13/14L wheatbeer (Axis) vs Gamerman (Allies +10)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                6 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Suiyuyan to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Alright, we are still on the old version of Triple A that doesn’t do fleet battles right  :-P
    Thought I’d start rolling this one in Triple A anyway

    Z79, I know you would have your subs fight

    Your subs rolled first  :roll: and both missed
    Then I hit a very poor 1/6 subs and 1/3 air
    I assumed hit to carrier so that the program would roll the aircraft - it can be changed.

    What 2 hits do you take?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Alright, moving to forum dice.  Triple A is already screwed up - I chose carrier for sub hits, so then when aircraft hit, I couldn’t take off a sub.

    So, I am guessing you would damage carrier and sink 1 sub

    Defense rollDiceRolls: 3@2 2@4; Total Hits: 23@2: (6, 5, 2)2@4: (5, 4)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I lose 2 subs

    I guess you could have lost 2 destroyers in the first round so that fighter hits would hit my air, but I doubt that you would do that, and doubt it’s a good decision.  Let’s see about round 2

    DiceRolls: 4@2 2@3 1@4; Total Hits: 54@2: (2, 5, 1, 2)2@3: (6, 3)1@4: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oops - you have surprise strike.  If your sub hits, I have one less hit scored because my 4th sub hit

    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Pretty sure you should keep a fighter here

    DiceRolls: 3@2 2@4; Total Hits: 13@2: (2, 4, 3)2@4: (6, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well after that bad round 1 I thought I was going to lose, but this really turned around.  The attacker is almost always blessed in our game

    I lose another sub

    DiceRolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (2)DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Normandy Bordeaux to France
                2 fighters moved from 110 Sea Zone to France
                1 fighter moved from 92 Sea Zone to France
                1 battleship moved from 92 Sea Zone to 110 Sea Zone
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                2 submarines moved from 80 Sea Zone to 79 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
                1 submarine moved from 78 Sea Zone to 79 Sea Zone
                1 submarine moved from 40 Sea Zone to 79 Sea Zone
                1 submarine moved from 58 Sea Zone to 79 Sea Zone
                1 submarine moved from 75 Sea Zone to 79 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 79 Sea Zone
                    British attack with 2 fighters, 6 submarines and 1 tactical_bomber
                    Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 5 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 submarine
                    EDIT: Removing units owned by British from 79 Sea Zone: 2 submarines
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 5 transports
                    EDIT: Removing units owned by British from 79 Sea Zone: 3 submarines
                    EDIT: Adding units owned by British to 79 Sea Zone: 2 submarines
                    EDIT: Turning off Edit Mode
                    Japanese win with 1 fighter and 5 transports remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
                    Casualties for British: 2 fighters, 6 submarines and 1 tactical_bomber
                Battle in France
                    British attack with 1 armour, 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 7 infantry and 2 mech_infantrys
                    3 infantry owned by the British and 1 armour owned by the British retreated to Normandy Bordeaux
                    Germans win with 3 artilleries remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 aaGun, 7 infantry and 2 mech_infantrys
                    Casualties for British: 2 artilleries, 1 fighter and 2 infantry
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - British
                1 infantry moved from Tunisia to Algeria
                1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
                1 carrier moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from France to 125 Sea Zone
                1 fighter moved from France to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                2 armour moved from Union of South Africa to Belgian Congo
                2 fighters and 1 tactical_bomber moved from 79 Sea Zone to Eastern Persia
                1 infantry and 2 mech_infantrys moved from Kenya to Belgian Congo
                1 mech_infantry moved from Libya to Tobruk
                1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from France to Normandy Bordeaux

    Place Units - British
                2 artilleries, 6 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I think I made the right casualty choices for you, but if you would have done anything differently, please let me know and we can talk about it.  I think I gave you optimal choices

    You can change the survivors in France if you want, and I will not need to make any responding changes.
    I got good luck again, and I needed it.  It’s hard to keep up with yours

    Have fun with your thriving Italy

  • 17

    Casualty choices seem fine.

    Nice to see action in both theatres :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Nice to see gridlock in both theaters too?  :lol:

    No hurry, Karl and Bold are waiting on me again

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 cruiser, 3 destroyers and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from 97 Sea Zone to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Southern Italy to Southern France
                1 artillery moved from Eastern Poland to Belarus
                1 fighter moved from Western Germany to Belarus

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 cruiser, 3 destroyers and 2 submarines
                    Americans defend with 1 submarine
                        Italians roll dice for 2 submarines in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Americans with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Belarus
                    Italians attack with 1 artillery and 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 fighter in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Caucasus
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Caucasus, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Caucasus, round 3 :  2/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                    retreated to Southern France
                    Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern France to 93 Sea Zone
                1 fighter moved from Southern France to Western Germany
                2 fighters moved from Caucasus to Northwest Persia
                11 mech_infantrys moved from Persia to Iraq
                2 artilleries and 2 infantry moved from Northern Italy to France
                1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Belarus to Novgorod

    Place Units - Italians
                2 artilleries and 4 infantry placed in Northern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 36 / 64
        Russians : 24 / 25
        Japanese : 68 / 81
        Americans : 63 / 81
        Chinese : 6 / 6
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Tough luck there
    Playing ANZ/Fra now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                2 fighters moved from Suiyuyan to Russia
                2 infantry moved from New South Wales to South Australia
                1 fighter moved from South Australia to 30 Sea Zone
                1 artillery moved from South Australia to Queensland
                1 aaGun moved from South Australia to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Novgorod
                2 mech_infantrys moved from Vyborg to Norway
                1 mech_infantry moved from Northern Italy to Southern France
                1 artillery moved from France to Southern France
                2 mech_infantrys moved from Eastern Poland to Bessarabia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Western Germany to Holland Belgium
                2 fighters moved from Germany to Holland Belgium
                1 fighter moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from 93 Sea Zone to Southern France
                1 fighter moved from Southern Italy to Southern France
                2 tactical_bombers moved from Western Germany to Southern France
                1 mech_infantry moved from Northern Italy to Southern France
                2 bombers moved from Western Germany to Norway
                1 mech_infantry moved from Vyborg to Norway
                1 fighter moved from Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 3 infantry
                        Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  3/8 hits
                        British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  2/4 hits
                        3 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Holland Belgium, round 3 :  3/6 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Bessarabia
                    Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 mech_infantrys
                        Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  3/6 hits
                        Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys
                Battle in Norway
                    Germans attack with 2 bombers and 3 mech_infantrys
                    Americans defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Norway, round 2 :  2/5 hits
                        Americans roll dice for 2 infantry in Norway, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 :  2/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from 99 Sea Zone to 93 Sea Zone
                3 artilleries and 5 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                3 mech_infantrys moved from Novgorod to Vyborg
                2 bombers moved from Norway to Western Germany
                9 armour and 10 mech_infantrys moved from Archangel to Eastern Poland
                1 mech_infantry moved from Novgorod to Eastern Poland
                7 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 aaGun moved from Northern Italy to France
                2 fighters moved from Holland Belgium to Western Germany
                2 fighters moved from Southern France to Western Germany
                1 fighter moved from Bessarabia to Germany
                1 fighter moved from Bessarabia to Eastern Poland
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 fighter moved from Western Germany to Germany
                2 tactical_bombers moved from Southern France to France
                2 artilleries moved from Western Germany to France
                6 artilleries and 21 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Vyborg to Novgorod
                2 tactical_bombers moved from Holland Belgium to France
                2 mech_infantrys moved from Poland to Novgorod
                1 mech_infantry moved from Poland to Germany
                2 mech_infantrys moved from Germany to France
                2 bombers moved from Western Germany to Germany
                2 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Poland to Germany
                2 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Eastern Poland to Germany
                4 artilleries and 2 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                2 artilleries and 8 infantry placed in Western Germany
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,5,1,2,1
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 46 / 63
        Russians : 23 / 25
        Japanese : 68 / 81
        Americans : 57 / 81
        Chinese : 6 / 6
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    nationalities on matching carriers in SZ93

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                4 artilleries and 13 infantry moved from Rostov to Caucasus
                2 artilleries moved from Volgograd to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus
                2 bombers moved from Russia to Bessarabia
                1 armour moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Western Ukraine to Bessarabia
                1 armour moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Belarus to Bryansk

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 bombers and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bessarabia from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 armour, 6 artilleries, 14 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                    Russians win, taking Caucasus from Italians with 2 armour, 6 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                4 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Volgograd to Kazakhstan
                2 armour and 4 mech_infantrys moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Samara to Kazakhstan
                14 artilleries and 16 infantry moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Suiyuyan to Timguska
                1 mech_infantry moved from Ukraine to Smolensk
                1 armour moved from Ukraine to Smolensk
                1 mech_infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 fighter moved from Russia to Kazakhstan
                1 bomber moved from Bessarabia to Kazakhstan
                1 bomber moved from Bessarabia to Russia
                2 artilleries and 3 infantry moved from Smolensk to Bryansk
                4 infantry moved from Russia to Bryansk
                1 armour moved from Ukraine to Smolensk
                3 infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Vologda to Smolensk
                1 infantry moved from Smolensk to Bryansk
                2 artilleries moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Smolensk

    Place Units - Russians
                3 infantry placed in Ukraine
                Russians undo move 1.
                1 infantry and 1 mech_infantry placed in Ukraine
                1 infantry and 3 mech_infantrys placed in Russia
                1 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 1 mech_infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
                EDIT: Removing units owned by Russians from Bryansk: 1 infantry
                EDIT: Adding units owned by Russians to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from West India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Kweichow to Sikang
                1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
                1 bomber moved from Japan to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Ulaanbaatar to Yenisey
                      Japanese take Yenisey from Russians
                3 bombers moved from Japan to Yakut S.S.R.
                2 artilleries and 7 infantry moved from Chahar to Suiyuyan
                1 armour moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Suiyuyan
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from India to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                    British defend with 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
                        Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Eastern Persia, round 2 :  1/9 hits
                        British roll dice for 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Eastern Persia
                        Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Eastern Persia, round 3 :  2/8 hits
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 :  2/4 hits
                        1 infantry owned by the British , 1 tactical_bomber owned by the British and 2 infantry owned by the Japanese lost in Eastern Persia
                        Japanese roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Eastern Persia, round 4 :  3/6 hits
                        British roll dice for 2 fighters in Eastern Persia, round 4 :  1/2 hits
                        2 fighters owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 26
                    Casualties for Japanese: 3 infantry and 1 mech_infantry
                    Casualties for British: 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 2 artilleries and 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Suiyuyan, round 2 :  1/10 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 4 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 bombers and 1 infantry in Yakut S.S.R., round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 bombers moved from Yakut S.S.R. to Dzavhan
                2 armour and 3 mech_infantrys moved from Chahar to Dzavhan
                2 bombers moved from Philippines to Dzavhan
                3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines
                2 infantry moved from Kiangsu to 19 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Amur to Sakha
                1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
                6 armour and 3 mech_infantrys moved from Kweichow to Suiyuyan
                1 fighter moved from Japan to Dzavhan
                1 fighter moved from Japan to Dzavhan

    Place Units - Japanese
                2 destroyers and 3 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Manchuria
                Japanese undo move 3.
                1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
                3 infantry placed in Malaya
                Japanese undo move 1.
                3 submarines placed in 6 Sea Zone
                Japanese undo move 4.
                1 destroyer placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 26 / 28
        Japanese : 72 / 82
        Americans : 57 / 81
        Chinese : 3 / 6
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 20 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sorry about snail’s pace
    Apparently 3 simultaneous games against good players is too many for me
    I will try to pick up the pace

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