Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2014 League Post Game Results Here
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Rasmustb (allies) over bonusbent
http://www.axisandallies.org/forums/index.php?topic=32930.0
Complete Axis fail spiced up with some silly rookie mistakes. Lesson learned and rematch coming right up. Watch out Rasmustb! :-D
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MrRoboto (Allies+7) over Entek (Axis)
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If the standings are correct, MrRoboto has already won 2 games vs. Entek
Entek has only completed 4 league games this year, so by league rule #2 this game will not be counted until Entek has completed 13 games, which are required to play best of 5
Please let me know if I have an error, otherwise, this result is noted at the bottom of the rankings spreadsheet so that it will be counted if and when Entek reaches 13 games. -
Amon-Sul asked me to post so here it goes:
http://www.axisandallies.org/forums/index.php?topic=32874.225
bonusbent(axis) defeats Amon-Sul(allies + 8)
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wheat over bold (allies +15) game 1 - that’ll shake up the standings.
http://www.axisandallies.org/forums/index.php?topic=32023.new#new
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Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you. -
OK, a tier 1 player finishing his 4th game and going from default tier 3 to tier 1 causes a lot of ripples in the standings, with a lot of players getting more points as a direct or indirect effect.
See if you PPG raised, or if you passed up your bitter rival!
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=5Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
Again, for anyone who doesn’t realize, it is necessary to assign relatively unknown players (players who played 5 or less games in G40 in 2012 and have 3 or less so far in 2013) to a default tier (tier 3) to remove judgment calls and bias from the official league standings. One unfortunate side effect of this method is that until a tier 2 or tier 1 player finishes 4 games, their opponents will only get credit for beating a tier 3. (The opposite effect is true when the player ends up being a tier 4) But as long as these new players finish 4 games by league year end, this is only a temporary effect.
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@wittmann:
Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you.Here it is
http://www.axisandallies.org/forums/index.php?topic=32564.msg1226989#msg1226989
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Vold over Degrasse (Allies as usual) in a fun tight game
http://www.axisandallies.org/forums/index.php?topic=32992.90
Not often a game turns on deciding whether to retake Rome or Cairo. :)
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Senor_Ralpa (allies) over LastJack (Axis)
http://www.axisandallies.org/forums/index.php?topic=32909.45
win after a third warning (14 days after last time LastJack moved)
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Amon-Sul (Allies) over Last Jack (15 days without a post)
http://www.axisandallies.org/forums/index.php?topic=32938.345
If Last Jack comes back I will gladly continue the game.
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Hit the road Jack and come back …
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Vold (Allies) defeat Helmutpower (Axis)
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rastmustb (Axis) over Whackamatt (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=32473.150
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Mr. Roboto (Allies +9) over Whack
http://www.axisandallies.org/forums/index.php?topic=32576.75
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Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
I’ll have a 4th game from Bold coming soon…unfortunately, I think it might pull me out of Tier 1. The jerk won’t make any mistakes!
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BOLD is not making any mistakes? Are you sure?
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BOLD is not making any mistakes? Are you sure?
A huh train is trying flattery! Could work :-P
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http://www.axisandallies.org/forums/index.php?topic=32618.135
Topic: 14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)
JuanSpain with a “bomb” of a victory! (29 bombers!)…
Good night, game over, drive home safely!
Making last place seem easy!
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Don’t get discouraged, Mallery! As long as you are enjoying yourself, that is the point!





