Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2014 League Post Game Results Here
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Guys with over 50 games played in a year aren’t likely to panic :-D
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Mallery29 +11 Allies -VS- dawgoneit Axis–-Mallery29 wins
http://www.axisandallies.org/forums/index.php?topic=34052.180 -
Wellknown over Mallery….http://www.axisandallies.org/forums/index.php?topic=34220.0
Bad game move to open the game…I put myself into a bad hole…didn’t follow strategy protocol.
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Mallery29 (Allies +16) wins over Balladeer (Axis)
http://www.axisandallies.org/forums/index.php?action=post;topic=34151.45;num_replies=48
The British AA gun was too much for the Axis…
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Bjergmose win against Ghostglider
http://www.axisandallies.org/forums/index.php?topic=34115.105
14L G40 Ghostglider(axis) vs. Bjergmose +13 -
Amon Sul (axis) over Mrcunego (allies +8)
http://www.axisandallies.org/forums/index.php?topic=33146.270
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Whackamatt (Axis) over Entek (Allies +12)
http://www.axisandallies.org/forums/index.php?topic=34025.210That was a fun game!
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Whackmatt beat Helmutpower
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wheatbeer over Dizz (allies +17)
http://www.axisandallies.org/forums/index.php?topic=34017.135
Fun game as always! He even won in France this time…. ;)
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Well-Known over Dizz (Allies +12)
http://www.axisandallies.org/forums/index.php?topic=33981.120
Another fun one!
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http://www.axisandallies.org/forums/index.php?topic=33983.0
Dizz +12 over Whack
His bombers were too much for me.
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Odonis win over Helmutpower
http://www.axisandallies.org/forums/index.php?action=post;topic=33502
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Karl (Allies +18) over Arathorn (Axis)
http://www.axisandallies.org/forums/index.php?topic=34218.60Charge America didn’t work…. Next time this strategy is tested will be in Play Boardgames section.
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lol charge america n i c e
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Zhoukov44 over Karl7 Allies
total dice game. UK1 was complete debacle. In sz97 UK scored ZERO hits and got killed in Tripoli in 97% battle. So bascially, Italy had free hand in middle east leaving Germany to do whatever it wanted.
I think the league rules need to be changed so that either player may resign at the end of the first round without it counting. This games has too many set battles the first turn so that if the German air force gets shot down or the UK is killed, the game is already lost the first round.
http://www.axisandallies.org/forums/index.php?topic=34234.45
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Zhoukov44 over Karl7 Allies
total dice game. UK1 was complete debacle. In sz97 UK scored ZERO hits and got killed in Tripoli in 97% battle. So bascially, Italy had free hand in middle east leaving Germany to do whatever it wanted.
I think the league rules need to be changed so that either player may resign at the end of the first round without it counting. This games hat too many set battles the first turn so that if the German air force gets shot down or the UK is killed, the game is already lost the first round.
http://www.axisandallies.org/forums/index.php?topic=34234.45
no karl thats an inherent risk of taranto. Taranto is not mandatory.
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One way to go is to agree to play with low luck dices on the first round.
Most people would say this would favor Axis…and they are probably right.
However, if there is a large bid and the Allied player has an ambitious UK1 in mind, then low luck dices could help mitigate the risks involved.
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I think the league rules need to be changed so that either player may resign at the end of the first round without it counting.
Sounds like a great idea for 2 seconds, and then I realize this means everyone could just take all kinds of wild risks in round 1 with impunity. Horrible idea. :-)
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Whackamatt(Allies) over bonusbent(Axis)
http://www.axisandallies.org/forums/index.php?topic=33708.165
In the end it was all about dice in one battle. Unfortunately the dice gods favored the Allies :-)
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King nothing (allies) punished Bjergmose (axis)and his puny germans…





