Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2014 League Post Game Results Here
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No, the only thing that was missed was the 1/0 in your row vs. Questioneer, but your record is correct, PPG is correct, and Axis v Allies is correct, and Questioneer is listed as one of your Allied wins. With so many steps, I occasionally miss a box in the matrix, but those are inconsequential
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MagicQ beats JDOW (Allies+12) in the Playoff 1 bracket final. Congratz!
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Bracket updated and finalized
Is on the 2nd tab of the league standings spreadsheet - might still be some players who haven’t noticed that….Congratulations MagicQ! Hard earned and hard fought
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Thank you. I appreciate JDOW’s true sportsmanship.
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Juan over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34028.90
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Arathorn over Well-known allies+12
http://www.axisandallies.org/forums/index.php?topic=33745.45 -
Rasmustb wins(Allies) over bonusbent(Axis)
http://www.axisandallies.org/forums/index.php?topic=33092.165
Game almost over for the Axis although Japan is still strong.
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http://www.axisandallies.org/forums/index.php?topic=33875.0
Bmnielsen (Axis) over MrRoboto (Allies+12)
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Hobo (axis) over MrCunego (allies +12)
My first low-luck game went terrible - just terrible.http://www.axisandallies.org/forums/index.php?topic=33768.60
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My first low-luck game went terrible - just terrible.
Take note, Roboto, Arathorn, and anyone else considering “low luck” :lol:
Would hate to be playing a LL game and have the other guy get all the die roll hits while I don’t
(No idea what happened in your game - I didn’t look) -
I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
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I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
exactly. when facing a significantly better opponent, there isn’t even a chance. although there’s more of a chance than facing a better opponent that is ALSO typically charmed with the dice in full luck games :lol:
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
indeed allies may need a much larger bid in lowluck.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
If the Allies are relegated to 1 unit/terr or sz, would it look something like +30? It’s tricky, because a stack in France when the bids in the mid 20s could have an interesting domino effect.
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JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
 His strategies are airtight.
Ah, but are they dice-tight? :lol:
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
Thank you Sir, a couple of good games with you, well played by yourself too. May be the only mistake was with Japan factories with no blockage, could have been your game if we remove that action.
My strategy is not one of the best as it is shown in the rankings, but at least it is invented and re-engineered by me. :mrgreen:
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Yeah, SouL, 1 unit per territory toggle would be a major factor, good point