TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 bomber moved from Japan to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Ulaanbaatar to Yenisey
Japanese take Yenisey from Russians
3 bombers moved from Japan to Yakut S.S.R.
2 artilleries and 7 infantry moved from Chahar to Suiyuyan
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from India to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
British defend with 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 1/9 hits
British roll dice for 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Eastern Persia
Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Eastern Persia, round 3 : 2/8 hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 2/4 hits
1 infantry owned by the British , 1 tactical_bomber owned by the British and 2 infantry owned by the Japanese lost in Eastern Persia
Japanese roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Eastern Persia, round 4 : 3/6 hits
British roll dice for 2 fighters in Eastern Persia, round 4 : 1/2 hits
2 fighters owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 armour, 2 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Suiyuyan, round 2 : 1/10 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 4 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 bombers and 1 infantry in Yakut S.S.R., round 2 : 3/5 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 bombers moved from Yakut S.S.R. to Dzavhan
2 armour and 3 mech_infantrys moved from Chahar to Dzavhan
2 bombers moved from Philippines to Dzavhan
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 infantry moved from Kiangsu to 19 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Amur to Sakha
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
6 armour and 3 mech_infantrys moved from Kweichow to Suiyuyan
1 fighter moved from Japan to Dzavhan
1 fighter moved from Japan to Dzavhan
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
Japanese undo move 3.
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
3 infantry placed in Malaya
Japanese undo move 1.
3 submarines placed in 6 Sea Zone
Japanese undo move 4.
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Production/PUs Summary :
Germans : 44 / 63
Russians : 26 / 28
Japanese : 72 / 82
Americans : 57 / 81
Chinese : 3 / 6
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 20 / 33
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry about snail’s pace
Apparently 3 simultaneous games against good players is too many for me
I will try to pick up the pace
:-P You, Karl, and Bold are all normally rapid fire players. I can’t keep up with 3 rapid players at a time, only 2. Once I vanquish one of the others, I can turn my attention back to you. I heard you’re very busy now anyway?
My schedule’s pretty erratic, but I guess overall I’m not playing as fast as last season and definitely not as fast as Karl :lol:
I don’t mind pausing til one of those games conclude.
We all probably like to have a good pace kept up in our games so we can stay in them, and I would like the same for this…
I will probably not be able to refuse or postpone a rematch with Bold, so when Karl’s is wrapped up, I won’t start another with anyone… I’ll let you know when I’m ready to roll. Now I may be able to post USA/UK some time, but don’t feel obligated to move quickly. I’ll let you know when I can move regularly (approx daily).
Thanks a lot - basically yeah, I’m just saying I can’t handle all 3 of you at once right now
Don’t tell Karl, but he’s not going to last much longer :wink:
ok doke
Thanks a lot - you’re the best opponent ever
(just posting as a friendly reminder)
Sure thing - thanks again for your patience - this is going to be really fun to play regularly again - will be very soon - maybe tonight
Looking at it now…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 7 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
COMMENT: Fighters on like carriers in 93
2 bombers moved from Normandy Bordeaux to Norway
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 fighters moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Battle in Amur
Battle in Norway
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans win, taking Amur from Japanese with 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 mech_infantry
Battle in Sakha
Americans attack with 1 armour
Japanese defend with 1 artillery
Americans win, taking Sakha from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 34 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
2 cruisers moved from 30 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to Caroline Islands
2 bombers moved from Norway to Scotland
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to Northern Territory
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
4 submarines moved from 30 Sea Zone to 33 Sea Zone
3 carriers and 1 fighter moved from 30 Sea Zone to 33 Sea Zone
5 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour and 3 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Western United States to Caroline Islands
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 armour placed in Central United States
3 infantry placed in Normandy Bordeaux
2 infantry placed in Central United States
1 bomber placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
4 infantry moved from Kansu to Tsinghai
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
Combat - British
Battle in Norway
Battle in Southern France
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
retreated to Southern France
Germans win, taking Norway from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to Tunisia
1 fighter moved from Southern France to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 infantry moved from Algeria to Morocco
1 battleship moved from 110 Sea Zone to 125 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Kenya
1 infantry moved from Rhodesia to Tanganyika Territory
1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
Place Units - British
1 transport placed in 109 Sea Zone
1 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
2 transports placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Scotland: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
2 fighters moved from Northwest Persia to Bessarabia
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from France to Holland Belgium
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from France to Holland Belgium
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 aaGun; Americans defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 aaGun owned by the British lost in Holland Belgium
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun
Casualties for Americans: 1 infantry
Battle in Bessarabia
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Bessarabia to Eastern Poland
2 fighters moved from Western Ukraine to Eastern Poland
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from Northwest Persia to Iraq
1 artillery moved from France to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3,1
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Production/PUs Summary :
Germans : 41 / 63
Russians : 29 / 28
Japanese : 69 / 82
Americans : 58 / 82
Chinese : 3 / 9
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 infantry moved from South Australia to New South Wales
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Algeria to Morocco
2 infantry moved from Tunisia to Algeria
Turn Complete - French
Just realized I forgot to comment on composition of Z125
Added comments to this file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Vyborg to Norway
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
2 bombers moved from Germany to Ukraine
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
5 artilleries, 7 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
2 fighters moved from Germany to Norway
2 tactical_bombers moved from France to Norway
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from France to Norway
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 6 artilleries, 7 infantry and 7 mech_infantrys
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 6 artilleries, 7 infantry and 7 mech_infantrys in Normandy Bordeaux, round 2 : 4/20 hits
Americans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the Germans , 3 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 6 artilleries, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Norway
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 4/8 hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Norway
Germans win, taking Norway from British with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
4 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Novgorod to Vyborg
1 aaGun moved from France to Normandy Bordeaux
1 carrier, 1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
7 armour and 10 mech_infantrys moved from Eastern Poland to Novgorod
9 artilleries and 26 infantry moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Western Germany
1 tactical_bomber moved from France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Western Germany
3 tactical_bombers moved from Norway to Western Germany
3 fighters moved from Norway to Germany
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,3,3,6,3,5,6,2,3,4,5,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Production/PUs Summary :
Germans : 51 / 63
Russians : 24 / 28
Japanese : 65 / 82
Americans : 56 / 82
Chinese : 3 / 9
British : 25 / 30
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Just to be sure I understand the nuances of sharing a SZ with an enemy submarine (as with SZ35 in this game), can you tell me if both of the following interpretations are accurate:
1. If I choose not to attack the submarine in SZ35, then my CM/NCM options with those ship starting in SZ35 are the same as if the sub did not exist.
2. If I choose to attack the submarine in SZ35, then I can only move ships out of SZ35 during combat movement (and so it follows logically that this means they may only leave SZ35 to conduct combat or support amphibious assaults).
Is there something I am missing here that was upsetting people?