13/14L wheatbeer (Axis) vs Gamerman (Allies +10)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Your luftwaffe has been otherworldly

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2 infantry, artillery, tank, 2 destroyers, cruiser, battleship
    All with pure air, 1 fighter lost
    That’s making things difficult

  • 17

    I’m up 3 German fighters in Middle East battles, but these localized bailouts for Italy have a huge impact. If Iraq had gone the opposite way, Italy would have been crippled already.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Up 3 from average
    There was a chance they would have gone as poorly for you as they went well

    Ah, well, it’s part of the game.  Air strikes are high risk/reward, and you got rewarded a couple times.  Always hard to take, but the main thing is to not over-react or lose focus  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I need to think about an overall strategy at this point - going through motions and not coordinating the efforts of the allies will lead to a sure loss of potency  :-)

  • 12

    @Gamerman01:

    2 infantry, artillery, tank, 2 destroyers, cruiser, battleship
    All with pure air, 1 fighter lost
    That’s making things difficult

    Ouch thatll leave a mark!

  • 12

    @Gamerman01:

    I need to think about an overall strategy at this point - going through motions and not coordinating the efforts of the allies will lead to a sure loss of potency  :-)

    Ahh, thats right.  How have the strategic bunker discussions been going?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Haven’t figured anything out
    Will need to look at the board again, but Alex moved so I’m moving the playoff game first

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Tonight/tomorrow I think

  • 17

    Okay

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Guess I was wrong - sorry if you were disappointed -
    I know you’re waiting - I’ll move one of these nights

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, almost got it I think!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 armour moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                1 armour moved from Northwest Persia to Caucasus

    Combat - Russians

    Non Combat Move - Russians
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                10 infantry moved from Samara to Russia
                2 aaGuns moved from Samara to Russia
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Caucasus to Rostov
                1 bomber moved from Russia to Eastern Persia
                1 aaGun moved from Ukraine to Bryansk
                1 fighter moved from Samara to Russia
                1 mech_infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                25 infantry moved from Russia to Bryansk
                14 artilleries moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Samara to Caucasus
                3 mech_infantrys moved from Samara to Russia
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                2 artilleries moved from Russia to Bryansk

    Place Units - Russians
                6 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 1 fighter, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
                2 battleships and 2 cruisers moved from 55 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
                1 fighter moved from Japan to 3 Sea Zone
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                2 submarines moved from 55 Sea Zone to 46 Sea Zone
                3 fighters moved from 55 Sea Zone to 54 Sea Zone
                3 fighters moved from 55 Sea Zone to New Guinea
                1 mech_infantry moved from Yunnan to Anhwe
                1 mech_infantry moved from Yunnan to Kweichow
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Burma to India
                2 bombers moved from Shan State to Anhwe
                1 tactical_bomber moved from Japan to Jehol
                1 fighter moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
                1 tactical_bomber moved from Shan State to Kweichow
                2 mech_infantrys moved from Manchuria to Jehol
                1 tactical_bomber moved from Japan to Soviet Far East
                1 artillery moved from Burma to India
                3 armour moved from Yunnan to Szechwan
                3 tactical_bombers moved from Shan State to Szechwan
                3 mech_infantrys moved from Shan State to Szechwan
                1 artillery and 5 infantry moved from Burma to India
                1 armour moved from Burma to Szechwan
                1 tactical_bomber moved from Shan State to Szechwan
                1 artillery moved from Manchuria to Jehol

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 2 submarines and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 46 Sea Zone, round 2 :  4/4 hits
                        Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers, 2 submarines and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in New Guinea
                    Japanese attack with 1 artillery, 3 fighters and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 :  2/5 hits
                        ANZAC roll dice for 2 infantry in New Guinea, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 :  1/5 hits
                        Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Soviet Far East
                        Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Soviet Far East, round 3 :  2/4 hits
                        Russians roll dice for 1 armour in Soviet Far East, round 3 :  0/1 hits
                        1 armour owned by the British lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 3 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 4 armour, 3 mech_infantrys and 4 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 4 armour, 3 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 :  5/11 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  1/4 hits
                        4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 4 armour, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 4 infantry
                Battle in India
                    Japanese attack with 2 artilleries and 6 infantry
                    British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 2 artilleries and 6 infantry in India, round 2 :  2/8 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from 3 Sea Zone to 4 Sea Zone
                1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Soviet Far East to 4 Sea Zone
                2 tactical_bombers moved from Soviet Far East to Siberia
                1 infantry moved from Sakha to Siberia
                2 fighters moved from 6 Sea Zone to Japan
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from Korea to Manchuria
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 55 Sea Zone to 49 Sea Zone
                3 carriers and 2 destroyers moved from 55 Sea Zone to 46 Sea Zone
                3 fighters moved from New Guinea to 46 Sea Zone
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
                1 aaGun moved from Hunan to Kiangsi
                2 armour and 3 mech_infantrys moved from Yunnan to Kiangsi
                1 artillery and 2 infantry moved from French Indo China to Shan State
                4 artilleries and 8 infantry moved from Burma to India
                1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
                2 transports moved from 55 Sea Zone to 37 Sea Zone
                1 infantry moved from Burma to Shan State
                1 artillery and 3 infantry moved from Burma to Shan State
                1 artillery moved from Burma to India
                1 transport moved from 6 Sea Zone to 4 Sea Zone
                2 tactical_bombers moved from Kweichow to Kiangsi
                1 fighter moved from Kweichow to Kiangsi
                2 bombers moved from Anhwe to Kiangsi
                3 tactical_bombers moved from Szechwan to French Indo China
                1 tactical_bomber moved from Szechwan to French Indo China
                1 fighter moved from Manchuria to Siberia

    Place Units - Japanese
                1 carrier and 2 transports placed in 37 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Manchuria
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                Japanese collect 61 PUs (3 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 29 / 30
        Japanese : 64 / 77
        Americans : 52 / 72
        Chinese : 7 / 11
        British : 25 / 36
        UK_Pacific : 2 / 0
        Italians : 25 / 34
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2/14 on meaningful defending 2s and 3’s (not counting nearly meaningless destroyer miss)
    You have taken so few hits this whole game I don’t know if I can pull this one out - I guess that’s part of the fun
    I might go through and “audit” this game using my method just out of curiosity.  You’ve had several perfect dice rounds and many near-perfect
    Lot of fighting left in this one though.  It could all turn around

  • 17

    I would expect the Axis are up by any metric as of this moment. Though I am curious by how much.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I’m just curious
    I’m not complaining - after all, I got a G1 win from you purely by dice

    I mainly measure defensive hits, and AA if there was a lot of AA (not much in this game I don’t think)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, sitting down now to make this move, hopefully I can finish it in one sitting here

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 battleship moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Scotland to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                1 fighter moved from Caroline Islands to 49 Sea Zone
                1 fighter moved from Caroline Islands to New Guinea
                2 bombers moved from Caroline Islands to New Guinea
                1 submarine moved from 26 Sea Zone to 49 Sea Zone

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 1 fighter and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in New Guinea
                    Americans attack with 2 bombers and 1 fighter
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 49 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from Eastern United States to Quebec
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from British Columbia to Western United States
                1 fighter moved from Eastern United States to Western United States
                1 bomber moved from Normandy Bordeaux to Scotland
                2 bombers moved from New Guinea to Caroline Islands
                1 infantry moved from Northern Territory to South Australia
                1 fighter moved from 49 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Wake Island
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from New Guinea to 33 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 103 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 submarine moved from 15 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 5 submarines placed in 10 Sea Zone
                1 armour, 1 fighter and 2 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Hopei to Anhwe
                4 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hopei

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Sikang
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

Suggested Topics

  • 60
  • 149
  • 111
  • 98
  • 108
  • 94
  • 86
  • 110
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

18.0k

Users

40.7k

Topics

1.8m

Posts