2014 G40 league rules

  • '13

    Well Golllly - there it is in black (blue?) and white :)

    That explains it pretty clearly - my post was wrong but now I understand the in’s and out’s of it.

    I guess that’s why you’re the Rules Deputy - heh.

  • '19 '18

    I use this move in, say, half of my games and it’s working very, very well for me. I don’t expect this to be the case for much longer since every player I use it on is one player less not knowing this trick.

    The price I pay is ok, since US doesn’t lose the bonus IPC for being at war, and I usually want to declare war in the second round anyway. So all I am giving up is a UK destroyer (usually used for blocking anyway) and MAYBE 5 bonus IPC for UK (more often than not, good Japanese players are placing subs anyway at kwangtung, borneo, malaya - declaring war will result in +5 IPC from NO Bonus, but more than 5 IPC lost due to convoy). What I get is one more round of Allied DEI+Malaya, which is huge.

  • '18 '17 '16 '11 Moderator

    If can opening is not a sleazy exploitation, I cannot foresee anything being considered a sleazy exploitation.  :lol:

    It’s a good move.  ATM I am trying to figure out how to deal with the Russian/British invasion of China starting in round 1.


  • It’s sleazy because it was likely not anticipated by the rule makers  :-)

    Can opening obviously was

  • '12

    starting a game with wittman - he wants to place a unit in kenya.  i said there had to be a unit present to place another unit.  perhaps that’s only true of fleet.  i know people take inf in DNG so please refresh my memory?

    Thanks


  • Is only true of fleet.
    We used to have the rule that you had to have a unit there on land too, but that has been changed


  • A rules loophole has been discovered in the MagicQ-JDOW Playoff1 Championship game

    The 2nd edition rulebook prohibits ships from moving away from a seazone with only submarines/transports (a non-hostile seazone) during the combat movement phase if those ships will not be participating in combat elsewhere.

    Per Krieghund, this was not intended.  He said you should be able to move ships away from a zone with only submarines/transports during the combat movement phase, in order to avoid the combat with the submarines/transports, even if those ships are not participating in combat elsewhere.

    By default, all league games follow the 2nd edition rulebook, FAQ, and errata as written, not as intended.  However, I point this out to league players so that you may agree before starting a game that you are closing this loophole.  Without mutual agreement of both players, the rules as written in the rulebook, FAQ, and errata stand as written and will be enforced.

  • '19 '18

    can’t you just decide not to attack the sub/transport and then proceed to move (or not) in the ncm?


  • Yes, you can

  • '19 '18

    So the rule loophole doesn’t matter at all?


  • No, it matters

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gamerman01:

    It’s sleazy because it was likely not anticipated by the rule makers  :-)

    Can opening obviously was

    I suppose the fix would be that UK would not be at war if Anzac declares war until either attacked or its becomes UK’s turn.

    Actually pretty easy.


  • This one probably doesn’t come up too often, but I just found a bug in triplea.

    Japan shouldn’t get their peace bonus if they attack FIC, even if they don’t take it. In a game where UK/Aussies DOW’d me and I hit FIC with 1 inf + air to kill a Brit fighter that had just sunk some of my ships. I didn’t take it and triplea still gave me the bonus.


  • Saw this in the Triple A issues thread too - added as item #18b

    Player, you will want to familiarize yourself with my whole list.


  • Thanks, I perused that list of yours and added it to my A&A bookmark folder. Some I knew about and others I had no idea about. Thanks for that list!


  • Sure - it’s a compilation of not only the things I found or experienced, but several from others on the A&A.org boards - it is the result of a community effort.  As you can see in the notes, the developer has actually listed most of these in the Triple A game notes, for those he hasn’t fixed.

    We’re finding more all the time.  Your FIC attack NO is just the latest addition. 
    Indeed, studying the list, I would think a player would learn a lot of often-overlooked rules…  that could help your game significantly…


  • @Gamerman01:

    Sure - it’s a compilation of not only the things I found or experienced, but several from others on the A&A.org boards - it is the result of a community effort.  As you can see in the notes, the developer has actually listed most of these in the Triple A game notes, for those he hasn’t fixed.

    We’re finding more all the time.  Your FIC attack NO is just the latest addition. 
    Indeed, studying the list, I would think a player would learn a lot of often-overlooked rules…  that could help your game significantly…

    this has become quite the list. I imagine it can create all sorts of headaches in some games?

  • '15

    After reading your list of TripleA issues, I think I’ve found another.  If you walk into an empty enemy TT with a MInf using 1 movement in the combat phase, it lets you do 1 movement in the noncombat phase as well, leading to a psuedo-blitz.


  • Interesting - I did not know that Shin Ji

    I do consider that covered by #16, which covers various combat move/noncombat move issues.  In general, Triple A lets you move things partly in combat and then in noncombat.  Yours is another example of this.

    (I try to keep the list down in order to not overwhelm the developer or readers)


  • Anyone have any word on MrRoboto? He’s been AWOL lately and I didn’t know if anyone had heard from him or if he simply forgot to inform me he was on vacation. I wouldn’t worry, but usually he’s posting just about every day.  :wink:

    Hopefully he’s in good health and doing fine.

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