G40 - Yoshi vs. Boldfresh - game 1 of 2

  • '12

    map with siberian infantry move and german
    trn relocation to 37.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Kazakhstan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Hunan to Anhwe
                4 fighters and 2 tactical_bombers moved from Jehol to Anhwe
                2 bombers moved from Kwangsi to Anhwe
                1 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from Celebes to 44 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia
                1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Queensland
                Battle in Western Australia
                Battle in Northern Territory
                Battle in South Australia
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win, taking 6 Sea Zone from Americans, taking Queensland from ANZAC, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking South Australia from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Anhwe
                    Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Anhwe to Philippines
                4 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
                2 fighters and 2 tactical_bombers moved from Jehol to Philippines
                2 fighters moved from Anhwe to Kwangsi
                2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
                1 artillery and 1 mech_infantry moved from Jehol to Shantung
                1 infantry moved from Szechwan to Kweichow
                2 mech_infantrys moved from Kiangsi to Shantung
                3 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 55 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 61 Sea Zone
                2 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
                2 carriers moved from 44 Sea Zone to 55 Sea Zone
                2 fighters moved from 35 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 carrier and 2 submarines moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Iraq to Persia

    Place Units - Japanese
                3 infantry placed in Persia
                3 infantry placed in French Indo China
                3 infantry placed in Shantung
                3 mech_infantrys placed in India
                3 destroyers placed in 37 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 1 harbour, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 4 infantry and 2 mech_infantrys moved from Korea to Manchuria
                1 mech_infantry moved from Egypt to Iraq
                      Americans take Iraq from Japanese

    Combat - Americans
                Americans creates battle in territory 109 Sea Zone
                Battle in Manchuria
                    Americans attack with 1 armour, 4 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Manchuria from Japanese with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                6 fighters moved from Western United States to Midway
                1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                3 carriers and 2 fighters moved from 89 Sea Zone to 11 Sea Zone
                1 aaGun moved from Central America to Southeast Mexico
                2 aaGuns moved from Central United States to Southeast Mexico
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                9 fighters and 2 tactical_bombers moved from Trans-Jordan to Gibraltar
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
                6 bombers moved from United Kingdom to Western United States
                3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 armour, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
                1 transport placed in 10 Sea Zone
                3 submarines placed in 6 Sea Zone
                1 harbour placed in Midway

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '12

    hmm my have to change this noncom

  • '12

    no, this should do.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 13 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 13 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Manchuria

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from Trans-Jordan to Syria
                      British take Syria from Germans
                2 bombers moved from Trans-Jordan to French West Africa
                2 mech_infantrys moved from Nigeria to French West Africa
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Battle in Kwangtung
                Battle in French West Africa
                    British attack with 2 bombers and 2 mech_infantrys
                    Italians defend with 2 infantry
                    British win, taking Kwangtung from Japanese, taking French West Africa from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from French West Africa: 1 mech_infantry
                EDIT: Changing ownership of French West Africa from British to Italians
                EDIT: Turning off Edit Mode
                2 bombers moved from French West Africa to Nigeria
                1 armour moved from Belgian Congo to Nigeria
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 aaGun and 4 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 89 Sea Zone to 106 Sea Zone
                2 fighters moved from 11 Sea Zone to Midway

    Place Units - British
                1 infantry and 1 mech_infantry placed in Union of South Africa
                3 infantry placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific

  • '12

    hang on, forgot about china troops

  • '12

    here you go


  • Why the combat results are not the same than the dice I got ? (not meaning you’re cheating or anything like that, you edited it back well… just wondering).

  • '12

    i sometimes do that if i have clicked done on noncom and want to do a bunch of edits, or if tripleA has frozen on me, which sometimes happens if i have too many windows open on my laptop.  so i just go back to the last map save and redo the combat rather than do a bunch of manual edits.  i am trying to remember to save my map immediately after combat so i can reload at start of noncom, which still doesn’t work in the case of a tripleA freeze but oh well.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from Americans

    Combat - Italians

    Non Combat Move - Italians
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 infantry moved from Tunisia to Libya
                1 fighter moved from Western Germany to Southern Italy
                1 aaGun and 5 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Italians collect 9 PUs (6 lost to blockades); end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • '12

    well, i accidentally rolled live dice when i thought i was running a local test of my move.  you got a hit, so you will get that when i run the turn.

  • '12

    here is the map - need your scramble decision in z36.


  • the fighter will kamikaze on the ground, killing anzac’s fighters !

    (no scramble)

  • '12

    well, with that result, i think you just won the game.  wow, those ftrs kicked my butt.  good game yoshi.

  • '12

    well, i guess i can go one more round and see what happens.

  • '12

    6/6 on those jap ftrs at a crucial moment!  :-)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters and 1 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 cruiser moved from 33 Sea Zone to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                2 destroyers moved from 33 Sea Zone to 36 Sea Zone
                2 fighters moved from 36 Sea Zone to Kwangsi
                3 fighters moved from Chahar to Kwangsi
                1 fighter moved from Chahar to 36 Sea Zone

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 1 artillery, 5 fighters and 1 infantry
                    Japanese defend with 1 airfield, 2 fighters, 1 harbour and 3 infantry
                    Japanese win with no units remaining. Battle score for attacker is -28
                    Casualties for Japanese: 2 fighters and 3 infantry
                    Casualties for ANZAC: 1 artillery, 5 fighters and 1 infantry
                Battle in Queensland
                    ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Queensland from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2,2,6,5,3,2,1,3,6,2,5,6,3
                ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total


  • @Boldfresh:

    well, with that result, i think you just won the game.  wow, those ftrs kicked my butt.  good game yoshi.

    If this battle was so crucial, I think that means the game was already on the axis side…

    still playing that one or not finally ?

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