@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Do you want to finish the playoff before resuming?
I don’t really like week+ turns because I forget everything going on each time play stops.
Yes, that would be best. And I don’t like trying to play 2 big/challenging games at once.
You and I have a great one going here, and it will still be great when we get back to it
Thanks a lot
Yes, that would be best. And I don’t like trying to play 2 big/challenging games at once.
I mean, when I have a big stressful 3/31 work deadline at the same time :-P
Trying to re-enter - man, what a war this is!
No rush sir
I had initially saved 4, but now deciding to buy a tank instead of 1 infantry, save 1 instead of 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Scotland to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Scotland to Holland Belgium
Combat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 99 Sea Zone
6 submarines moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 30 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Algeria to Libya
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from Johnston Island to New Zealand
1 fighter moved from Johnston Island to New Zealand
1 submarine moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from 30 Sea Zone to New Zealand
4 fighters moved from Western United States to Wake Island
1 bomber moved from New South Wales to Johnston Island
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Changing PUs for Americans from 85 to 82
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
7 infantry moved from Chahar to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Need casualty choice for France, thanks
lose all the Italians (including aa) and 1 German inf
if there’s a second round, remaining German inf then mechs
I am operating under the assumption that 2 G fighters are on the G carrier in 97, and 1 is on the Italian carrier
If it’s the other way around, I want a chance to edit noncom before Italy’s turn, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 92 Sea Zone to France
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 armour, 7 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Holland Belgium
Battle in West India
British attack with 3 armour, 7 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 7 artilleries, 1 fighter, 14 infantry and 3 tactical_bombers
British win, taking 39 Sea Zone from Japanese, taking Holland Belgium from Germans, taking West India from Japanese with 3 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Japanese: 7 artilleries, 1 fighter, 14 infantry and 3 tactical_bombers
Casualties for British: 6 artilleries and 12 infantry
Battle in France
British attack with 1 armour, 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 4 infantry and 2 mech_infantrys; Italians defend with 1 aaGun, 2 artilleries and 3 infantry
1 infantry owned by the British , 1 armour owned by the British and 2 artilleries owned by the British retreated to Normandy Bordeaux
Germans win with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Casualties for Italians: 1 aaGun, 2 artilleries and 3 infantry
Non Combat Move - British
1 fighter moved from France to 110 Sea Zone
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 aaGuns moved from Eastern Persia to West India
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from France to 92 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 submarine moved from 39 Sea Zone to 40 Sea Zone
1 submarine moved from 71 Sea Zone to 75 Sea Zone
1 tactical_bomber moved from France to Normandy Bordeaux
Place Units - British
2 armour and 1 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
I am operating under the assumption that 2 G fighters are on the G carrier in 97, and 1 is on the Italian carrier
If it’s the other way around, I want a chance to edit noncom before Italy’s turn, thanks
Never mind - even if 2 are on the Italian CV, don’t wait up
Game on
Am I in the queue?
It’s just Italy :-)
Sorry, I didn’t even remember it was my turn in this one.
Crazy week at work so I’m behind in most of the games I remembered it was my turn :lol: You’ve been waiting longest, so I’ll do this now.
Tread carefully!! Game is in the balance!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
1 artillery moved from Baltic States to Belarus
Italians take Belarus from Russians
1 artillery moved from Bessarabia to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
10 mech_infantrys moved from Iraq to Persia
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 1 infantry and 11 mech_infantrys
ANZAC defend with 1 infantry
Italians roll dice for 1 infantry and 11 mech_infantrys in Persia, round 2 : 2/12 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Eastern Poland to 97 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Italians
3 infantry placed in Egypt
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Italians collect 18 PUs (8 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 35 / 60
Russians : 25 / 35
Japanese : 68 / 78
Americans : 58 / 82
Chinese : 5 / 6
British : 28 / 30
UK_Pacific : 2 / 0
Italians : 26 / 29
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Italian carrier has 1 Italian fighter (just landed this turn) and 1 German fighters. German carrier has only Germans.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Chahar to Kweichow
Combat - ANZAC
Battle in Kweichow
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Kweichow to Suiyuyan
1 infantry moved from Queensland to South Australia
1 fighter moved from New South Wales to South Australia
13 infantry moved from New South Wales to South Australia
3 artilleries moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 30 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total