good with this. did not remember you could ignore sub.
G40 - Yoshi vs. Boldfresh - game 1 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
COMMENT: US acc edited to z92 instread of to 109. 2 UK ftrs on 1 US acc in z92.
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber and 1 fighter moved from 96 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun, 1 armour and 3 infantry moved from Scotland to United KingdomPlace Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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hang on - forgot to put ftrs in z92
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here you go
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darn it - also the trn to 92
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Should be a fun battle for egypt.
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I could have gone for a victory condition in Europa I think, sending japanese air towards Europa (8 planes could have reach Egypt next turn, a lot more one turn later), but it’s a friendly game, and this did not look like a nice move to me.
I like the intention of these victory conditions (forcing the allies to go both sides), but on such example, it becomes silly.
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I could have gone for a victory condition in Europa I think, sending japanese air towards Europa (8 planes could have reach Egypt next turn, a lot more one turn later), but it’s a friendly game, and this did not look like a nice move to me.
I like the intention of these victory conditions (forcing the allies to go both sides), but on such example, it becomes silly.
i agree with that assessment - once you get past about 8 rounds, the crossover could be a problem with the victory conditions. I’m not sure yet.
i think you should have done it because it is probably the only chance the axis have right? once egypt is secured it will never fall and i don’t think the japanese can ever get the cites in the pacific.
of course, if i hadn’t made the mistake in moscow, it would never have been an issue because the allied air (i think) would have arrived in time to save moscow.
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we’ll see ; I play long term anyway, the point is to understand this game, not to use a trick to end the game quickly and learn nothing
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we’ll see ; I play long term anyway, the point is to understand this game, not to use a trick to end the game quickly and learn nothing
understood - however, with the tough start you experienced, the goal for the axis would BE to look for an opportunity to end the game with a crossover.
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If at some point I can lock the VC, I will (that’s part of the game, and you have to defend against that, as you are doing towards Egypt for instance), but I do not want to do that at the cost of half of the board (or if I belive I have not a chance).
Here, the early fall of Russia gives me some hope, even if of course, it’s far from the end :)
Still busy otherwise, turn is almost ready but I dunno when I will finish it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 aaGuns and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Gold Coast to French West Africa
1 infantry moved from Nigeria to French West Africa
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Norway to Southern Italy
1 aaGun moved from Albania to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Algeria to TunisiaPlace Units - Italians
2 aaGuns and 1 infantry placed in Egypt
1 aaGun and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Looks like I was still logged on pbem mode when thinking on Japan moves… please ignore the last email you got
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 112 PUs;
Germans buy 2 armour, 7 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from RussiansCombat - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Southern Italy
1 bomber and 1 mech_infantry moved from France to Southern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Poland to Western Germany
2 fighters moved from Egypt to Southern Italy
2 aaGuns, 3 artilleries and 2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Russia
1 armour and 5 mech_infantrys moved from Belarus to Ukraine
2 fighters moved from Belarus to Northern Italy
2 bombers moved from Novgorod to Southern Italy
1 aaGun, 3 artilleries, 6 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Novgorod to Bryansk
1 transport moved from 78 Sea Zone to 38 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 infantry placed in France
2 armour and 1 mech_infantry placed in Russia
7 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
3 infantry moved from Timguska to Kansu
2 aaGuns, 8 artilleries and 26 infantry moved from Rostov to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Japan to Manchuria
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 fighters moved from Kwangsi to Manchuria
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Java
1 tactical_bomber moved from Kwangsi to Java
2 fighters and 2 tactical_bombers moved from Kwangsi to Celebes
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win, taking Dutch New Guinea from ANZAC with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Borneo from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 mech_infantry
Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 6 fighters and 4 tactical_bombers
Russians defend with 1 infantry
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Philippines to Kwangsi
3 submarines moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 carriers moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
6 fighters and 4 tactical_bombers moved from Manchuria to Jehol
2 mech_infantrys moved from French Indo China to Kiangsi
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 infantry moved from India to BurmaPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
1 mech_infantry placed in Malaya
1 factory_minor placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Persia
1 artillery and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Turning off Edit Mode
2 infantry and 2 mech_infantrys moved from Morocco to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 2 mech_infantrys moved from 98 Sea Zone to Egypt
4 bombers moved from Gibraltar to Egypt
3 bombers and 1 fighter moved from Trans-Jordan to Egypt
3 fighters and 2 tactical_bombers moved from Malta to Egypt
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from Western United States to 109 Sea Zone
2 bombers moved from Western United States to 109 Sea Zone
3 bombers moved from Western United States to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Egypt
Americans attack with 7 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 infantry; Italians defend with 3 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Americans win, taking 93 Sea Zone from Italians, taking Egypt from Italians with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -34
Casualties for Germans: 2 infantry
Casualties for Italians: 3 aaGuns, 1 artillery, 2 fighters and 5 infantry
Casualties for Americans: 7 bombers, 2 infantry and 1 mech_infantry
Battle in 109 Sea Zone
Americans attack with 6 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
6 bombers moved from 109 Sea Zone to United Kingdom
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 carriers and 2 fighters moved from 92 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
3 fighters moved from Gibraltar to Trans-Jordan
4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
2 fighters moved from Caucasus to Trans-Jordan
3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 7 submarines moved from 54 Sea Zone to 49 Sea Zone
3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 7 submarines moved from 49 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from Korea to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico
1 aaGun moved from Southeast Mexico to Mexico
1 aaGun moved from Southeast Mexico to Central America
2 aaGuns moved from Southeast Mexico to Central United StatesPlace Units - Americans
3 infantry placed in Korea
1 submarine and 1 transport placed in 10 Sea Zone
6 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
11 infantry moved from Hopei to ChaharPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 aaGun, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
British take Alexandria from ItaliansCombat - British
British creates battle in territory 105 Sea ZoneNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 6 fighters
EDIT: Adding units owned by Americans to Western United States: 6 fighters
EDIT: Turning off Edit Mode
1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Union of South Africa to Trans-Jordan
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 aaGuns and 5 infantry moved from Hopei to Chahar
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea ZonePlace Units - British
1 aaGun and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 24 PUs (4 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
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two edits, either of which you can reverse if you see fit. the russian infantry which has been hiding in soviet far east for 4 or 5 rounds, i moved one space. then i changed placement of the american ftrs from eus to wus.
the japs and the germans look fearsome!!! should be fun.





