Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs2014 League Post Game Results Here
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What zoom % do you use, Karl??
50% is the best I can do on my screen
Yeah, that’s not a good view. I can go at 35%
Don’t miss details. 100% plus a real map aside. :-)
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Bjergmose (Allies) lost to Rasmustb (axis)
http://www.axisandallies.org/forums/index.php?topic=34103.0
UK1 DOW a mistake…didn´t even get the trannies.
Every axis nation was having a blast at the bjergmose sitting duck event :-o
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Well, the great Gargantua vs Karl7 G40 battle on the actual board went into the wee hours of the night without a victor. I was the Axis and Garg the Allies. Bid was 9, which was sub in med and inf in Sudan.
The Germans were closing in on Moscow and Japan on India. However, we jumped one turn ahead to Germany to see if it could take Moscow and it was clear it would still need to build up for a couple turns.
Garg also did a blitz run against Japan, which while it did succeed in destroying the garrison fleet, it did not result in the capture of Japan, which he attempted. Japan’s main fleet was south, so it would have to bring some of it back to defend the homeland, but otherwise the Pacific and the money Islands were Japan’s. China was defeated, but India was like Moscow heavily defended but Japan had large tank forces closing in.
Garg had managed to choke Italy with subs and the Atlantic was in his control. No major allied European landings loomed however.
ALl in all a good game. The dice were rather squirrelly. It seemed like we were playing low luck dice at times.
Anyhow, it ended when my wife came down at 2am and seeing the large amounts of beer bottles and blaring music declared we had to go to bed…. :lol:
Who would have won? Hard to say. There was still too much game left.
I will be sure to hit him up when I am up here next.
GG!
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Just a coincidence that its just right after the monumental karl/garg matchup but…
In the spirit of great F2F matchups… Bold just happens to be in Gamer’s neck of the woods and Gamer just happens to possibly be available for a fast and loose fun game… we will see if it takes shape. Just in case, what do we think is a fair allied bid gamer? What say we agree on a number and decide sides with a coin flip perhaps? Or we can bid but if we are going to bid, let’s start the bid now. This would NOT be a league game :-) and strictly for fun and for old times sake!
first ever full F2F game of global? we will see.
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Anyone who’s played dozens of complete games on Triple A but never on a board NEEDS to play it on a board once
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Just a coincidence that its just right after the monumental karl/garg matchup but…
In the spirit of great F2F matchups… Bold just happens to be in Gamer’s neck of the woods and Gamer just happens to possibly be available for a fast and loose fun game… we will see if it takes shape. Just in case, what do we think is a fair allied bid gamer? What say we agree on a number and decide sides with a coin flip perhaps? Or we can bid but if we are going to bid, let’s start the bid now. This would NOT be a league game :-) and strictly for fun and for old times sake!
first ever full F2F game of global? we will see.
Do it!!
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You lucky guys: I envy you all.
I know the feeling Karl: wife coming downstairs unable to sleep from the now very loud drunken playing and saying something loving…reminding you that you are getting up with the baby at 6, not her! -
bid was inf Yunnan, ftr Russia, trn Z39
Update: We are at G2.
G1: gamer buys 4 art, sub, des and attacks 110 and 111. sub to 106, 2 subs to 91, 2 subs, 2 ftr, tac, bom. 110 bat, bom, 3 tac, 2 ftrs.
results: france went slightly below average as gamer lost 2 artillery. 106 he sinks my naval. 91 he clears with a sub. retreats after we trade 3 yugo inf for 2 germans.
then the action: 111 gamer loses 2 subs and a ftr in round 1 and a second ftr in round 2. THEN in 110 gamer opened with only 2 hits. the british responded with a perfect 6/6. i offered to take an average result in this battle so the game could continue.russian buy - 6 inf, 3 mech, arm. russians stack yunnan with 2 ftr, mech. mech arm to szech and kazak.
J1 - japs attack yunnan with max force. 3 hits on offense, 5 hits on defense. japs reatreat but take no losses in hunan.
USA1 - typical round 1.
China1: stack Szech, buy 3 art
UK1 - buy is arm, ftr, IC in atl, 4 mech in pac
attacks sub in 106 with bom, des and attacks 96 with des, ftr, tac - both cwoluk takes persia with art from egy and takes sumatra and java with a single inf each from malaya. uk blocks in 99 with cruiser and stacks alex. IC on egypt leaving a juicy target in alexandria of 3 inf, art, mech, arm, ftr.
I1 - gamer goes at alex with everything he can muster - leaving the french alive! sub, 2 cru to 96, des, bat to 99. i hit once on defense in each sz, taking out a sub and tipping the bat. s france hits once in defense. Alexandria is a disaster - 3 inf, art, mech, arm, 2 ftr, bom attacks 3 inf, mech, art, arm, ftr. the italians hit once in round 1 and takes 4 hits on defense. round 2 with art, arm, 2 ftr, bom the italians hit 3 times and take 2 hits back! retreat the 2 ftr, bom to libya.
anz1 - buys des, blocks in 54 due to large japanese fleet in the carolines (1 ftr) and puts everything in queens. inf from nz to sydney. des, cru, trn in 62.
fra1 - french add insult to injury by killing the 91 sub and attacking the italians in s france, scoring 2 hits!
G2 - 8 mech, 2 arm, 2 sub, ftr buy. DOW russia
attacks: 1. germans strafe greece with 2 inf, arm, ftr, tac, bom - greece kill 2 inf, arm but greece is cleared.
2. z91 - sub, 2 bom cwlo submoves into e poland and bess in force.
R2 coming
here’s the thread going forward if anyone’s interested:
http://www.axisandallies.org/forums/index.php?topic=34324.new#new -
That sounds like a rough Axis opening!
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No calcs for players who use them all the time, and volatile dice - making for good times
I can’t get over the size of this board (even though I own it and have played with it several times, although it’s been awhile) - G40 feels like a REAL game
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I’ve got a couple pics of the Garg game. You guys should post some pics!
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Axisandalliesplayer (with whom I very much enjoyed talking about the World Cup) has not been on line for a while now. Could I claim a victory please?
He was Axis and I had a bid of 12. -
@wittmann:
Axisandalliesplayer (with whom I very much enjoyed talking about the World Cup) has not been on line for a while now. Could I claim a victory please?
He was Axis and I had a bid of 12.many victories have already been claimed he has been awol for months.
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OK, Wittman, but if you can’t figure out how to post a link like I asked, at least post the game ID#
Please see all previous game results posts for reference…. :-)
Recording your result now.
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Thank you. Will ask someone how to do it.
I posted the game as an attachment. Sorry if that is not the same. -
Well, the great Gargantua vs Karl7 G40 battle on the actual board went into the wee hours of the night without a victor. I was the Axis and Garg the Allies. Bid was 9, which was sub in med and inf in Sudan.
The Germans were closing in on Moscow and Japan on India. However, we jumped one turn ahead to Germany to see if it could take Moscow and it was clear it would still need to build up for a couple turns.
Garg also did a blitz run against Japan, which while it did succeed in destroying the garrison fleet, it did not result in the capture of Japan, which he attempted. Japan’s main fleet was south, so it would have to bring some of it back to defend the homeland, but otherwise the Pacific and the money Islands were Japan’s. China was defeated, but India was like Moscow heavily defended but Japan had large tank forces closing in.
Garg had managed to choke Italy with subs and the Atlantic was in his control. No major allied European landings loomed however.
ALl in all a good game. The dice were rather squirrelly. It seemed like we were playing low luck dice at times.
Anyhow, it ended when my wife came down at 2am and seeing the large amounts of beer bottles and blaring music declared we had to go to bed…. :lol:
Who would have won? Hard to say. There was still too much game left.
I will be sure to hit him up when I am up here next.
GG!
sounds like much fun…very jealous.
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14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 11)
artofwar1947 wins
http://www.axisandallies.org/forums/index.php?topic=34208.165 -
http://www.axisandallies.org/forums/index.php?topic=34298.0
axis_dominion wins
Chinese score 6 hits against the Japanese round 1. Game over after that.
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http://www.axisandallies.org/forums/index.php?topic=34273.0
axis-dominion +11 over Whack.
I got diced hard, failing to take London in a ~95% chance. (50% AA fire!! :-o and it only got worse) Then Japan got smacked around in Yunnan where it should have been a victory. I don’t know if I would have won had they worked out as supposed to, but at least I would have had a chance.
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@JWW:
Well, the great Gargantua vs Karl7 G40 battle on the actual board went into the wee hours of the night without a victor.� I was the Axis and Garg the Allies.� Bid was 9, which was sub in med and inf in Sudan.
The Germans were closing in on Moscow and Japan on India.� However, we jumped one turn ahead to Germany to see if it could take Moscow and it was clear it would still need to build up for a couple turns.
Garg also did a blitz run against Japan, which while it did succeed in destroying the garrison fleet, it did not result in the capture of Japan, which he attempted.� Japan’s main fleet was south, so it would have to bring some of it back to defend the homeland, but otherwise the Pacific and the money Islands were Japan’s.� China was defeated, but India was like Moscow heavily defended but Japan had large tank forces closing in.
Garg had managed to choke Italy with subs and the Atlantic was in his control.� No major allied European landings loomed however.
ALl in all a good game. The dice were rather squirrelly. It seemed like we were playing low luck dice at times.
Anyhow, it ended when my wife came down at 2am and seeing the large amounts of beer bottles and blaring music declared we had to go to bed….� :lol:
Who would have won?� Hard to say.� There was still too much game left.
I will be sure to hit him up when I am up here next.
GG!
sounds like much fun…very jealous.
you are just great Karl,
Let me know if any of you guys come to Spain sometime and we will have one here with a nice barbacue.
By the way, this sunday I was flying playing A&A with Triple A with another frequent passenger I met… and the guy in front of us could not help asking for info, we will possibly see him here soon. Like Karl says, spreading the A&A revolution…





