Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2014 League Post Game Results Here
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MrRoboto (Allies +12) wins over Balladeer (Axis) - game 2
This one’s causing an avalanche in the rankings :-)
why?
And btw, am I getting it right - my win over Balladeer was actually REDUCING my PPG? I have another game with Mallery that I’m going to win with almost certainty - should I urge him not to report it to avoid falling down even further?
Let me just say, if that’s the case - it’s a silly flaw in the ranking system. There HAS to be some way to avoid that.
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You fell because that was Balladeer’s 4th game. Causing him to be tier 4 instead of starter tier 3. This dropped his past opponents. JWW dropped to tier 2. That caused a lot of other people to be adjusted. You’ve played pretty much everyone, so when a couple players drop tiers, you take hits. Opposite is also true.
You only go down very slightly for beating a tier 4. A 3.30 playing a tier 4 is a pretty severe mismatch.
You are 20-0 against tier 4’s. Those are not competitive games, frankly.
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You are 1-15 against tier 1’s. I would argue that you are still over-rated at 3.30. So your beating up on tier 4’s is actually putting your PPG closer to where it should be. System is near perfect :-D
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And no you should not urge him not to report it. Finished league games are to be reported.
You have played 67 games and are at 3.30. You know how much a +3 is going to reduce your PPG? Probably by less than .01.
You should be playing tier 1-3, Roboto. Again, you are 20-0 against tier 4, and probably very few of those were even close.
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Actually, if I were you I would play tier 2’s and 3’s, and play 4’s for fun (which is probably why you play them).
At 1-15 against tier 1’s, you’re definitely not in that category. I mean, the dice are going to give you a win once in a while.
20-0 against tier 4’s - that just proves my system is working great. You didn’t even allow a single DICE win to them.
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The Known Soldier over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34491.75
Terrible game for me… the dice bled the allies dry including a couple real woppers like the japanese dd’s that can kills numerous subs and planes again and again in one off battles… :-P
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Axis Dominion as Axis over Karl 7
http://www.axisandallies.org/forums/index.php?topic=34505.60
this isn’t my day, another dicing… this time in a big sea battle… sometimes I hate this game… :-P
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I’m not arguing that your system isn’t putting me at the right spot or that it’s ranking ppl wrongly. It is in fact working very accurately.
I just think it’s very counter-intuitional that you’re dropping after a win, no matter who you defeated.
I take challenges from everyone, not even looking at your spreadsheet. In fact, I have not checked it for at least half a year. And I am also challenging basically everyone. Especially newcomers to that site, because I want to welcome them, give them advice and guide them. And while most of them turn out to be tier 3-4 (like Balladeer), sometimes they turn out to be quite good. Your posts made it look like I was grinding on tier 4 ppl to get cheap wins and frankly, I do not want to be perceived that way.
I’m used to ELO rating systems. In these, you just get a +1 or even a +0 when defeating a much lower opponent. Being punished for winning against a tier 4 means that I will be very careful at choosing my opponent next season. Including refusing any challenges from newcomers, which is a shame.
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If I had fully understood that aspect and not have played a single game against tier 4’s (thus removing 20 games (wins) of my belt), my ranking would be 3.4 instead of 3.3.
While it doesn’t affect me hugely, it could have put me (or anyone else) in another tier.
If your system requires me to win against tier 4’s to drop my PPG to more accurately rate me, I consider that a flaw (in an otherwise very well working system).
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Right, I hear all that and I’ve heard it before from others.
Was not trying to make you look like anything, just pointing out interesting and relevant facts, like 20-0 against tier 4.PPG is not like a high score that you should be trying to see how high you can get, not necessarily. If you take all comers, don’t expect your PPG to be maximized.
Whether you get a 3 point score that very slightly lowers your PPG or your PPG stays unchanged, the difference is not significant.
I would argue that you should NOT be close to tier 1 (3.40) because you have gone 1-15 against tier 1’s. So I actually think that it’s good that beating a tier 4 is 3 points and would slightly lower a player who has PPG over 3.00. You are 4-3 against Karl who is at 2.72 and 4-1 against Juan who is at 2.65. Seems 3.30 is where you should be, definitely no higher. So in my mind you are reinforcing that it is appropriate to drop slightly for playing tier 4’s.
A tier 4 is 1.50 or below. You went 20-0 against them this year. If you’re just playing to have fun (taking all comers) that’s awesome, that’s what the league is all about. But the idea that you can just play any challenger who comes along without considering their rating at all, and that your rating should be maximized, just doesn’t really mix, not with this system.
ELO has flaws too. It is easy to become over-rated, by beating up on weaklings a lot.
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I will repeat a point I’ve made multiple times before.
Even if your PPG stays the same or dips slightly after a win over a weak player, you are getting a benefit. Your PPG is becoming firmer because you have completed more games. If you subsequently lose in a competitive match, your PPG will not drop as much as it would have, if you had never recorded the previous win against a weaker player.
I am not willing to tweak the system to take away the possibility that you will drop when over-matching another player and winning, because that will have other effects, namely, creating more over-rated players.
You can already easily be over-rated. We have players who play a few games, beat a couple tier 4’s and a couple tier 3’s, and they’re at 3.5 or above and tier 1. But would probably get waxed by a tier 1 if they actually played one.
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ok going to have to ask for a call on my game. he’s been mia for a long time now.
hobo (axis) vs axisandalliesplayer (allies +12)
http://www.axisandallies.org/forums/index.php?topic=33739.45
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I will repeat a point I’ve made multiple times before.
Even if your PPG stays the same or dips slightly after a win over a weak player, you are getting a benefit. Your PPG is becoming firmer because you have completed more games. If you subsequently lose in a competitive match, your PPG will not drop as much as it would have, if you had never recorded the previous win against a weaker player.
I am not willing to tweak the system to take away the possibility that you will drop when over-matching another player and winning, because that will have other effects, namely, creating more over-rated players.
You can already easily be over-rated. We have players who play a few games, beat a couple tier 4’s and a couple tier 3’s, and they’re at 3.5 or above and tier 1. But would probably get waxed by a tier 1 if they actually played one.
I think it is not possible to achieve that a win does not reduce your PPG, Roboto is 3.30 but others like you are closed to 6, so there is no way to achieve that wins don´t reduce PPG.
The system works pretty good I think, may be what could be studied is your Tier not being reduced by a win (allthough your PPG moves), which might facilitate Roboto and others accepting more challenges. May be a good point with current Tier barriers is that all wins are increased by 0.5 in their value, so at least playing a Tier 4 does not mean reducing your Tier (if you win).
It would also mean a few more players reaching Tier 1, but not many, and PPG would still order them the same way. If the effect in Tier 1,s number being increased is not desired, may be only the win to be increased by 0,5 is the one vs a Tier 4.
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As always, thanks for feedback and ideas, Juan and Mr Roboto
I consider everything I hear
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I take challenges from everyone
Mr. Roboto, for the purposes of the league, the playoffs and rankings, I would suggest that you spend a bit more time evaluating who you play in the league, I only suggest this as I am now doing the same to help my PPG next season. I suggest this assuming you want to have a higher rating and make a bid for the playoffs. No system is perfect but this system seems to work out quite well.
Like you I used to welcome newcomers and help teach them “in the league”. Now I suggest we play a non-league game. Still fun, helps newbie’s, you can try out new strategies etc…and it won’t even slightly hurt your PPG……
Just my two cents
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Thanks, JWW
Good advice -
Ghost (allies +13) over Arathorn (Axis)
http://www.axisandallies.org/forums/index.php?topic=33723.120
Still very much up for grabs, with a slight advantage for Allies, but I won’t have time to complete this in the near future.
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snake11eyes (allies +12) over arathorn (Axis)
http://www.axisandallies.org/forums/index.php?topic=33724.135
I hoped for the longest time that I would be able to stretch for a pacific win after disastrous dice decimated the European theatre consistently throughout the game. Destruction of German airforce for nothing over the course of early rounds led to disaster, and Japan couldn’t do the job though they were close at one point.
good game snake
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Wheatbeer (Axis) over Arathorn (Allies + 22)
Well played by Wheatbeer in European scenario.
I still argue this game is contested, but the economic advantage of a super Italy would probably grind this win in for the Axis. And with me not having time in the weeks ahead, wheat deserves the win.
Axis are 4-0 in the games between Arathorn and Wheat, even with very large bids.
http://www.axisandallies.org/forums/index.php?topic=34221.150
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My apologies to my worthy opponents for delays and not being able to claim their wins at the rolls of final dice, but my schedule has disabled me from quality play the next few weeks, and I don’t want to hinder you in the pursuit of wrapping up our games before the playoffs start.
I wasn’t going to make the cut for the playoffs anyway at this point unless something drastic changed, and I wouldn’t have been able to participate even if I should have qualified.
My ranking will drop to tier 2 :( and should thus create some changes among the top players.
May the best win.





