yeah, it’s hard to catch everything. I messed up my Japan last turn by miscounting the air landing plan, so the sz around it wasn’t safe as i’d thought it was.
13/14L wheatbeer (Axis) vs Gamerman (Allies +10)
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You have nerve to move that AA gun into WUkr
After all those misses, you want to give me a chance to have 3 planes shot down at once… -
I would not be surprised if that happened :|
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On the bright side, it will probably strengthen fledgling Franco-Mongolian ties.
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Might be a couple more days…
Busy with work and stuff -
Okay
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Playing it now :-)
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Need casualty choice in West Ukraine
And yes your AA shot my plane down :roll: -
OOL for the whole battle: aa gun, mech, art
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 25 PUs;
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 bomber moved from Malta to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber moved from Russia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Belarus to Ukraine
1 mech_infantry moved from Russia to Ukraine
4 armour moved from Belarus to Ukraine
1 armour moved from Belarus to Western Ukraine
4 mech_infantrys moved from Belarus to Western UkraineCombat - Russians
Battle in Ukraine
Russians attack with 4 armour and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 4 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 2 artilleries and 4 mech_infantrys
Casualties for Russians: 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
2 infantry moved from Buyant-Uhaa to Chahar
1 bomber moved from Western Ukraine to Bryansk
3 aaGuns moved from Belarus to Bryansk
22 artilleries moved from Belarus to Bryansk
1 bomber moved from Eastern Poland to Russia
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Kazakhstan to Volgograd
1 armour moved from Smolensk to Samara
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
56 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Olgiy to Kansu
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to TambovPlace Units - Russians
3 infantry placed in Volgograd
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 4 destroyers, 5 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
2 mech_infantrys moved from Szechwan to Shensi
3 armour moved from Hopei to Shensi
1 armour moved from Szechwan to Shensi
1 bomber moved from New Guinea to 22 Sea Zone
1 submarine moved from 63 Sea Zone to 61 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Shan State to Kweichow
2 fighters moved from 54 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 5 armour, 1 artillery and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 1 artillery and 5 mech_infantrys in Shensi, round 2 : 3/11 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Dzavhan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Yakut S.S.R. to Dzavhan
1 aaGun moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 4 infantry moved from Manchuria to Jehol
1 armour moved from Shan State to Burma
3 tactical_bombers moved from India to West India
1 fighter moved from Iraq to West India
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from 22 Sea Zone to Philippines
1 bomber moved from New Guinea to Philippines
3 destroyers moved from 35 Sea Zone to 34 Sea Zone
5 submarines moved from 35 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 49 Sea Zone to 34 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 56 Sea Zone to 37 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Manchuria to Jehol
2 infantry moved from French Indo China to Yunnan
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Manchuria
2 armour and 1 mech_infantry placed in French Indo China
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 41 / 60
Russians : 29 / 35
Japanese : 71 / 78
Americans : 55 / 78
Chinese : 4 / 7
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 20 / 26
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Oh jeez, a week already?
I’m sorry - championship game keeping me busy
A lot to figure out in this competitive game
Championship game appears to be a rout -
Do you want to finish the playoff before resuming?
I don’t really like week+ turns because I forget everything going on each time play stops.
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Yes, that would be best. And I don’t like trying to play 2 big/challenging games at once.
You and I have a great one going here, and it will still be great when we get back to itThanks a lot
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Yes, that would be best. And I don’t like trying to play 2 big/challenging games at once.
I mean, when I have a big stressful 3/31 work deadline at the same time :-P
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Trying to re-enter - man, what a war this is!
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No rush sir
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I had initially saved 4, but now deciding to buy a tank instead of 1 infantry, save 1 instead of 4
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Scotland to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Scotland to Holland BelgiumCombat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from Scotland to 109 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 99 Sea Zone
6 submarines moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 30 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Algeria to Libya
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from Johnston Island to New Zealand
1 fighter moved from Johnston Island to New Zealand
1 submarine moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from 30 Sea Zone to New Zealand
4 fighters moved from Western United States to Wake Island
1 bomber moved from New South Wales to Johnston IslandPlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Changing PUs for Americans from 85 to 82
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
7 infantry moved from Chahar to Suiyuyan
1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total





