@zlefin I actually need to know which of your german air are on the italian carriers.
13/14L wheatbeer (Axis) vs Gamerman (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Scotland to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
3 aaGuns, 2 artilleries and 8 infantry moved from Eastern Persia to Persia
2 fighters moved from Northwest Persia to Persia
1 tactical_bomber moved from Tanganyika Territory to Persia
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 92 Sea Zone to Nigeria
2 fighters moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland BelgiumPlace Units - British
2 artilleries and 1 infantry placed in United Kingdom
3 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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Air is on like carriers in 110
Added note to the game
Here’s the file with the note -
You’re a lot tougher when you’re not trying that Sealion nonsense :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Italians
COMMENT: Air on like carriers in 110Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy BordeauxCombat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 1/1 hits
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Battle in Normandy Bordeaux
Italians attack with 3 fighters and 2 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Italians roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 infantry owned by the British , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from 97 Sea Zone to Iraq
1 fighter moved from Southern Italy to Iraq
3 fighters moved from Normandy Bordeaux to Southern Italy
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 aaGun moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries placed in Southern France
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 41 / 62
Russians : 28 / 28
Japanese : 65 / 78
Americans : 56 / 77
Chinese : 7 / 9
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 20 / 26
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll have ANZ/Fra done very soon. Quite a bit easier than my other 2 moves :-)
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Ok doke
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Eastern Persia to Persia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Archangel to Belarus
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from France to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
1 artillery owned by the Germans retreated to Western Germany
Americans win with 1 aaGun, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
8 artilleries and 23 infantry moved from Archangel to Novgorod
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Southern Italy to Iraq
1 fighter moved from 97 Sea Zone to Iraq
2 tactical_bombers moved from Iraq to 97 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 artillery moved from Germany to Slovakia Hungary
1 aaGun moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
4 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
4 armour and 5 mech_infantrys placed in Germany
3 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
COMMENT: Each carrier in SZ97 has a German fighter and tactical
COMMENT: Each carrrier in SZ97 has a German fighter and tactical
COMMENT: testProduction/PUs Summary :
Germans : 47 / 59
Russians : 24 / 28
Japanese : 65 / 78
Americans : 56 / 77
Chinese : 7 / 9
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 20 / 26
ANZAC : 10 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Typed comment twice since I couldn’t see it in the log during my turn.
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Yeah, it does that. You can’t see it until you save it and re-open the file
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Persia to 81 Sea Zone
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 armour moved from Bryansk to UkraineCombat - Russians
Battle in 81 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 transport
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ukraine
Russians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from 81 Sea Zone to Malta
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
22 artilleries and 58 infantry moved from Smolensk to Belarus
2 aaGuns, 1 armour and 8 mech_infantrys moved from Bryansk to Belarus
5 armour moved from Russia to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Belarus
1 fighter moved from Ukraine to Belarus
1 infantry moved from Smolensk to Belarus
1 bomber moved from Ukraine to RussiaPlace Units - Russians
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
I don’t think I’ve ever been in a tight game at round 8 and 9. I’ve either won or been beaten by now
Player PUs Production Units TUV
Allies 152 138 365 2303
Axis 163 127 353 2305That’s close, right there
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 49 Sea Zone to 30 Sea Zone
2 bombers moved from New Guinea to 30 Sea Zone
4 fighters moved from 49 Sea Zone to 30 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 armour and 3 mech_infantrys moved from Anhwe to Szechwan
1 infantry moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
2 armour and 2 mech_infantrys moved from Kweichow to HopeiCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Queensland
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer and 4 fighters in 30 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific, taking Queensland from ANZAC with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 battleships, 3 carriers and 2 cruisers moved from 49 Sea Zone to 54 Sea Zone
1 transport moved from 49 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 39 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from New Guinea to 56 Sea Zone
2 tactical_bombers moved from India to 54 Sea Zone
2 bombers moved from 30 Sea Zone to New Guinea
4 fighters moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 aaGun moved from Anhwe to Hopei
1 armour moved from Kweichow to Shan State
1 artillery and 2 infantry moved from Yunnan to Shan State
1 fighter moved from India to Iraq
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 4 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from 17 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 7 submarines moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Shan State
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Kweichow to Hopei
1 mech_infantry moved from Manchuria to Buryatia
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
3 submarines placed in 19 Sea Zone
2 fighters and 3 infantry placed in Japan
3 transports placed in 37 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 42 / 59
Russians : 27 / 29
Japanese : 71 / 82
Americans : 56 / 77
Chinese : 5 / 9
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 20 / 26
ANZAC : 8 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Very close. And the income race will probably become tighter with Soviets on offensive.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 airfield, 4 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 3 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Midway to 20 Sea Zone
1 bomber moved from Midway to Queensland
1 artillery moved from South Australia to Queensland
1 carrier moved from 26 Sea Zone to 30 Sea Zone
2 cruisers moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
3 destroyers moved from 26 Sea Zone to 30 Sea Zone
6 fighters moved from Midway to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Scotland to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 7 destroyers, 10 fighters and 4 submarines
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 2 cruisers, 7 destroyers, 10 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 1 artillery and 1 bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
8 fighters moved from 30 Sea Zone to Johnston Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 armour moved from 30 Sea Zone to Johnston Island
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 armour moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Queensland to New South Wales
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 3 infantry moved from Quebec to 106 Sea Zone
1 bomber moved from Normandy Bordeaux to Scotland
1 infantry moved from South Australia to New South Wales
5 submarines moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour and 3 infantry moved from 109 Sea Zone to ScotlandPlace Units - Americans
1 transport placed in 10 Sea Zone
4 fighters placed in Western United States
1 airfield and 1 harbour placed in Johnston IslandTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
6 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Northwest Persia to Persia
2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from Rhodesia to Tanganyika Territory
1 submarine moved from 71 Sea Zone to 78 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 aaGun moved from Holland Belgium to Normandy Bordeaux
5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from Nigeria to 92 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 aaGun moved from Scotland to United Kingdom
1 tactical_bomber moved from United Kingdom to Normandy BordeauxPlace Units - British
2 submarines and 1 transport placed in 71 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Eastern Poland to Ukraine
2 fighters moved from Southern Italy to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 2 fighters
Russians defend with 1 aaGun, 1 armour and 1 factory_minor
AA fire in Ukraine : 0/2 hits
Italians roll dice for 1 armour and 2 fighters in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 aaGun and 1 armour in Ukraine, round 2 : 1/1 hits
1 armour owned by the Russians , 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 1 armour
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters moved from Ukraine to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
3 artilleries and 7 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Iraq to Southern Italy
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to France
1 artillery and 5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 40 / 59
Russians : 27 / 29
Japanese : 69 / 82
Americans : 58 / 78
Chinese : 7 / 7
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 8 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
ANZAC take Queensland from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Russia to Chahar
1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 artilleries moved from South Australia to New South Wales
9 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,5,2,5,6,3,5,6,5,5,2,5,1,6,4,1,4
ANZAC collect 6 PUs (4 lost to blockades); end with 9 PUs total





