
Out of curiosity, in the entire history of the league has anyone EVER got the Russian +10 NO!?
I got it very recently, as a matter of fact.
Berlin taken on UK5, then again on R6, game over. Just 2 weeks ago. -
Oh Man! Sorry RGP44!
He’s a good player! :lol:
Yes, the league knows him, though this is his first game result in 2014….
You get credit for losing to a tier 1, Karl. He was 9-1 last year at 4.30 PPG. -
close game, Karl could have easily won. I’m still kind of at a loss how to save Russia.
-
SouL (Allies +15) trounces Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34411.new#new
Went for a sealion, got it, and then had nowhere to go. Man. Sealioning seems like more and more of a trap option.
-
@balance: It’s clearly an NO thing, for the most part. However, it would seem that it could be more about the Allies denying NOs. Would a bid dedicated solely to the Russians be most advantageous? In at least 1 game Me1945 played the Allies he did it. They have a lot of resources and NOs to protect from the Germans. They don’t get involved right away, BUT I would bet there is a correlation between Russian survival and Axis victory.
Things like inf Guiana and inf New Guinea are nice for picking up IPCs at low opportunity cost. In the ANZAC case, it’s nice because it leaves an easy 24 IPC to be collected with a unprovoked DoW on Japan ANZ1. We know sub 98 and ftr scotland certainly help mitigate loss and raise cost effectiveness. 22 seems like a good number, but I have somehow managed to completely botch G40 since I’ve started it.
-
Whackamatt (Allies +11) over vs. souL (Axis)
http://www.axisandallies.org/forums/index.php?topic=33955.0
Another long one, 22 rounds in and it was even for most of it.